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Hi there! I have a couple of questions I hope you guru people could answer
![Подмигивает ;)](./images/smilies/kolobok_wink.gif)
1. What is the "/gopt" command supposed to do (I'm having a terrible time trying to figure it out
![Дразнится :P](./images/smilies/kolobok_razz.gif)
)? do we have any list of suitable arguments for it?
/gopt LOCATION_NUMBER POINT_NAME
Pretty useless if you don't know the name of the point. Most levels have points
start and
begin ("start" is used by the game when you enter the chamber, and "begin" is used if you are looking at the levels through script main.sc; or the other way round).
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2. Are there any other variables (like "stat" and "show_physics") to experiment with?
Certainly there are, but it was I who did the overview of the cheats. And I don't know engine variables too well.
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3. I hand-counted all the chambers in the map and there are exactly 35 of them, but being 5 of the possible destinations for the "/go" command undefined... well, that just doesn't add up
![Дразнится :P](./images/smilies/kolobok_razz.gif)
, are there any chambers which are not accessible through the "/go" command? or is it that those missing chambers are the brother's (since there are only 3 different meeting locations for them one could go along: 35 - 9 "brother chambers" + "the adit" + 3 "meeting locations" = 30, don't know if this makes much sense, I'm in serious need for some sleep here)?
Try for yourself. Some are missing, and the chambers for "talks with Brothers" repeat. You can't get anywhere you want, though, because only the chambers that are/were on the main map are accessible. In essense, the "number of the bubble on the map" is the one used.
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5. Is there a list of valid scripts for each Brother to be used with the "/talk_hunter <brother> <script>" command?
They are just the names of the sound files, as far as I know. For example, there is the sound named
lattice_kill_pangolin#44. So you may use
Code:
/hunter_talk lattice kill_pangolin
Or something like that.