Hi,
I recently updated DirectX from Microsoft to the March release.
Pathologic will start, but I get no intro videos, and a device error (D3DERR) message in engine.log (posted below). I can still quit ok via Alt+F4
Any suggestions
Code:
Sun Apr 27 23:27:30 2008: Log file created
Sun Apr 27 23:27:30 2008: Build: "Airat" on Mon Sep 19 15:01:56 2005
Sun Apr 27 23:27:30 2008: Init: Reading 'config.ini'
Sun Apr 27 23:27:30 2008: Init: Initializing shell
Sun Apr 27 23:27:30 2008: FS: Mounting file system '3' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\scenes"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '0' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\actors"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '1' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\geometries"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '2' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\textures"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '4' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../data\sounds"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '5' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\fonts"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '6' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\strings"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '7' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\scripts"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '8' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\world"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '9' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\ui"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '102' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\video"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '100' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../data"
Sun Apr 27 23:27:30 2008: FS: Mounting file system '101' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../saves"
Sun Apr 27 23:27:30 2008: EyeCandy: enabled
Sun Apr 27 23:27:30 2008: Init: Loading "main.dat"
Sun Apr 27 23:27:30 2008: Init: Loading additional strings
Sun Apr 27 23:27:30 2008: Init: Creating window
Sun Apr 27 23:27:30 2008: Init: Initializing "LifeStudio: HEAD"
Sun Apr 27 23:27:30 2008: Init: "LifeStudio: HEAD" initialized successfully
Sun Apr 27 23:27:30 2008: Init: Initializing streamer
Sun Apr 27 23:27:30 2008: Init: SCFG: Sample Rate: 44100
Sun Apr 27 23:27:30 2008: Init: SCFG: Units in Meter: 100
Sun Apr 27 23:27:30 2008: Init: SCFG: Stream buffer size: 131072
Sun Apr 27 23:27:30 2008: Init: Creating sound system from 'sound.dll'
Sun Apr 27 23:27:31 2008: Init: Sound system was created successfully
Sun Apr 27 23:27:31 2008: Init: Initializing video system
Sun Apr 27 23:27:31 2008: Init: Video system initialized successfully
Sun Apr 27 23:27:31 2008: Init: RCFG: XRes: 1280
Sun Apr 27 23:27:31 2008: Init: RCFG: YRes: 1024
Sun Apr 27 23:27:31 2008: Init: RCFG: Refresh Rate: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: 32-bit: 1
Sun Apr 27 23:27:31 2008: Init: RCFG: Antialiasing: 2
Sun Apr 27 23:27:31 2008: Init: RCFG: Texture Anisotropy: 8
Sun Apr 27 23:27:31 2008: Init: RCFG: Lightmap Quality: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: Low Quality Textures: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: Fullscreen: 1
Sun Apr 27 23:27:31 2008: Init: RCFG: VSync: 1
Sun Apr 27 23:27:31 2008: Init: RCFG: FrameSync: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: NoBumpmapping: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: NoPureDevice: 0
Sun Apr 27 23:27:31 2008: Init: RCFG: WaterReflections: 1
Sun Apr 27 23:27:31 2008: Init: Creating renderer from 'D3D.dll'
Sun Apr 27 23:27:31 2008: Renderer: DirectX 9.0c is installed
Sun Apr 27 23:27:31 2008: Renderer: Driver: nv4_disp.dll (6.14.11.14) [NVIDIA GeForce 7600 GT]
Sun Apr 27 23:27:31 2008: Renderer: VendorID: 4318
Sun Apr 27 23:27:31 2008: Renderer: DeviceID: 736
Sun Apr 27 23:27:31 2008: Renderer: SubSysID: 547557501
Sun Apr 27 23:27:31 2008: Renderer: Revision: 162
Sun Apr 27 23:27:31 2008: Renderer: WHQL: 0
Sun Apr 27 23:27:31 2008: Renderer: Total video memory: 256.0 MB
Sun Apr 27 23:27:31 2008: Renderer: Creating device
Sun Apr 27 23:27:31 2008: Renderer: Trying HW/Pure
Sun Apr 27 23:27:31 2008: Renderer: Trying depth format 0
Sun Apr 27 23:27:31 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Sun Apr 27 23:27:31 2008: Renderer: Trying depth format 1
Sun Apr 27 23:27:32 2008: Renderer: All caps are ok
Sun Apr 27 23:27:32 2008: Renderer: Device created
Sun Apr 27 23:27:32 2008: Renderer: Vertex shaders are supported
Sun Apr 27 23:27:32 2008: Renderer: Detailed object's draw distance: 5000
Sun Apr 27 23:27:32 2008: Renderer: Compressed textures enabled
Sun Apr 27 23:27:32 2008: Renderer: Dynamic textures are supported
Sun Apr 27 23:27:32 2008: Renderer: FFP range-based fog enabled
Sun Apr 27 23:27:32 2008: Renderer: Pixel shaders are supported
Sun Apr 27 23:27:32 2008: Renderer: Setting texture filters
Sun Apr 27 23:27:32 2008: Renderer: MAG Filter: linear
Sun Apr 27 23:27:32 2008: Renderer: MIN Filter: anisotropic
Sun Apr 27 23:27:32 2008: Renderer: MIP Filter: linear
Sun Apr 27 23:27:32 2008: Renderer: Texture filters are set
Sun Apr 27 23:27:32 2008: Renderer: Shadows textures created
Sun Apr 27 23:27:32 2008: Renderer: Creating reflection textures
Sun Apr 27 23:27:32 2008: Renderer: Reflection texture format: X1R5G5B5
Sun Apr 27 23:27:32 2008: Renderer: Reflection textures created
Sun Apr 27 23:27:32 2008: Renderer: Creating shaders
Sun Apr 27 23:27:32 2008: Renderer: Shaders created
Sun Apr 27 23:27:32 2008: Renderer: INFO: Frame synchronization disabled
Sun Apr 27 23:27:32 2008: Renderer: Setting device initial state
Sun Apr 27 23:27:32 2008: Init: Renderer was created successfully
Sun Apr 27 23:27:32 2008: Engine: Runtime script compilation disabled
Sun Apr 27 23:27:32 2008: Engine: Engine started
Sun Apr 27 23:27:32 2008: Engine: CPU extension: MMX
Sun Apr 27 23:27:32 2008: Engine: CPU extension: SSE
Sun Apr 27 23:27:32 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Sun Apr 27 23:27:32 2008: Engine: Maximum virtual address: 7FFEFFFF
Sun Apr 27 23:27:32 2008: Engine: Number of processors: 2
Sun Apr 27 23:27:32 2008: Engine: Total physical memory: 1073000448
Sun Apr 27 23:27:32 2008: Engine: Available physical memory: 630013952
Sun Apr 27 23:27:32 2008: Engine: Total virtual memory: 2147352576
Sun Apr 27 23:27:32 2008: Engine: Available virtual memory: 2065604608
Sun Apr 27 23:27:32 2008: Engine: Initializing default console
Sun Apr 27 23:27:32 2008: Engine: Creating actor factories
Sun Apr 27 23:27:32 2008: Init: Creating user interface from 'UI.dll'
Sun Apr 27 23:27:32 2008: Init: User interface was created successfully
Sun Apr 27 23:27:32 2008: Engine: Console: [UI Manager]: Error: Can't load video image "logo_buka.wmv"
Sun Apr 27 23:27:32 2008: Engine: Console: Error "Can't load video :logo_buka.wmv" in function "LoadVideo@1" (script: ui_game.bin)
Sun Apr 27 23:27:32 2008: Engine: Console: exec "init.cfg"
Sun Apr 27 23:27:32 2008: Engine: Console: bind a left
Sun Apr 27 23:27:32 2008: Engine: Console: bind left left
Sun Apr 27 23:27:32 2008: Engine: Console: bind d right
Sun Apr 27 23:27:32 2008: Engine: Console: bind right right
Sun Apr 27 23:27:32 2008: Engine: Console: bind w forward
Sun Apr 27 23:27:32 2008: Engine: Console: bind up forward
Sun Apr 27 23:27:32 2008: Engine: Console: bind s back
Sun Apr 27 23:27:32 2008: Engine: Console: bind down back
Sun Apr 27 23:27:32 2008: Engine: Console: bind e use
Sun Apr 27 23:27:32 2008: Engine: Console: bind space jump
Sun Apr 27 23:27:32 2008: Engine: Console: bind f12 screenshot
Sun Apr 27 23:27:32 2008: Engine: Console: bind f flashlight
Sun Apr 27 23:27:32 2008: Engine: Console: bind v visir
Sun Apr 27 23:27:32 2008: Engine: Console: bind lbutton shoot
Sun Apr 27 23:27:32 2008: Engine: Console: bind rbutton altshoot
Sun Apr 27 23:27:32 2008: Engine: Console: bind tab holster
Sun Apr 27 23:27:32 2008: Engine: Console: bind i inventory
Sun Apr 27 23:27:32 2008: Engine: Console: bind m map
Sun Apr 27 23:27:32 2008: Engine: Console: bind p stats
Sun Apr 27 23:27:32 2008: Engine: Console: bind q diary
Sun Apr 27 23:27:32 2008: Engine: Console: bind l message
Sun Apr 27 23:27:32 2008: Engine: Console: bind r reload
Sun Apr 27 23:27:32 2008: Engine: Console: bind t rescue
Sun Apr 27 23:27:32 2008: Engine: Console: bind escape gamemenu
Sun Apr 27 23:27:32 2008: Engine: Console: bind lshift sneak
Sun Apr 27 23:27:32 2008: Engine: Console: bind rctrl sneak
Sun Apr 27 23:27:32 2008: Engine: Console: bind x handcombat
Sun Apr 27 23:27:32 2008: Engine: Console: bindcmd f5 qsave
Sun Apr 27 23:27:32 2008: Engine: Console: bindcmd f8 qload
Sun Apr 27 23:27:32 2008: Engine: Console: rd_wire off
Sun Apr 27 23:27:32 2008: Engine: Console: rd_shadows on
Sun Apr 27 23:27:32 2008: Engine: Console: rd_gamma 0.85
Sun Apr 27 23:27:32 2008: Engine: Console: rd_stat 0
Sun Apr 27 23:27:32 2008: Engine: Console: sshot_gamma 0
Sun Apr 27 23:27:32 2008: Engine: Console: gt_speed 2
Sun Apr 27 23:27:32 2008: Engine: Console: m_sensivity 0.345
Sun Apr 27 23:27:32 2008: Engine: Console: m_invert on
Sun Apr 27 23:28:09 2008: Engine: Engine stopped
Sun Apr 27 23:28:09 2008: Renderer: Releasing renderer
Sun Apr 27 23:28:09 2008: Renderer: Stopping loading stream
Sun Apr 27 23:28:09 2008: Renderer: Loading stream stopped
Sun Apr 27 23:28:09 2008: Renderer: Freeing caches
Sun Apr 27 23:28:09 2008: Renderer: Caches should be empty now
Sun Apr 27 23:28:09 2008: Renderer: Renderer successfully released
Sun Apr 27 23:28:09 2008: Releasing sound system
Sun Apr 27 23:28:09 2008: Sound system was released
Sun Apr 27 23:28:09 2008: Init: Releasing video system
Sun Apr 27 23:28:09 2008: Init: Video system released successfully
Sun Apr 27 23:28:09 2008: Log file closed