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Ice-Pick Lodge forums • I Need Assistance - Void Console Cheats/Fly-by Mode
It is currently 18 Apr 2024, 12:48
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PostPosted: 05 Oct 2011, 19:56 
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05 Oct 2011, 19:45

Posts: 2

Hello everyone ♥

I require the ability to have fly-by mode and/or no-clipping mode for The Void.
To make a long story short, I am a video blogger on Youtube, and after completing The Void a year ago, I have finally broken down and decided to do a video about it.
This video project will probably stretch to at least an hour, it is a comprehensive evaluation/review of The Void and a full synopsis and explication of the story.

I want this video to be of a very high quality, meaning it will take me a very long time to make, but in order to facilitate that goal, I need to have access to things such as:

- No More Head-bob (I have already seen this done by other forum members..)
- Fly-by Camera Mode
- No Clipping
- Generate Color/Hearts

If there are any other options to eliminate UI elements when talking to the Sisters, that would also be preferred.
I also require access to the Soundtrack, and features found on the Bonus Torrent (which I already have).


The purpose of this video is to bring attention to this game.. I want to make a video that will stun my viewers and make them realize that The Void stands as a testament to how games can and should progress narrative as a driving factor for development. I want this video to be massive, as it will cover all aspects of gameplay, beg philosophical questions, explicate the surroundings, and talk about the art design and possible influences.

I already wrote a nice 8-9 page essay for one of my courses about how The Void stacks up to other forms of media, and the purpose was to explain why I thought The Void contained artistic value to society. This was a higher-tier writing assignment at my university, and I scored a 98%. I want to reflect on this essay in video form.

Please help me achieve this goal.


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PostPosted: 09 Oct 2011, 02:19 
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29 Aug 2004, 16:52

Posts: 2152

Location: Россия, Москва

Fly mode doesn't exist. You may, to a certain extent, emulate it by using "main" script instead of "game". This part of your config.xml may look like this:
Code:
<Variables>
<Var name ="Scene" value ="park/lemnamod" />
  <Var name ="Mode" value ="fly" />
  <Var name ="Hunter_" value ="kolesnik" />
  <Var name ="fast_start" value ="0" />
  <VAr name = "log_gestures" value = "0" />
  </Variables>
  <Actions>
    <refer filename="actions.xml" />
  </Actions>
  <Script>
    <Init name="main" />
    <Defines>
      <Define name="DEBUG" />
      <Define name="TRACE" />
    </Defines>
    <AssertOnError_ />
  </Script>
Here, <Init name="main" /> is script, and here are the variables that you must have for it to run:
Quote:
<Var name ="Scene" value ="park/lemnamod" />
<Var name ="Mode" value ="fly" />
"Scene" is a scene's name in /data/Scenes/ folder, and "mode" is either "walk" or "fly". Note that "main" is quite and old script for simple scene browsing, so some scene may fail to load, and no matter what scene you chose, animated objects won't appear there. No mouse smoothing as well.
There is a no-headbobbing patch here: http://www.tension-game.com/files/The-V ... bbing).zip. Headbobbing is an animation, and I simply found where it is played in player.sc, and made its intensity zero.

You can generate colour by using "/add_al COLOUR AMOUNT" and "/add_fl COLOUR AMOUNT". For example:
Code:
/add_al 5 120
/add_fl 0 37
The first command adds 120 drops of Emerald (5) to your Palette (active lympha).
The second one adds 37 drops of Silver (0) to your Memory (free lympha).
Colour numbers are from 0 to 6 and correspond to their order in your palette, top to bottom: 0...6 silver, amarant, amber, azure, violet, emerald, gold.

You can add hearts by "/open_zone ZONE_NUMBER" command, for instance
Code:
/open_zone 9
This command adds heart No.9, which is Wasp.
The list of the hearts:
0 Vampire
1 Ordalia
2 Bait
3 Magnet
4 Donor
5 Breakthrough
6 Repulse
7 Extract
8 Sentinel
9 Wasp
10 Expose
11 Ritual
12 Hawk
13 Owl
14 Tumbleweed
15 Hysteric
16 Shell
17 Torch
18 Haste
19 Web
20 Sleeper
The order is the same as the order they appear in the journal when all your hearts are opened.

You may use command "/turgor" to reach turgor immediately or "/stronger" to get some hearts and lympha, so that one can quickly demonstrate some fighting/mining/gardening gameplay without making it obvious that you are cheating ("/turgor" is a powerful command, but too radical for most part of the game). At least, that's what I made the command for.
More exactly, you get Sentinel, Wasp, Bait, Donor, Tumbleweed, Hysteric, Shell, Torch, Sleeper, each of them full. Also you'll end up with 80 lympha of each color both in your Memory and in the Palette.
Code:
/openall
Unlocks all map.
Quote:
/go MAP_NUMBER
Teleports you to a chamber with the numer you entered.
1: Fireflies 2: Sister 3: Fog, 4: Pharynx
5-8: DELETED
9: Uta, 10:Ava
11: Cave, 12:Heathen, 13: Pangolin, 14: Bastion
15: DELETED
16: Yuna
17: Twist
18: Ire, 19:Eli
20: Lemna
21: Ima
22: Moorage, 23: The Wall, 24: Hump
25: Yani
26: Worm, 27: Darkness
28: Ole
29: Bridge, 30: Hull, 31: Memory
32: Hunter standard talking level (Scenes/arena/talkloc.s, isn't really used as a gameplay location anymore)
33: Adit
34-40: Hunter standard talking level (the same as 32)
Code:
/surface_exit NUMBER
Used with a number 0 to 2, plays a Surface dream sequence (the first, second or third one).
Code:
/final NAME
Plays an ending sequence. "Name" must be from the following list:
sister, ava, uta, una, ire, ima, eli, yani, ole, echo, aya
Void's death sequence is NOT played.
Code:
/end
send you to the final Adit-themed hero's obscura. Draw the Breakthrough glyph ("W") to see the ending. You'll be shown hero's ascension, then Void's death cutscene, then a poem at the surface. Note that if you want this to look realistic, you'd better use "/turgor" command first.
Code:
/void
shows void death cutscene only
Code:
/sister_die
Nameless Sister dies
Code:
/respawn_sister
Nameless Sister comes back to life
Code:
/kill_mongol
Shows an non-existent cutscene "Montgolfiere descends to the Nightmare"
Code:
/hunter_demo NAME
Shows a cutsene of a Brother coming to the Void. NAME is a working name of a hunter: lattice, kolesnik, ironclad, dudochnik/piper, driller, mongolfier, hole, caterpillar, stiltman, whaler
Code:
/hunter_demo twin
Shows the worst ending (is realised if the player just waits for the 35th cycle to end).
Code:
/giveall
opens all hearts and sets your lympha stocks to 200 of each colour (both in the Memory and Palette). Doesn't fill your hearts.
Code:
/level_camera SCENE ANIM_SET ANIMATION
plays camera ANIMATION from ANIMATION SET (.ase file in data/Animations) in SCENE. For example
/level_camera "park/branches.xml" game_start game_start
here "branches.xml" is a descriptor file of Pangolin's reservation scene, the animation set is "game_start.ase", and an animation's name is "game_start" (the name coincides with the ASE's name, but in general it is not the case: it might have been "camera1", "longshot_cameraB_fast" or "gamestart_cam_2")
You cannot edit animations, however, if you open an .ase file with a text editor, you will easiliy see animation names among other symbols.


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PostPosted: 09 Oct 2011, 13:51 
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20 Jan 2007, 19:47

Posts: 655

Wow, there's a lot of useful information here, Halfgild. I thought it should be re-posted to the 'cheats' topic. If you disagree, you can, of course, delete my copy :)


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PostPosted: 10 Oct 2011, 07:24 
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05 Oct 2011, 19:45

Posts: 2

This is incredible. Thank you so much.
Once I eventually create and upload this massive video I will be sure to post a new thread showing it to the community.

I hope this project works out well.


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