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Ice-Pick Lodge forums • ... and what will come out of it?
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PostPosted: 20 Aug 2012, 19:30 
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We've decided to experiment and develop the game without the aid of a publisher, indie-style, relying only on ourselves and your support. With the help of the well-known Kickstarter project, players can support a game they like with donations.

Our updates on Kickstarter

Join us!


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PostPosted: 21 Aug 2012, 21:50 
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In Update 3 there is no my favorite walpaper image:

Image

Any chance for version 1920x1080?


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PostPosted: 22 Aug 2012, 11:04 
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Hopefully we can make it to the stretch goals. If we don't hit it/the last one, do you plan to create it nonetheless and release it as a DLC ... maybe? I need to explore the forest, haha.
Probably it is a little bit early to answer that question.

Anyway... I love your new website design. The white/greyish was a little bit... cold. :P


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PostPosted: 22 Aug 2012, 11:08 
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It is certainly easier on the eyes.

Does this mean the English community has a representative again from IPL? We feel so lonely out here :(


Side Note: viewtopic.php?p=117395#p117395


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PostPosted: 23 Aug 2012, 11:36 
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Hi there!
My name is Ana (Anastasia) and I'll try to update this thread with latest news and answer the most tricky questions!

jakubcjusz, Yes, we will create this wallpaper. There will be set, which include the extension.

KabraxisObliv, As for the DLC ... it's really early. For a start it would be nice to release the game)
Design, yes, thank you - we tried to make it more...authentic.


Throdax, Yes, I think so. I will try to revive the atmosphere :D


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PostPosted: 23 Aug 2012, 15:37 
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Are there any hopes for wider releases of previous titles, Void etc as a way of drumming up some publicity?

Pathologic particularly on gog would be a really good move :)


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PostPosted: 23 Aug 2012, 17:00 
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Hello Anastasia. Thanks for the answer. So maybe one more question for me (quoting the kickstarter to be honest): Any chance for the soundtrack demos?


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PostPosted: 28 Aug 2012, 03:02 
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I summoned Mushroomer to this thread. He'll answer you.


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PostPosted: 30 Aug 2012, 09:37 
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Oh great Mushroomer, thy music is our solace, our haven and our confort.
Come from the shadows and bless thy subjects with thy presence.
Oh great Mushroomer, we call to thee, Oh Great Mushroomer.



One question that popped my mind about KK. Is Kaelte also aboard the art team?


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PostPosted: 31 Aug 2012, 17:05 
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Oh great Mushroomer, thy music is our solace, our haven and our confort.
Come from the shadows and bless thy subjects with thy presence.
Oh great Mushroomer, we call to thee, Oh Great Mushroomer.
Who has summoned me? You, Thordax?
Well well well...

About soundtrack demo - i working on it right now and probably can present one or two short working tracks next week... So you must understand that the quality of sound and music in that case will be not so high, because work is not finished yet.

I'd prefer not to present something until it'll done more than 75% but if you had power to summon me, i think you can summon the soundtrack demo by the same way, because I liked your ritual song! )
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PostPosted: 31 Aug 2012, 21:24 
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In words, what kind of ambience we are looking at? Pathologic? The Void? Cargo (Highly doubt it)?

Or something new? Something that could make Cthulhu scream of desperation? One can only hope that from our Master musician. :)


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PostPosted: 04 Sep 2012, 00:48 
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May I ask: how does the «surrogate» (personal tree) from your Kickstarter $100 tier actually work?

Thanks, and best of luck with the game. :)


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PostPosted: 04 Sep 2012, 03:26 
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I know that you don't beleive.
Neither do we.

But we encountered some... thing, which is very hard to understand. Old Russian (not even Russian actually - 'tis the heritage of old tribes, conquered by Ermak in the 16th century) tales about the universal mind of the forest.


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PostPosted: 23 Sep 2012, 11:43 
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About soundtrack demo - i working on it right now and probably can present one or two short working tracks next week...
Not that I push you, but.... pretty pleeeeeease...


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PostPosted: 25 Oct 2012, 10:48 
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Hopefully we can make it to the stretch goals. If we don't hit it/the last one, do you plan to create it nonetheless and release it as a DLC ... maybe? I need to explore the forest.
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PostPosted: 21 May 2013, 12:33 
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yes i agree.
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Last edited by Aries86 on 28 Mar 2014, 09:36, edited 6 times in total.

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PostPosted: 03 Jul 2013, 20:15 
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Dear IPL, have you thought about leting the backers to have early access to the current beta? It worked great with Don't Starve preorders and would be a great treat for those who want to check the game, even if it misses some features and has some bugs.
Also, this could make the testing easier (people will report bugs) and give you some publicity - which may lead to more preorders and more well-deserved moolah for you :)
EDIT. Just re-bought Pathologic on GOG to help you out a bit :)


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PostPosted: 23 Sep 2013, 16:26 
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any update on this project? Is it available for beta testers?
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PostPosted: 23 Sep 2013, 19:24 
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Don't starve and Knock-Knock are very different. Don't starve is a game about survivng, like Minecraft but without blocks. Knock-Knock is an arcade. They are VERY different. Knock-Knock is about lore and Don't starve is about gameplay


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PostPosted: 30 Dec 2013, 14:10 
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The new website design is simply awesome and I loved it. Hope you guys will release the new version of the game soon and we would love to join you guys. I am not interested in supporting the game with donations as I am not in a situation for that currently.




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