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PostPosted: 28 Apr 2006, 20:10 
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Is this really engine.log just after the crash?


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PostPosted: 28 Apr 2006, 20:19 
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Is this one better:
"Fri Apr 28 19:13:40 2006: Engine: Creating 'static' actor "icot_georg_fikus01"
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg_fikus01.mesh'
Fri Apr 28 19:13:40 2006: Engine: Creating 'static' actor "icot_georg_rulon"
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg_rulon.mesh'
Fri Apr 28 19:13:40 2006: Engine: Creating 'static' actor "icot_georg_rulon01"
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg_rulon01.mesh'
Fri Apr 28 19:13:40 2006: Engine: Creating 'static' actor "icot_georg_paper02"
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg_paper02.mesh'
Fri Apr 28 19:13:40 2006: Engine: Creating 'static' actor "icot_georg_rulon02"
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg_rulon02.mesh'
Fri Apr 28 19:13:40 2006: Renderer: Loading static geometry 'icot_georg@door2.mesh'
Fri Apr 28 19:13:40 2006: Renderer: Loading animated geometry 'NPC_Georg.mesh'
Fri Apr 28 19:13:40 2006: Renderer: Loading geometry "NPC_Georg.mesh" into cache
Fri Apr 28 19:13:40 2006: Renderer: Loading LSHead geometry 'georgy.lsh'
Fri Apr 28 19:13:40 2006: Renderer: Loading geometry "georgy.lsh" into cache
Fri Apr 28 19:13:40 2006: Renderer: Loading bsp geometry 'icot_georg.mesh'
Fri Apr 28 19:13:42 2006: Engine: Console: [music] Playing: 'IndoorMain.ogg' from category: general
Fri Apr 28 19:13:42 2006: Engine: Console: [music] Chosen agressive: IndoorAgress.ogg"

Let me guess: It says, that it's all working well… argh



EDIT:
what about this one:
"Fri Apr 28 19:46:56 2006: Engine: Loading screen shown, reason: Reloading outdoor scene (loading actor: Actor "tree1_93" (static), ID: 6012)
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'barrel_of_beer_08.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'lc_House6_06@door1.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'lc_street_leaves08.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'tree3_07.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'lc_house3_05_i2@door2.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'lc_house3_05_i2@door3.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'sewage_booth.mesh'
Fri Apr 28 19:46:57 2006: Renderer: Loading static geometry 'sewage03.mesh'
Fri Apr 28 19:46:58 2006: Renderer: Loading static geometry 'house3_plus_03.mesh'
Fri Apr 28 19:46:59 2006: Renderer: Loading static geometry 'lc_house3_04.mesh'
Fri Apr 28 19:46:59 2006: Renderer: Loading static geometry 'blockpost06.mesh'
Fri Apr 28 19:46:59 2006: Engine: Loading screen shown, reason: Reloading outdoor scene (unloading actor: Actor "lara_kotedg" (static), ID: 5081)
Fri Apr 28 19:46:59 2006: Renderer: Loading static geometry 'lc_house3_04_i2@door3.mesh'"

i just wanted to save the game... the music went on, but apaart from this nothing happened at all (couldn't move anymore,...)


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PostPosted: 28 Apr 2006, 21:16 
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OK. Send we by e-mail the whole engine.log. I am not sure if it will clear out anything, but we should try at least.

Anyway, it is The_LxR who dealt with this videocard... The last drivers were on 21 April.


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PostPosted: 28 Apr 2006, 21:34 
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I've just sent the mail...

The problem with the driver ist: I've got WinXP MCE, so I need a special version. (this: http://www.nvidia.com/object/winxpmce_81.98.html )


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PostPosted: 28 Apr 2006, 21:45 
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And is your CPU dual-core? It seems I found the solution (or at least the problem) on Buka's russian techsupport forum. The user was recommended to download this:
http://support.microsoft.com/?id=896256

However, then the topic ended. The user gave no information on the result of him downloading suggested thing. Perhaps it worked... perhaps not.


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PostPosted: 28 Apr 2006, 21:58 
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I'm really sorry, I just checked the driver ones more and it wasn't the MCE-Version, but the normal 8.4.2.1. ... ><" now I installed the other one and it seems to work.

But thanks für the great help! :)


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PostPosted: 28 Apr 2006, 22:03 
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Eeehhh...?

Could you explain it once more? What driver do you have now (the one that works)?

Thanks:)


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PostPosted: 28 Apr 2006, 22:17 
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MCE-Version 8.1.9.8

And I hope it will keep on working... *s


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PostPosted: 28 Apr 2006, 22:42 
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the probelm returned...

I'll now try the link about the dualcore CPU...


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PostPosted: 29 Apr 2006, 18:37 
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Ok So I got the Diax Thingy, and uh, just one question before I post it..does it show like, personal information about my computer that not so nice people could take advantage of somehow?

I know I seem a bit Paranoid, but after what happened to my old computer I'm not takeing a single chance with this new one.


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PostPosted: 29 Apr 2006, 18:41 
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You can always send it to me or Halfgild Wynac via PM. We'll make sure to keep your info secret.
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PostPosted: 29 Apr 2006, 19:27 
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Alright, I'll send it to you, just to feel a lil safer.


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PostPosted: 02 May 2006, 21:26 
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i tried it for a while now, but i still can't get it going when i play serious.
there is some major code glitch I guess, I deleted it a while ago already, because I don't have to play it that seriously, there is other stuff I like...


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PostPosted: 02 May 2006, 22:21 
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We're working on capatibility issues with dual core Athlon processors. Read this topic once in a while - we'll find the problem sooner or later.
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