Some points:
- 1) Art is the reflection of reality. (Or, depending who you ask, it's the other way around, or it's both, anyway that's not the point. )
2) Men and women differ. However, the precise nature of their differences, aside from obvious biological ones, has not been that easy to describe, especially since it varies greatly when taken collectively or individually (because hey, humans differ!)
3) I think that gender equality does not mean denying the differences (both the more and the less obvious) between men and women. To me, it means that you need to remember that applying the collective stereotype to an individual might not be appropriate. To use a simple example, a boy should be allowed to play with dolls if that's what he likes, yet a girl shouldn't be forced to play with toy cars and soldiers if she doesn't want to, and vice versa. (It's not the best example, since children aren't the ones who should "know better" but I hope you get the drift.)
So, hmm, art is under no obligation to depict an image of human society as it now is, or how it ideally should be, but should have every right (and in fact it's quite difficult to escape this!) to use imagery that somehow reflects (distorts?) reality which is an integral part of cultural heritage (unfortunately?).
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With that said, I do think that there'd have been little if any difference had some of the Brothers been female, and some of the Sisters male (and they can just be called "hunters"--which is what the game's code refers to the Brothers as anyway--and whatever else could be come up with for the Sisters), apart from most gamers and developers being straight males who aren't secure enough to spend a long time staring at naked, young males undulating sensually to music because obviously that'll make them gay or something.
I hope you're not trying to fight fire with fire? Is the best way of trying to fight against something potentially sexist to call on the gender of its makers and users, let alone their sexual orientation?
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On the other hand, to give the writers a benefit of the doubt, much of the nudity's anything but sexy. Yani dancing on a ball? Not exactly blaring "come here and screw me silly" signals--not to mention that she looks about twelve, which would've been all kinds of wrong. Eli doing a series of athletic work-out? Yeah, about as erotic as watching my neighbor's cat chase a bird. I also acknowledge that some of the Sisters aren't submissive, cringing types; Eli is dryly ironic and self-deprecating, Uta is grimly determined, Aya is pushy.
Beauty lies in the eye of the beholder. I expect some straight men and lesbians will be more attracted to/aroused by Yani's petite form and graceful moves, or Eli's fit, healthy body, or Ima's chains, than Ava's more visibly sexual stretching.
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As I said: would it have mattered if some of the hunters/gatherers were female, and some of the nurturers male? Because as I'm sure you know, that happens among some animals and various human tribes. Thematically, the Brothers' and Sisters' sexes genuinely don't matter.
Except, well, the traditional gender roles have been imprinted on most (every one?) of us through history, culture, upbringing etc. Except what "happens among some animals and various human tribes" is not what has been happening throughout centuries of Western history and culture, or among a great many other animals? Art does not exist in a, pun intended, void, but it interacts with the one who experiences it, depends on his or her knowledge and experience to achieve its effect.
Please, don't deny obvious biology - females are often the nurturers because they're the ones getting pregnant, giving birth and producing milk, while males are often the hunters because they're physically stronger. Wouldn't blaming art for somehow reflecting this be like getting angry at the sky for it being blue? Of course, it's important to realise that not having a child does not make one less of a woman, and not being physically strong does not make one less of a man.
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It's just that, as I've said, most of the devs are probably straight men, and so are most gamers. They wouldn't be comfortable with staring at naked young men for extended lengths of time, though I imagine you would be fine with that: so with that in mind, would your reaction to the game have been any different had some of the hunters been grotesque females and some of the nurturers porcelain-skinned, pale-haired boys?
After reading the last words, it seems to me that the Ice-Pick Lodge are hardly to blame for not trying to break even more new ground than they already did with the Void, if that's the image of how male erotica should look like...
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I understand where you're coming from, but in the media at large, it's more acceptable for men to be ugly. There's a cultural prejudice against women who don't fit the societal ideal: that's why so many are bothered about their weight, clothes, and looks. Girls are taught to cultivate their appearances because there's the underlying concept that they have nothing else going for them--not intelligence, not personality, not anything; so it's been going on for centuries. Men, on the other hand, can be plain and even unpleasant-looking within a certain limit. As long as they're "manly" enough (muscular, good at sports, whatever).
Hmm, I suppose that must mean the society believes men are generally more shallow/superficial than women, i.e. they wouldn't consider a non-perfectly-looking female attractive even despite her potentially perfectly amiable personality?
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I don't think this is a good interpretation since it stays firmly on the superficial, and moreover it describes a really fucking boring fantasy to have. It's the lowest-common-denominator direction, which would put the game right there with a hundred of other much worse-written games and movies. It's cheap, it's tawdry, it's dull. I'd like to think IPL was going for something more interesting, not the same macho power fantasy catering to thirteen-year-old hormone-fueled subliterate boys that's behind the literary wonders of Grand Theft Auto.
Let me repeat: it's a dumb fantasy. It should be stamped out and doesn't belong at all on a platform that should be intellectually above this.
Dumb? I'd say the more appropriate word might be... archetypal. Sure, the particular "damsel in distress" archetype might have been repeated ad nauseam, and usually in quite an uninventive way. I don't think that makes it anyone's place to call the human need/fantasy to care for, or protect, or "save" another human (regardless of their gender) dumb... What's not a dumb fantasy? To live among and have relationships with emotionally mature and mutually respectful people?
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But would I have preferred that both types of characters had male and female spread about? Hell yes. Doesn't even have to be an even spread. One female "Brother" there, a pair of male "Sisters" there and the game's gender politics would have been a lot less iffy.
Sure, like all those American shows that prove how politically correct they are by putting one token black or Asian character to show that the cast is racially diverse.
Let's face it: the setting of The Void is "sexist" (as is reality: men can't breastfeed! women run slower and lift less weight!). There is no gender equality in it. The differences between sexes in The Void are very biological (I can't believe I'm writing this
) - Sister and Brother organisms function very differently - and those differences directly influence the way a Sister or Brother exists (unlike in real world, where the biological differences do not have to influence the lifestyle, as demonstrated by the variety of societies on Earth, except for the few biological functions like, for example, giving birth); Brothers and Sisters also have a society of sorts, and how it works also stems from those biological differences - and you know what, doesn't this make the setting more realistic! (I can't believe I'm writing this even more.
) Because hey, human societies are rarely enlightened about how they should ideally function (things like, for instance, gender equality) - why then should the characters figuring in works of art created by humans be?
Eh, what I'm trying to say is that I don't think The Void is making a direct statement about the nature of sexes. Because come on, are all men power-hungry, soulless monsters? Are all women manipulative temptresses unable to act on their own? I also don't think that it's per se wrong to draw on traditional gender images to create a story/setting/art... I think that the key to use stereotypes consciously and tastefully, and I think The Void's successful at this, though it's for everyone to decide on their own.
Of course, The Void could have featured the options to choose the player character's sex (male, female, both, none) and sexual orientation (hetero-, homo-, bi-, asexual) to create a Void filled with a "healthy" mix of pretty/ugly good/bad boys/girls/hermaphrodites/disembodied spirits. Would the game then appeal to a greater group of people? Potentially yes, though of course it could also cause the game to be outlawed in several places for "promoting" stuff.
Would that make the game more difficult to create? Of course. Would that inhibit or improve the story and/or artistic vision? Who knows? Is there anything wrong in that regard with the game as it is? Not much, because hey, it's just art, and people should understand why characters featured in art have sexes, and what can they represent and why?