Hmm, suffering much the same problem as Raikoh here, but having tried reinstalling the codecs, changing my video drivers (thought perhaps a problem caused by using the Omega drivers for my Radeon - no such luck), disabling the sound, even tried OpenAL, and used compatibility mode, none of which have worked. I still end up with the black screen of, well, nothingness.
The logfile looks like this:
Sat Sep 02 15:53:58 2006: Log file created
Sat Sep 02 15:53:58 2006: Build: "Airat" on Mon Sep 19 15:01:56 2005
Sat Sep 02 15:53:58 2006: Init: Reading 'config.ini'
Sat Sep 02 15:53:58 2006: Init: Initializing shell
Sat Sep 02 15:53:58 2006: FS: Mounting file system '3' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\scenes"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '0' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\actors"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '1' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\geometries"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '2' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\textures"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '4' from "FS.dll" "D:\Pathologic\bin\Final\../../data\sounds"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '5' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\fonts"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '6' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\strings"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '7' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\scripts"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '8' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\world"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '9' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\ui"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '102' from "VFS.dll" "D:\Pathologic\bin\Final\../../data\video"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '100' from "FS.dll" "D:\Pathologic\bin\Final\../../data"
Sat Sep 02 15:53:58 2006: FS: Mounting file system '101' from "FS.dll" "D:\Pathologic\bin\Final\../../saves"
Sat Sep 02 15:53:58 2006: EyeCandy: disabled
Sat Sep 02 15:53:58 2006: Init: Loading "main.dat"
Sat Sep 02 15:53:59 2006: Init: Loading additional strings
Sat Sep 02 15:53:59 2006: Init: Creating window
Sat Sep 02 15:53:59 2006: Init: Initializing "LifeStudio: HEAD"
Sat Sep 02 15:53:59 2006: Init: "LifeStudio: HEAD" initialized successfully
Sat Sep 02 15:53:59 2006: Init: Initializing streamer
Sat Sep 02 15:53:59 2006: Init: SCFG: Sample Rate: 44100
Sat Sep 02 15:53:59 2006: Init: SCFG: Units in Meter: 100
Sat Sep 02 15:53:59 2006: Init: SCFG: Stream buffer size: 131072
Sat Sep 02 15:53:59 2006: Init: Sound disabled
Sat Sep 02 15:53:59 2006: Init: Creating sound system from 'nosound.dll'
Sat Sep 02 15:53:59 2006: Init: Sound system was created successfully
Sat Sep 02 15:53:59 2006: Init: Initializing video system
Sat Sep 02 15:53:59 2006: Init: Video system initialized successfully
Sat Sep 02 15:53:59 2006: Init: RCFG: XRes: 1024
Sat Sep 02 15:53:59 2006: Init: RCFG: YRes: 768
Sat Sep 02 15:53:59 2006: Init: RCFG: Refresh Rate: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: 32-bit: 1
Sat Sep 02 15:53:59 2006: Init: RCFG: Antialiasing: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: Texture Anisotropy: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: Lightmap Quality: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: Low Quality Textures: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: Fullscreen: 1
Sat Sep 02 15:53:59 2006: Init: RCFG: VSync: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: FrameSync: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: NoBumpmapping: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: NoPureDevice: 0
Sat Sep 02 15:53:59 2006: Init: RCFG: WaterReflections: 1
Sat Sep 02 15:53:59 2006: Init: Creating renderer from 'D3D.dll'
Sat Sep 02 15:54:00 2006: Renderer: DirectX 9.0c is installed
Sat Sep 02 15:54:00 2006: Renderer: Driver: ati2dvag.dll (6.14.10.14) [ATI MOBILITY RADEON X600]
Sat Sep 02 15:54:00 2006: Renderer: VendorID: 4098
Sat Sep 02 15:54:00 2006: Renderer: DeviceID: 12624
Sat Sep 02 15:54:00 2006: Renderer: SubSysID: 8392741
Sat Sep 02 15:54:00 2006: Renderer: WHQL: 0
Sat Sep 02 15:54:02 2006: Renderer: Total video memory: 64.0 MB
Sat Sep 02 15:54:02 2006: Renderer: Creating device
Sat Sep 02 15:54:02 2006: Renderer: Trying HW/Pure
Sat Sep 02 15:54:02 2006: Renderer: Trying depth format 0
Sat Sep 02 15:54:02 2006: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Sat Sep 02 15:54:02 2006: Renderer: Trying depth format 1
Sat Sep 02 15:54:03 2006: Renderer: All caps are ok
Sat Sep 02 15:54:03 2006: Renderer: Device created
Sat Sep 02 15:54:03 2006: Renderer: Warning: D3DFVFCAPS_DONOTSTRIPELEMENTS not specified
Sat Sep 02 15:54:03 2006: Renderer: Vertex shaders are supported
Sat Sep 02 15:54:03 2006: Renderer: Detailed object's draw distance: 4000
Sat Sep 02 15:54:03 2006: Renderer: Compressed textures enabled
Sat Sep 02 15:54:03 2006: Renderer: Dynamic textures are supported
Sat Sep 02 15:54:03 2006: Renderer: FFP range-based fog enabled
Sat Sep 02 15:54:03 2006: Renderer: Pixel shaders are supported
Sat Sep 02 15:54:03 2006: Renderer: Setting texture filters
Sat Sep 02 15:54:03 2006: Renderer: MAG Filter: linear
Sat Sep 02 15:54:03 2006: Renderer: MIN Filter: linear
Sat Sep 02 15:54:03 2006: Renderer: MIP Filter: linear
Sat Sep 02 15:54:03 2006: Renderer: Texture filters are set
Sat Sep 02 15:54:03 2006: Renderer: Shadows textures created
Sat Sep 02 15:54:03 2006: Renderer: Creating reflection textures
Sat Sep 02 15:54:03 2006: Renderer: Reflection texture format: X1R5G5B5
Sat Sep 02 15:54:03 2006: Renderer: Reflection textures created
Sat Sep 02 15:54:03 2006: Renderer: Creating shaders
Sat Sep 02 15:54:03 2006: Renderer: Shaders created
Sat Sep 02 15:54:03 2006: Renderer: INFO: Frame synchronization disabled
Sat Sep 02 15:54:03 2006: Renderer: Setting device initial state
Sat Sep 02 15:54:03 2006: Init: Renderer was created successfully
Sat Sep 02 15:54:03 2006: Engine: Runtime script compilation disabled
Sat Sep 02 15:54:03 2006: Engine: Engine started
Sat Sep 02 15:54:03 2006: Engine: CPU extension: MMX
Sat Sep 02 15:54:03 2006: Engine: CPU extension: SSE
Sat Sep 02 15:54:03 2006: Engine: Windows version: Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)
Sat Sep 02 15:54:03 2006: Engine: Maximum virtual address: 7FFEFFFF
Sat Sep 02 15:54:03 2006: Engine: Number of processors: 1
Sat Sep 02 15:54:03 2006: Engine: Total physical memory: 534937600
Sat Sep 02 15:54:03 2006: Engine: Available physical memory: 157896704
Sat Sep 02 15:54:03 2006: Engine: Total virtual memory: 2147352576
Sat Sep 02 15:54:03 2006: Engine: Available virtual memory: 2008494080
Sat Sep 02 15:54:03 2006: Engine: Creating actor factories
Sat Sep 02 15:54:03 2006: Init: Creating user interface from 'UI.dll'
Sat Sep 02 15:54:03 2006: Init: User interface was created successfully
Sat Sep 02 15:54:03 2006: Error adding source filter
Sat Sep 02 15:54:03 2006: Engine: Console: [UI Manager]: Error: Can't load video image "logo_buka.wmv"
Sat Sep 02 15:54:03 2006: Engine: Console: Error "Can't load video :logo_buka.wmv" in function "LoadVideo@1" (script: ui_game.bin)
Sat Sep 02 15:54:03 2006: Engine: Console: exec "init.cfg"
Sat Sep 02 15:54:03 2006: Engine: Console: bind a left
Sat Sep 02 15:54:03 2006: Engine: Console: bind left left
Sat Sep 02 15:54:03 2006: Engine: Console: bind d right
Sat Sep 02 15:54:03 2006: Engine: Console: bind right right
Sat Sep 02 15:54:03 2006: Engine: Console: bind w forward
Sat Sep 02 15:54:03 2006: Engine: Console: bind up forward
Sat Sep 02 15:54:03 2006: Engine: Console: bind s back
Sat Sep 02 15:54:03 2006: Engine: Console: bind down back
Sat Sep 02 15:54:03 2006: Engine: Console: bind e use
Sat Sep 02 15:54:03 2006: Engine: Console: bind space jump
Sat Sep 02 15:54:03 2006: Engine: Console: bind f12 screenshot
Sat Sep 02 15:54:03 2006: Engine: Console: bind f flashlight
Sat Sep 02 15:54:03 2006: Engine: Console: bind v visir
Sat Sep 02 15:54:03 2006: Engine: Console: bind lbutton shoot
Sat Sep 02 15:54:03 2006: Engine: Console: bind rbutton altshoot
Sat Sep 02 15:54:03 2006: Engine: Console: bind tab holster
Sat Sep 02 15:54:03 2006: Engine: Console: bind i inventory
Sat Sep 02 15:54:03 2006: Engine: Console: bind m map
Sat Sep 02 15:54:03 2006: Engine: Console: bind p stats
Sat Sep 02 15:54:03 2006: Engine: Console: bind q diary
Sat Sep 02 15:54:03 2006: Engine: Console: bind l message
Sat Sep 02 15:54:03 2006: Engine: Console: bind r reload
Sat Sep 02 15:54:03 2006: Engine: Console: bind t rescue
Sat Sep 02 15:54:03 2006: Engine: Console: bind escape gamemenu
Sat Sep 02 15:54:03 2006: Engine: Console: bind lshift sneak
Sat Sep 02 15:54:03 2006: Engine: Console: bind rctrl sneak
Sat Sep 02 15:54:03 2006: Engine: Console: bind x handcombat
Sat Sep 02 15:54:03 2006: Engine: Console: bindcmd f5 qsave
Sat Sep 02 15:54:03 2006: Engine: Console: bindcmd f8 qload
Sat Sep 02 15:54:03 2006: Engine: Console: rd_wire off
Sat Sep 02 15:54:03 2006: Engine: Console: rd_shadows on
Sat Sep 02 15:54:03 2006: Engine: Console: rd_gamma 1.325
Sat Sep 02 15:54:03 2006: Engine: Console: rd_stat 0
Sat Sep 02 15:54:03 2006: Engine: Console: sshot_gamma 0
Sat Sep 02 15:54:03 2006: Engine: Console: gt_speed 2
Sat Sep 02 15:54:03 2006: Engine: Console: m_sensivity 1
Sat Sep 02 15:54:03 2006: Engine: Console: m_invert off
Sat Sep 02 15:54:17 2006: Engine: Engine stopped
Sat Sep 02 15:54:17 2006: Renderer: Releasing renderer
Sat Sep 02 15:54:17 2006: Renderer: Stopping loading stream
Sat Sep 02 15:54:17 2006: Renderer: Loading stream stopped
Sat Sep 02 15:54:17 2006: Renderer: Freeing caches
Sat Sep 02 15:54:17 2006: Renderer: Caches should be empty now
Sat Sep 02 15:54:17 2006: Renderer: Renderer successfully released
Sat Sep 02 15:54:17 2006: Releasing sound system
Sat Sep 02 15:54:17 2006: Sound system was released
Sat Sep 02 15:54:17 2006: Init: Releasing video system
Sat Sep 02 15:54:17 2006: Init: Video system released successfully
Sat Sep 02 15:54:17 2006: Log file closed
So, er, anything else I can try? Or will I have to resolve myself to a life without Pathologic?