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Ice-Pick Lodge forums • Ridiculously frequent crashes, poor performance.
It is currently 27 Apr 2024, 04:55
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PostPosted: 08 May 2010, 06:32 
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08 May 2010, 06:28

Posts: 2

I'm getting ridiculous amounts of crashes while playing this game. They're completely random. Sometimes I just crash traversing the void, other times while using a glyph. This last time it crashed while using extract on a vein in the first mine.

I'm also having very bad performance considering my machine's specs. I have an 8800gt, 4 gigs of ram, an intel C2D e6750, and yet when I run at 1920x1200 I get lots of lag when there are light effects onscreen (such as in the greenhouse or the first mine). I tried turning off AA and AF, but this only helps somewhat, and this shouldn't be an issue on a machine like this. I can run Oblivion maxed all the way out on here!

Here's the logs from the most recent crash:
Quote:
//=====================================================
Exception time: Fri May 07 22:22:29 2010
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 6EAB2473 01:00281473 C:\Windows\system32\nvd3dum.dll

Modules:
Game: exported
ntdll: exported
kernel32: exported
KERNELBASE: exported
USER32: exported
GDI32: exported
LPK: exported
USP10: exported
msvcrt: exported
ADVAPI32: exported
sechost: exported
RPCRT4: exported
SspiCli: exported
CRYPTBASE: exported
SHELL32: exported
SHLWAPI: exported
dbghelp: exported
IMM32: exported
MSCTF: exported
GameOverlayRenderer: exported
version: exported
GameModule: exported
ole32: exported
profapi: none
uxtheme: exported
Engine: exported
DINPUT8: exported
PhysXLoader: exported
iphlpapi: exported
NSI: exported
WINNSI: exported
NxCharacter: exported
FS: exported
VFS: exported
Video: exported
WINMM: exported
RendererD3D: exported
d3d9: exported
d3d8thk: exported
dwmapi: exported
d3dx9_36: exported
OLEAUT32: exported
nvd3dum: exported
powrprof: exported
SETUPAPI: exported
CFGMGR32: exported
DEVOBJ: exported
nvapi: exported
WINTRUST: exported
CRYPT32: exported
MSASN1: exported
Sound: exported
DSOUND: exported
dhcpcsvc: exported
WS2_32: exported
PhysXCore: exported
physxcudart_20: exported
nvcuda: exported
CLBCatQ: exported
MMDevApi: exported
PROPSYS: exported
AUDIOSES: exported
HID: exported
avrt: exported

Registers:
EAX:0DD848C0
EBX:00000000
ECX:00000000
EDX:07557E98
ESI:047FAA40
EDI:047F0800
CS:EIP:0023:6EAB2473
SS:ESP:002B:0018EE38 EBP:0018F034
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

Call stack:
Address Frame Function SourceFile
6EAB2473 0018F034 0001:00281473 C:\Windows\system32\nvd3dum.dll1E7
6D4A7443 0018F05C 0001:00116443 C:\Windows\system32\d3d9.dll1E7
6D4A8FBA 0018F080 0001:00117FBA C:\Windows\system32\d3d9.dll1E7
6D3FBB28 0018F094 0001:0006AB28 C:\Windows\system32\d3d9.dll1E7
6D3E69A1 0018F0C4 0001:000559A1 C:\Windows\system32\d3d9.dll1E7
6D3E683D 0018F0F8 0001:0005583D C:\Windows\system32\d3d9.dll1E7
6D3E678D 0018F190 0001:0005578D C:\Windows\system32\d3d9.dll1E7
6D3D1172 0018F1C0 0001:00040172 C:\Windows\system32\d3d9.dll1E7
6D3D1101 0018F1E4 0001:00040101 C:\Windows\system32\d3d9.dll1E7
1000DF7C 0018F254 0001:0000CF7C C:\Program Files (x86)\Steam\GameOverlayRenderer.dll1E7
04361114 0018F2E0 0001:00180114 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7
0380CD11 02ED3C60 0001:001EBD11 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
0387715C 03877148 0002:0002115C c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
03689F30 0387714C 0001:00068F30 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
03700810 03877150 0001:000DF810 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
0380EA20 03877154 0001:001EDA20 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
038A3A24 03877158 0002:0004DA24 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
0368B240 038A3A24 0001:0006A240 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7
========================
Local Variables And Parameters

Call stack:
Address Frame Function SourceFile
6EAB2473 0018F034 0001:00281473 C:\Windows\system32\nvd3dum.dll1E7

6D4A7443 0018F05C 0001:00116443 C:\Windows\system32\d3d9.dll1E7

6D4A8FBA 0018F080 0001:00117FBA C:\Windows\system32\d3d9.dll1E7

6D3FBB28 0018F094 0001:0006AB28 C:\Windows\system32\d3d9.dll1E7

6D3E69A1 0018F0C4 0001:000559A1 C:\Windows\system32\d3d9.dll1E7

6D3E683D 0018F0F8 0001:0005583D C:\Windows\system32\d3d9.dll1E7

6D3E678D 0018F190 0001:0005578D C:\Windows\system32\d3d9.dll1E7

6D3D1172 0018F1C0 0001:00040172 C:\Windows\system32\d3d9.dll1E7

6D3D1101 0018F1E4 0001:00040101 C:\Windows\system32\d3d9.dll1E7

1000DF7C 0018F254 0001:0000CF7C C:\Program Files (x86)\Steam\GameOverlayRenderer.dll1E7

04361114 0018F2E0 0001:00180114 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7

0380CD11 02ED3C60 0001:001EBD11 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

0387715C 03877148 0002:0002115C c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

03689F30 0387714C 0001:00068F30 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

03700810 03877150 0001:000DF810 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

0380EA20 03877154 0001:001EDA20 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

038A3A24 03877158 0002:0004DA24 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

0368B240 038A3A24 0001:0006A240 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\GameModule.dll1E7

========================
Global Variables
'OpenAdapter'@128
'QueryOglResource'@0
Quote:
22:18:21 [0]: Log file created on Fri May 07 22:18:21 2010
22:18:21 [0]: Engine: Final, build: May 26 2009 17:50:12
22:18:21 [0]: Mounting filesystems...
22:18:21 [0]: Mounting filesystem "cache"
22:18:21 [15]: <Warning> virtual filesystem "cache" not mounted, reason: can't open file "C:\Users\Public\Documents\My Games\Void\Cache.vfs"
22:18:21 [15]: Mounting filesystem "strings"
22:18:21 [15]: Mounting filesystem "script"
22:18:21 [15]: Mounting filesystem "effect"
22:18:21 [15]: Mounting filesystem "tex"
22:18:21 [15]: Mounting filesystem "sound"
22:18:21 [15]: Mounting filesystem "video"
22:18:21 [15]: Mounting filesystem "prefab"
22:18:21 [15]: Mounting filesystem "psys"
22:18:21 [15]: Mounting filesystem "ragdoll"
22:18:21 [15]: Mounting filesystem "scene"
22:18:21 [15]: Mounting filesystem "anim"
22:18:21 [15]: Mounting filesystem "phys"
22:18:21 [15]: Mounting filesystem "schema"
22:18:21 [15]: Mounting filesystem "data"
22:18:21 [15]: Mounting filesystem "actor"
22:18:21 [15]: Mounting filesystem "world"
22:18:21 [31]: Mounting filesystem "ui"
22:18:21 [31]: Mounting filesystem "font"
22:18:21 [31]: Mounting filesystem "gesture"
22:18:21 [31]: Mounting filesystem "save"
22:18:21 [31]: <Warning> virtual filesystem "save" not mounted, reason: can't open file "C:\Users\Administrator\Documents\My Games\Void\Savegames.vfs"
22:18:21 [31]: Mounting filesystem "log"
22:18:21 [31]: <Warning> virtual filesystem "log" not mounted, reason: can't open file "C:\Users\Administrator\Documents\My Games\Void\LogFiles.vfs"
22:18:21 [31]: Filesystems mounted
22:18:21 [31]: Loaded strings database "voiceover.dat"
22:18:21 [31]: Loaded strings database "actions.txt"
22:18:21 [31]: Loaded strings database "credits.txt"
22:18:21 [31]: Loaded strings database "database.txt"
22:18:21 [31]: Loaded strings database "extra.txt"
22:18:21 [31]: Loaded strings database "gestures.txt"
22:18:21 [31]: Loaded strings database "girl.txt"
22:18:21 [31]: Loaded strings database "hunter.txt"
22:18:21 [31]: Loaded strings database "keys.txt"
22:18:21 [31]: Loaded strings database "map.txt"
22:18:21 [31]: Loaded strings database "menu.txt"
22:18:21 [31]: Loaded strings database "quest.txt"
22:18:21 [31]: Loaded strings database "quest_log_english.txt"
22:18:21 [31]: Loaded strings database "special.txt"
22:18:21 [31]: Loaded strings database "surface.txt"
22:18:21 [31]: Loaded strings database "tutorial.txt"
22:18:21 [31]: Loaded strings database "ui.txt"
22:18:21 [78]: Antialiasing: 2
22:18:21 [78]: Driver: nvd3dum.dll
22:18:21 [78]: Driver version: 8.16.11.9062
22:18:21 [78]: Vendor ID: 0x10de
22:18:21 [78]: Device ID: 0x611
22:18:21 [78]: SubSys ID: 0x53c10de
22:18:21 [78]: Revision: 162
22:18:22 [562]: Vertex shader profile: vs_3_0
22:18:22 [562]: Pixel shader profile: ps_3_0
22:18:22 [562]: HDR is supported
22:18:22 [562]: Alpha palettes are supported
22:18:22 [562]: Two-sided stencil is supported
22:18:22 [562]: Mipmap autogeneration is supported
22:18:22 [562]: Effects profile: fx_3_0hf
22:18:22 [562]: Shadows are supported
22:18:22 [562]: Soft shadows are supported
22:18:22 [562]: Anisotropic filtering: 4
22:18:22 [593]: 32-bit mipmap autogeneration is supported
22:18:22 [593]: Fast HDR is supported
22:18:22 [593]: Loading texture library...
22:18:22 [625]: Number of registered textures: 2715
22:18:22 [625]: Texture library loaded
22:18:22 [640]: Procedural cube texture info: 'normalize.prc' (64x1, X8R8G8B8)
22:18:22 [640]: Loading effects library...
22:18:22 [687]: Number of loaded effects: 129
22:18:22 [687]: Effects library loaded
22:18:22 [687]: Loading effect databases...
22:18:22 [703]: Opened existing database custom (7 dbs, 4748 entries)
22:18:22 [703]: Opened database vs1_1 (20 entries)
22:18:22 [734]: Opened database vs2_0 (8286 entries)
22:18:22 [750]: Opened database vs3_0 (5171 entries)
22:18:22 [875]: Opened database ps2_0 (19969 entries)
22:18:22 [921]: Opened database ps3_0 (7686 entries)
22:18:22 [984]: Opened existing database effects30h (30534 entries)
22:18:22 [984]: Effect databases loaded
22:18:22 [1015]: Initializing physics engine
22:18:22 [1187]: Initializing physical sounds library
22:18:22 [1187]: Initializing schema manager
22:18:22 [1187]: Initializing ragdoll manager
22:18:22 [1187]: Initializing action mapper
22:18:22 [1187]: Initializing script manager
22:18:22 [1187]: Initializing UI manager
22:18:22 [1187]: Initializing sound system
22:18:42 [21333]: Zew music inited.
22:19:09 [47583]: Gesture: gesture_mine_fireworks
22:19:09 [47583]: Gesture number: 492
22:19:09 [47598]: Gesture: firework.
22:19:09 [47614]: initFirework: 3
22:19:10 [48364]: Collision: Rigid actor "minewall_zewB_hole", ID: 0x0C111070
22:19:18 [56356]: Gesture: gesture_mine_harpoon
22:19:18 [56356]: Gesture number: 502
22:19:18 [56372]: Gesture: harpoon.
22:19:18 [56465]: initHarpoon: 3
22:20:56 [155030]: Gesture: gesture_mine_fireworks
22:20:56 [155030]: Gesture number: 492
22:20:56 [155038]: Gesture: firework.
22:20:56 [155038]: initFirework: 3
22:20:59 [157639]: Collision: Rigid actor "minewall_zewB_hole", ID: 0x02F91910
22:21:14 [172678]: Gesture: gesture_mine_harpoon
22:21:14 [172678]: Gesture number: 502
22:21:14 [172686]: Gesture: harpoon.
22:21:14 [172686]: initHarpoon: 3


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PostPosted: 08 May 2010, 10:03 
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Старый Добрый Эль
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03 Apr 2005, 20:32

Posts: 4529

Location: Зараженная Москва

Try disabling the messages that Steam renders in overlays, such as friends notifications and such. It looks like they crash the entire game.
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PostPosted: 08 May 2010, 19:03 
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Joined:

08 May 2010, 06:28

Posts: 2

Quote:
Try disabling the messages that Steam renders in overlays, such as friends notifications and such. It looks like they crash the entire game.
Thanks. I went ahead and upgraded my nVidia drivers while I was at it, which seems to have solved some of the problems with light effects. Stupid nVidia.


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