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PostPosted: 26 Apr 2008, 13:29 
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26 Apr 2008, 13:27

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Thanks for reading, here is my log file:

Sat Apr 26 11:20:44 2008: Log file created
Sat Apr 26 11:20:44 2008: Build: "Airat" on Mon Sep 19 15:01:56 2005
Sat Apr 26 11:20:44 2008: Init: Reading 'config.ini'
Sat Apr 26 11:20:44 2008: Init: Initializing shell
Sat Apr 26 11:20:44 2008: FS: Mounting file system '3' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\scenes"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '0' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\actors"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '1' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\geometries"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '2' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\textures"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '4' from "FS.dll" "E:\Pathologic\bin\Final\../../data\sounds"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '5' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\fonts"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '6' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\strings"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '7' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\scripts"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '8' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\world"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '9' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\ui"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '102' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\video"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '100' from "FS.dll" "E:\Pathologic\bin\Final\../../data"
Sat Apr 26 11:20:44 2008: FS: Mounting file system '101' from "FS.dll" "E:\Pathologic\bin\Final\../../saves"
Sat Apr 26 11:20:44 2008: EyeCandy: enabled
Sat Apr 26 11:20:44 2008: Init: Loading "main.dat"
Sat Apr 26 11:20:44 2008: Init: Loading additional strings
Sat Apr 26 11:20:44 2008: Init: Creating window
Sat Apr 26 11:20:44 2008: Init: Initializing "LifeStudio: HEAD"
Sat Apr 26 11:20:44 2008: Init: "LifeStudio: HEAD" initialized successfully
Sat Apr 26 11:20:44 2008: Init: Initializing streamer
Sat Apr 26 11:20:44 2008: Init: SCFG: Sample Rate: 44100
Sat Apr 26 11:20:44 2008: Init: SCFG: Units in Meter: 100
Sat Apr 26 11:20:44 2008: Init: SCFG: Stream buffer size: 131072
Sat Apr 26 11:20:44 2008: Init: Creating sound system from 'sound.dll'
Sat Apr 26 11:20:47 2008: Init: Sound system was created successfully
Sat Apr 26 11:20:47 2008: Init: Initializing video system
Sat Apr 26 11:20:47 2008: Init: Video system initialized successfully
Sat Apr 26 11:20:47 2008: Init: RCFG: XRes: 1280
Sat Apr 26 11:20:47 2008: Init: RCFG: YRes: 1024
Sat Apr 26 11:20:47 2008: Init: RCFG: Refresh Rate: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: 32-bit: 1
Sat Apr 26 11:20:47 2008: Init: RCFG: Antialiasing: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: Texture Anisotropy: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: Lightmap Quality: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: Low Quality Textures: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: Fullscreen: 1
Sat Apr 26 11:20:47 2008: Init: RCFG: VSync: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: FrameSync: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: NoBumpmapping: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: NoPureDevice: 0
Sat Apr 26 11:20:47 2008: Init: RCFG: WaterReflections: 1
Sat Apr 26 11:20:47 2008: Init: Creating renderer from 'D3D.dll'
Sat Apr 26 11:20:51 2008: Renderer: DirectX 9.0c is installed
Sat Apr 26 11:20:52 2008: Renderer: Driver: ati2dvag.dll (6.14.10.14) [SAPPHIRE Radeon X1550 Secondary]
Sat Apr 26 11:20:52 2008: Renderer: VendorID: 4098
Sat Apr 26 11:20:52 2008: Renderer: DeviceID: 29091
Sat Apr 26 11:20:52 2008: Renderer: SubSysID: 805377867
Sat Apr 26 11:20:52 2008: Renderer: WHQL: 0
Sat Apr 26 11:20:58 2008: Renderer: Total video memory: 512.0 MB
Sat Apr 26 11:20:58 2008: Renderer: Creating device
Sat Apr 26 11:20:58 2008: Renderer: Trying HW/Pure
Sat Apr 26 11:20:58 2008: Renderer: Trying depth format 0
Sat Apr 26 11:20:58 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Sat Apr 26 11:20:58 2008: Renderer: Trying depth format 1
Sat Apr 26 11:20:59 2008: Renderer: All caps are ok
Sat Apr 26 11:20:59 2008: Renderer: Device created
Sat Apr 26 11:20:59 2008: Renderer: Warning: D3DFVFCAPS_DONOTSTRIPELEMENTS not specified
Sat Apr 26 11:20:59 2008: Renderer: Vertex shaders are supported
Sat Apr 26 11:20:59 2008: Renderer: Detailed object's draw distance: 5000
Sat Apr 26 11:20:59 2008: Renderer: Compressed textures enabled
Sat Apr 26 11:20:59 2008: Renderer: Dynamic textures are supported
Sat Apr 26 11:20:59 2008: Renderer: FFP range-based fog enabled
Sat Apr 26 11:20:59 2008: Renderer: Pixel shaders are supported
Sat Apr 26 11:20:59 2008: Renderer: Setting texture filters
Sat Apr 26 11:20:59 2008: Renderer: MAG Filter: linear
Sat Apr 26 11:20:59 2008: Renderer: MIN Filter: linear
Sat Apr 26 11:20:59 2008: Renderer: MIP Filter: linear
Sat Apr 26 11:20:59 2008: Renderer: Texture filters are set
Sat Apr 26 11:20:59 2008: Renderer: Shadows textures created
Sat Apr 26 11:20:59 2008: Renderer: Creating reflection textures
Sat Apr 26 11:20:59 2008: Renderer: Reflection texture format: X1R5G5B5
Sat Apr 26 11:20:59 2008: Renderer: Reflection textures created
Sat Apr 26 11:20:59 2008: Renderer: Creating shaders
Sat Apr 26 11:21:00 2008: Renderer: Shaders created
Sat Apr 26 11:21:00 2008: Renderer: INFO: Frame synchronization disabled
Sat Apr 26 11:21:00 2008: Renderer: Setting device initial state
Sat Apr 26 11:21:00 2008: Init: Renderer was created successfully
Sat Apr 26 11:21:00 2008: Engine: Runtime script compilation disabled
Sat Apr 26 11:21:00 2008: Engine: Engine started
Sat Apr 26 11:21:00 2008: Engine: CPU extension: MMX
Sat Apr 26 11:21:00 2008: Engine: CPU extension: SSE
Sat Apr 26 11:21:00 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Sat Apr 26 11:21:00 2008: Engine: Maximum virtual address: 7FFEFFFF
Sat Apr 26 11:21:00 2008: Engine: Number of processors: 1
Sat Apr 26 11:21:00 2008: Engine: Total physical memory: 1073201152
Sat Apr 26 11:21:00 2008: Engine: Available physical memory: 362414080
Sat Apr 26 11:21:00 2008: Engine: Total virtual memory: 2147352576
Sat Apr 26 11:21:00 2008: Engine: Available virtual memory: 2067120128
Sat Apr 26 11:21:00 2008: Engine: Creating actor factories
Sat Apr 26 11:21:00 2008: Init: Creating user interface from 'UI.dll'
Sat Apr 26 11:21:00 2008: Init: User interface was created successfully
Sat Apr 26 11:21:02 2008: Engine: Console: exec "init.cfg"
Sat Apr 26 11:21:02 2008: Engine: Console: bind a left
Sat Apr 26 11:21:02 2008: Engine: Console: bind left left
Sat Apr 26 11:21:02 2008: Engine: Console: bind d right
Sat Apr 26 11:21:02 2008: Engine: Console: bind right right
Sat Apr 26 11:21:02 2008: Engine: Console: bind w forward
Sat Apr 26 11:21:02 2008: Engine: Console: bind up forward
Sat Apr 26 11:21:02 2008: Engine: Console: bind s back
Sat Apr 26 11:21:02 2008: Engine: Console: bind down back
Sat Apr 26 11:21:02 2008: Engine: Console: bind e use
Sat Apr 26 11:21:02 2008: Engine: Console: bind space jump
Sat Apr 26 11:21:02 2008: Engine: Console: bind f12 screenshot
Sat Apr 26 11:21:02 2008: Engine: Console: bind f flashlight
Sat Apr 26 11:21:02 2008: Engine: Console: bind v visir
Sat Apr 26 11:21:02 2008: Engine: Console: bind lbutton shoot
Sat Apr 26 11:21:02 2008: Engine: Console: bind rbutton altshoot
Sat Apr 26 11:21:02 2008: Engine: Console: bind tab holster
Sat Apr 26 11:21:02 2008: Engine: Console: bind i inventory
Sat Apr 26 11:21:02 2008: Engine: Console: bind m map
Sat Apr 26 11:21:02 2008: Engine: Console: bind p stats
Sat Apr 26 11:21:02 2008: Engine: Console: bind q diary
Sat Apr 26 11:21:02 2008: Engine: Console: bind l message
Sat Apr 26 11:21:02 2008: Engine: Console: bind r reload
Sat Apr 26 11:21:02 2008: Engine: Console: bind t rescue
Sat Apr 26 11:21:02 2008: Engine: Console: bind escape gamemenu
Sat Apr 26 11:21:02 2008: Engine: Console: bind lshift sneak
Sat Apr 26 11:21:02 2008: Engine: Console: bind rctrl sneak
Sat Apr 26 11:21:02 2008: Engine: Console: bind x handcombat
Sat Apr 26 11:21:02 2008: Engine: Console: bindcmd f5 qsave
Sat Apr 26 11:21:02 2008: Engine: Console: bindcmd f8 qload
Sat Apr 26 11:21:02 2008: Engine: Console: rd_wire off
Sat Apr 26 11:21:02 2008: Engine: Console: rd_shadows on
Sat Apr 26 11:21:02 2008: Engine: Console: rd_gamma 1.325
Sat Apr 26 11:21:02 2008: Engine: Console: rd_stat 0
Sat Apr 26 11:21:02 2008: Engine: Console: sshot_gamma 0
Sat Apr 26 11:21:02 2008: Engine: Console: gt_speed 2
Sat Apr 26 11:21:02 2008: Engine: Console: m_sensivity 1
Sat Apr 26 11:21:02 2008: Engine: Console: m_invert off


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PostPosted: 26 Apr 2008, 18:46 
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03 Apr 2005, 20:32

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Hey there! )

Coul you get into more detail about how the game doesn't start? What exactly happens? Also, check if you have WMV9 codecs installed - it's a common problem.
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PostPosted: 27 Apr 2008, 20:01 
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26 Apr 2008, 13:27

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Thanks allot for replying but after reading the other threads I just uninstalled a load of codecs and now it works =)

A fun game so far, still on day one though trying to figure out who killed Simon Kain.


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PostPosted: 27 Apr 2008, 20:08 
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Quote:
Thanks allot for replying but after reading the other threads I just uninstalled a load of codecs and now it works =)

A fun game so far, still on day one though trying to figure out who killed Simon Kain.
Good luck! Hope you won't be dissapointed. )
_________________
How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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