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Ice-Pick Lodge forums • Game Crashes at start
It is currently 26 Apr 2024, 12:55
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 Post subject: Game Crashes at start
PostPosted: 08 Sep 2006, 23:01 
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Hi

There is already a post fixing the problem where the game doesnt send n error message, but mine does. it crashes when i try to start the game.
Can anyone help me?

Here is the engine.log

Fri Sep 08 20:59:44 2006: Log file created
Fri Sep 08 20:59:44 2006: Build: "Airat" on Mon Sep 19 15:01:56 2005
Fri Sep 08 20:59:44 2006: Init: Reading 'config.ini'
Fri Sep 08 20:59:44 2006: Init: Initializing shell
Fri Sep 08 20:59:44 2006: FS: Mounting file system '3' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\scenes"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '0' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\actors"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '1' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\geometries"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '2' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\textures"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '4' from "FS.dll" "F:\Pathologic\bin\Final\../../data\sounds"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '5' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\fonts"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '6' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\strings"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '7' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\scripts"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '8' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\world"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '9' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\ui"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '102' from "VFS.dll" "F:\Pathologic\bin\Final\../../data\video"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '100' from "FS.dll" "F:\Pathologic\bin\Final\../../data"
Fri Sep 08 20:59:44 2006: FS: Mounting file system '101' from "FS.dll" "F:\Pathologic\bin\Final\../../saves"
Fri Sep 08 20:59:44 2006: EyeCandy: disabled
Fri Sep 08 20:59:44 2006: Init: Loading "main.dat"
Fri Sep 08 20:59:44 2006: Init: Loading additional strings
Fri Sep 08 20:59:44 2006: Init: Creating window
Fri Sep 08 20:59:44 2006: Init: Initializing "LifeStudio: HEAD"
Fri Sep 08 20:59:44 2006: Init: "LifeStudio: HEAD" initialized successfully
Fri Sep 08 20:59:44 2006: Init: Initializing streamer
Fri Sep 08 20:59:44 2006: Init: SCFG: Sample Rate: 44100
Fri Sep 08 20:59:44 2006: Init: SCFG: Units in Meter: 100
Fri Sep 08 20:59:44 2006: Init: SCFG: Stream buffer size: 131072
Fri Sep 08 20:59:44 2006: Init: Sound disabled
Fri Sep 08 20:59:44 2006: Init: Creating sound system from 'nosound.dll'
Fri Sep 08 20:59:44 2006: Init: Sound system was created successfully
Fri Sep 08 20:59:44 2006: Init: Initializing video system
Fri Sep 08 20:59:44 2006: Init: Video system initialized successfully
Fri Sep 08 20:59:44 2006: Init: RCFG: XRes: 800
Fri Sep 08 20:59:44 2006: Init: RCFG: YRes: 600
Fri Sep 08 20:59:44 2006: Init: RCFG: Refresh Rate: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: 32-bit: 1
Fri Sep 08 20:59:44 2006: Init: RCFG: Antialiasing: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: Texture Anisotropy: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: Lightmap Quality: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: Low Quality Textures: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: Fullscreen: 1
Fri Sep 08 20:59:44 2006: Init: RCFG: VSync: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: FrameSync: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: NoBumpmapping: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: NoPureDevice: 0
Fri Sep 08 20:59:44 2006: Init: RCFG: WaterReflections: 1
Fri Sep 08 20:59:44 2006: Init: Creating renderer from 'D3D.dll'
Fri Sep 08 20:59:44 2006: Renderer: DirectX 9.0c is installed
Fri Sep 08 20:59:44 2006: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce FX 5200]
Fri Sep 08 20:59:44 2006: Renderer: VendorID: 4318
Fri Sep 08 20:59:44 2006: Renderer: DeviceID: 802
Fri Sep 08 20:59:44 2006: Renderer: Chip: GeForce FX 5200
Fri Sep 08 20:59:44 2006: Renderer: Revision: 161
Fri Sep 08 20:59:44 2006: Renderer: WHQL: 0
Fri Sep 08 20:59:44 2006: Renderer: Total video memory: 128.0 MB
Fri Sep 08 20:59:44 2006: Renderer: Creating device
Fri Sep 08 20:59:44 2006: Renderer: Trying HW/Pure
Fri Sep 08 20:59:44 2006: Renderer: Trying depth format 0
Fri Sep 08 20:59:44 2006: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Fri Sep 08 20:59:44 2006: Renderer: Trying depth format 1
Fri Sep 08 20:59:45 2006: Renderer: All caps are ok
Fri Sep 08 20:59:45 2006: Renderer: Device created
Fri Sep 08 20:59:45 2006: Renderer: Vertex shaders are supported
Fri Sep 08 20:59:45 2006: Renderer: Detailed object's draw distance: 4000
Fri Sep 08 20:59:45 2006: Renderer: Compressed textures enabled
Fri Sep 08 20:59:45 2006: Renderer: Dynamic textures are supported
Fri Sep 08 20:59:45 2006: Renderer: FFP range-based fog enabled
Fri Sep 08 20:59:45 2006: Renderer: Pixel shaders are supported
Fri Sep 08 20:59:45 2006: Renderer: Setting texture filters
Fri Sep 08 20:59:45 2006: Renderer: MAG Filter: linear
Fri Sep 08 20:59:45 2006: Renderer: MIN Filter: linear
Fri Sep 08 20:59:45 2006: Renderer: MIP Filter: linear
Fri Sep 08 20:59:45 2006: Renderer: Texture filters are set
Fri Sep 08 20:59:45 2006: Renderer: Shadows textures created
Fri Sep 08 20:59:45 2006: Renderer: Creating reflection textures
Fri Sep 08 20:59:45 2006: Renderer: Reflection texture format: X1R5G5B5
Fri Sep 08 20:59:45 2006: Renderer: Reflection textures created
Fri Sep 08 20:59:45 2006: Renderer: Creating shaders
Fri Sep 08 20:59:45 2006: Renderer: Shaders created
Fri Sep 08 20:59:45 2006: Renderer: INFO: Frame synchronization disabled
Fri Sep 08 20:59:45 2006: Renderer: Setting device initial state
Fri Sep 08 20:59:45 2006: Init: Renderer was created successfully
Fri Sep 08 20:59:45 2006: Engine: Runtime script compilation disabled
Fri Sep 08 20:59:45 2006: Engine: Engine started
Fri Sep 08 20:59:45 2006: Engine: CPU extension: MMX
Fri Sep 08 20:59:45 2006: Engine: CPU extension: SSE
Fri Sep 08 20:59:45 2006: Engine: Windows version: Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)
Fri Sep 08 20:59:45 2006: Engine: Maximum virtual address: 7FFEFFFF
Fri Sep 08 20:59:45 2006: Engine: Number of processors: 1
Fri Sep 08 20:59:45 2006: Engine: Total physical memory: 536330240
Fri Sep 08 20:59:45 2006: Engine: Available physical memory: 214315008
Fri Sep 08 20:59:45 2006: Engine: Total virtual memory: 2147352576
Fri Sep 08 20:59:45 2006: Engine: Available virtual memory: 2076712960
Fri Sep 08 20:59:45 2006: Engine: Creating actor factories
Fri Sep 08 20:59:45 2006: Init: Creating user interface from 'UI.dll'
Fri Sep 08 20:59:45 2006: Init: User interface was created successfully
Fri Sep 08 20:59:46 2006: Renderer: Can't create RAW texture with dimensions 4294967295 x 4294967295 (D3DERR_INVALIDCALL)
Fri Sep 08 20:59:46 2006: Renderer: Can't lock texture 4294967295 (out of bounds)


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PostPosted: 09 Sep 2006, 10:05 
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Quote:
Fri Sep 08 20:59:46 2006: Renderer: Can't create RAW texture with dimensions 4294967295 x 4294967295 (D3DERR_INVALIDCALL)
Fri Sep 08 20:59:46 2006: Renderer: Can't lock texture 4294967295 (out of bounds)
This means you have to update your drivers. If that doesn't help - lower texture quality. If that doesn't help - what video card are you using?
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Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

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PostPosted: 09 Sep 2006, 17:57 
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the graphic card is a GeForce FX5600 128Mb...

Lowering the textures did not work..

i will try to update the drivers, although i have put this graphic card a month ago, and downloaded the latest drivers...


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PostPosted: 09 Sep 2006, 18:39 
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The latest version you should have is: v6.14.10.9147
I guess you are downloading and installing them now. I hope it works out for you.
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PostPosted: 09 Sep 2006, 22:00 
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Quote:
the graphic card is a GeForce FX5600 128Mb...
And the log says you are using 5200, which is semi-compatible with the game due to poor texture support (needs to support up to 4096x4096). This might be fixed in a patch. For now, try to launch the game in the lowest possible resolution - 800x600.
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 10 Sep 2006, 02:12 
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sorry, my bad, it is a fx5200... got it very very cheap.. it is better than my older card (mx440 64Mb) =)

i tried to run the game with the lowest resolutions available and with everything disabled in the textures.

i will try the latest patch to see if it works

thanks for the help


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PostPosted: 10 Sep 2006, 03:27 
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Sorry to disappoint you, but the patch isn't out yet, and we are unsure if it will ever be... Try using "3D Analyzer" (Google it) to emulate a better card.
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 15 Sep 2006, 15:18 
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Quote:
Fri Sep 08 20:59:46 2006: Renderer: Can't create RAW texture with dimensions 4294967295 x 4294967295 (D3DERR_INVALIDCALL)
Fri Sep 08 20:59:46 2006: Renderer: Can't lock texture 4294967295 (out of bounds)
Installing Windows Media Player 10 (http://www.microsoft.com/windows/window ... fault.aspx) should help resolve your problem for sure - has been tested on the Russian forum.
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 28 Dec 2006, 23:21 
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Hi

I have the same problem - the game will not start. Here is my engine.log file:
Thu Dec 28 20:22:54 2006: Log file created
Thu Dec 28 20:22:54 2006: Build: "Airat" on Mon Sep 19 15:01:56 2005
Thu Dec 28 20:22:54 2006: Init: Reading 'config.ini'
...
Thu Dec 28 20:22:55 2006: Init: "LifeStudio: HEAD" initialized successfully
Thu Dec 28 20:22:55 2006: Init: Initializing streamer
Thu Dec 28 20:22:55 2006: Init: SCFG: Sample Rate: 44100
Thu Dec 28 20:22:55 2006: Init: SCFG: Units in Meter: 100
Thu Dec 28 20:22:55 2006: Init: SCFG: Stream buffer size: 131072
Thu Dec 28 20:22:55 2006: Init: Creating sound system from 'sound.dll'
Thu Dec 28 20:22:55 2006: Init: Sound system was created successfully
Thu Dec 28 20:22:55 2006: Init: Initializing video system
Thu Dec 28 20:22:55 2006: Init: Video system initialized successfully
Thu Dec 28 20:22:55 2006: Init: RCFG: XRes: 800
Thu Dec 28 20:22:55 2006: Init: RCFG: YRes: 600
Thu Dec 28 20:22:55 2006: Init: RCFG: Refresh Rate: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: 32-bit: 1
Thu Dec 28 20:22:55 2006: Init: RCFG: Antialiasing: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: Texture Anisotropy: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: Lightmap Quality: 2
Thu Dec 28 20:22:55 2006: Init: RCFG: Low Quality Textures: 1
Thu Dec 28 20:22:55 2006: Init: RCFG: Fullscreen: 1
Thu Dec 28 20:22:55 2006: Init: RCFG: VSync: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: FrameSync: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: NoBumpmapping: 1
Thu Dec 28 20:22:55 2006: Init: RCFG: NoPureDevice: 0
Thu Dec 28 20:22:55 2006: Init: RCFG: WaterReflections: 0
Thu Dec 28 20:22:55 2006: Init: Creating renderer from 'D3D.dll'
Thu Dec 28 20:22:57 2006: Renderer: DirectX 9.0c is installed
Thu Dec 28 20:22:57 2006: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce FX 5900XT]
Thu Dec 28 20:22:57 2006: Renderer: VendorID: 4318
Thu Dec 28 20:22:57 2006: Renderer: DeviceID: 818
Thu Dec 28 20:22:57 2006: Renderer: Chip: GeForce FX 5900XT
Thu Dec 28 20:22:57 2006: Renderer: Revision: 161
Thu Dec 28 20:22:57 2006: Renderer: WHQL: 0
Thu Dec 28 20:22:58 2006: Renderer: Total video memory: 128.0 MB
Thu Dec 28 20:22:58 2006: Renderer: Creating device
Thu Dec 28 20:22:58 2006: Renderer: Trying HW/Pure
Thu Dec 28 20:22:58 2006: Renderer: Trying depth format 0
Thu Dec 28 20:22:58 2006: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Thu Dec 28 20:22:58 2006: Renderer: Trying depth format 1
Thu Dec 28 20:22:59 2006: Renderer: All caps are ok
Thu Dec 28 20:22:59 2006: Renderer: Device created
Thu Dec 28 20:22:59 2006: Renderer: Vertex shaders are supported
Thu Dec 28 20:22:59 2006: Renderer: Bump mapping disabled
Thu Dec 28 20:22:59 2006: Renderer: Detailed object's draw distance: 4000
Thu Dec 28 20:22:59 2006: Renderer: Compressed textures enabled
Thu Dec 28 20:22:59 2006: Renderer: Dynamic textures are supported
Thu Dec 28 20:22:59 2006: Renderer: FFP range-based fog enabled
Thu Dec 28 20:22:59 2006: Renderer: Pixel shaders are supported
Thu Dec 28 20:22:59 2006: Renderer: Setting texture filters
Thu Dec 28 20:22:59 2006: Renderer: MAG Filter: linear
Thu Dec 28 20:22:59 2006: Renderer: MIN Filter: linear
Thu Dec 28 20:22:59 2006: Renderer: MIP Filter: linear
Thu Dec 28 20:22:59 2006: Renderer: Texture filters are set
Thu Dec 28 20:22:59 2006: Renderer: Shadows textures created
Thu Dec 28 20:22:59 2006: Renderer: Creating shaders
Thu Dec 28 20:22:59 2006: Renderer: Shaders created
Thu Dec 28 20:22:59 2006: Renderer: INFO: Frame synchronization disabled
Thu Dec 28 20:22:59 2006: Renderer: Setting device initial state
Thu Dec 28 20:22:59 2006: Init: Renderer was created successfully
Thu Dec 28 20:22:59 2006: Engine: Runtime script compilation disabled
Thu Dec 28 20:22:59 2006: Engine: Engine started
Thu Dec 28 20:22:59 2006: Engine: CPU extension: MMX
Thu Dec 28 20:22:59 2006: Engine: CPU extension: SSE
Thu Dec 28 20:22:59 2006: Engine: Windows version: Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
Thu Dec 28 20:22:59 2006: Engine: Maximum virtual address: 7FFEFFFF
Thu Dec 28 20:22:59 2006: Engine: Number of processors: 1
Thu Dec 28 20:22:59 2006: Engine: Total physical memory: 804765696
Thu Dec 28 20:22:59 2006: Engine: Available physical memory: 460316672
Thu Dec 28 20:22:59 2006: Engine: Total virtual memory: 2147352576
Thu Dec 28 20:22:59 2006: Engine: Available virtual memory: 2083999744
Thu Dec 28 20:22:59 2006: Engine: Creating actor factories
Thu Dec 28 20:22:59 2006: Init: Creating user interface from 'UI.dll'
Thu Dec 28 20:22:59 2006: Init: User interface was created successfully
Thu Dec 28 20:22:59 2006: Renderer: Can't create RAW texture with dimensions 4294967295 x 4294967295 (D3DERR_INVALIDCALL)
Thu Dec 28 20:22:59 2006: Renderer: Can't lock texture 4294967295 (out of bounds)
Thu Dec 28 20:22:59 2006: Log file closed

My gfx card is a GeForce FX5900XT, and I have updaated to the latest drivers 6.14.10.9371, installed media player 9 and the WMV vn 9 codecs from the MS site. My gfx card supports 4096x4096 textures.
Here is the key part of the dxdiag:
Caps
DeviceType 1
AdapterOrdinal 0
MaxTextureWidth 4,096
MaxTextureHeight 4,096
MaxVolumeExtent 512
MaxTextureRepeat 8,192
MaxTextureAspectRatio 4,096
MaxAnisotropy 8
MaxVertexW Yes
GuardBandLeft Yes
GuardBandTop Yes
GuardBandRight Yes
GuardBandBottom Yes
MaxTextureBlendStages 8
MaxSimultaneousTextures 8
MaxActiveLights 8
MaxUserClipPlanes 6
MaxVertexBlendMatrices 4
MaxVertexBlendMatrixIndex 0
MaxPointSize Yes
MaxPrimitiveCount 1,048,575
MaxVertexIndex 1,048,575
MaxStreams 16
MaxStreamStride 255
VertexShaderVersion Yes
MaxVertexShaderConst 256
PixelShaderVersion Yes

Can you please advise what I can do to fix. Note that I am running win2000 and so cannot installed media player 10. This should not be required, I think, since the game supports win2000.

Many thanks in advance for your help.


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PostPosted: 29 Dec 2006, 13:32 
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Старый Добрый Эль
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I'll try to think of another solution for your problem. ) Come back tomorrow ;) Happy New year!
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 29 Dec 2006, 13:47 
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Thanks - that would be great.


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PostPosted: 29 Dec 2006, 14:36 
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For a first, try installing the latest codecs via a codec Pack - that will not require Windows Media 10 - K-Lite Codec pack would do. Beforehand, all codecrelated stuff is better off uninstalled.
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 30 Dec 2006, 14:22 
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I've installed the K-Lite codec pack (full version) but this has not solved it. The error I get is still the same.
I also get an exception.txt and exception.dmp which shows there is a null pointer exception in D3D.dll (part of the game). I've added below the end of the exception.txt and the stack trace from the exception.dmp file. I don't have the symbol files, but if you have access to these and want the .dmp file, I can email this - let me know where to send it.
I don't know if the fact that it is reporting the error creating the texture in engine.log means this is a DirectX/graphics card issue, or if this is codec related. If it's codec related, which codec does the game need (name and version) so I can check it's installed?
Or does the error info I've provided indicate a different issue. I'd really apprecaite help in getting this game to work.
Many thanks. Chris
==
exception.txt:
First trace:
_CreateRendererInstance@24 from D3D!0x2A99E68
(null) from (null)!0x2DE8B44
_CreateRendererInstance@24 from D3D!0x2BD86F4
_CreateRendererInstance@24 from D3D!0x2A9A350
(null) from (null)!0xFFFFF998

Second trace:
ZwGetContextThread from ntdll!0x77F96BE6
(null) from Game!0x489DC7
(null) from (null)!0x72676F72

exception.dmp stack trace
D3D.dll!02999e68()
D3D.dll!02999c77()
D3D.dll!02999c7c()
D3D.dll!02a27d48()
D3D.dll!02a27d73()
D3D.dll!02980cfa()
D3D.dll!02a3c80b()
UI.dll!03359612()
NTDLL.DLL!77f92a54()
Engine.dll!003072e1()
UI.dll!0337843f()
UI.dll!03364879()
NTDLL.DLL!77fcc882()
UI.dll!0336bde2()
UI.dll!0336bde7()
Engine.dll!0031f212()
UI.dll!03360d21()
UI.dll!0335d4a7()
Engine.dll!00314034()
Engine.dll!0031f212()
Engine.dll!0031f217()
Engine.dll!0031d9fc()
Engine.dll!0031da01()
NTDLL.DLL!77f89964()
NTDLL.DLL!77fcc882()
Engine.dll!0031f212()
Engine.dll!0031f217()
Engine.dll!0031d9fc()
Engine.dll!0031da01()
Engine.dll!0031da01()
Engine.dll!002a56a5()
Engine.dll!0030c8ec()
Engine.dll!0030b14b()
Engine.dll!0030af4b()
NTDLL.DLL!77f92a54()
NTDLL.DLL!77fcc59d()
NTDLL.DLL!77fcc5b4()
NTDLL.DLL!77fcc8d7()
NTDLL.DLL!77fcc9c0()
NTDLL.DLL!77f89964()
UI.dll!0336bde2()
UI.dll!0336bde7()
Engine.dll!002ca4cb()
UI.dll!03369949()
UI.dll!0336bde2()
UI.dll!0336bde7()
UI.dll!0336bde7()
UI.dll!0336be04()
UI.dll!0335e17c()
UI.dll!03360467()
UI.dll!0335930b()
UI.dll!0337737b()
Game.exe!004b40e1()
Game.exe!0048ccf3()


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PostPosted: 30 Dec 2006, 14:26 
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I've forwarded your problem to the engine programmers - they'll think of something for sure. There's also a posibility, that a patch might be released, thouh a slight one.

This problem is usually connected with WMV codecs - everything is fine with your videocard and drivers, but I can't seem to find what exactly causes this error. :( The hardware part of DxDiag might help - if you can, send it via a Private Message.

best of luck.
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How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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PostPosted: 30 Dec 2006, 14:34 
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Thanks very much - I look forward to a solution.

Dxdiag sent by PM - let me know if you don't receive ok.

Chris


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