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But even with the game’s astonishing creativity, Dybowskiy is somewhat disappointed by the result. “Unfortunately, we didn’t build up enough courage - and strength in our battles with the publisher - to make The Void the way it was planned. What we got in the end is a compromise, and this wasn’t good for the game at all. The initial idea, the way it pops up in your head, the way it first achieves its integrity, is always the best.”
That's curious. What was the original plan? If this was mentioned on the forum or somewhere before, drop me a link (I can read Russian) as I must've missed it.
Yes it's always sad when a true new and experimental idea gets downgraded to an uninspired mainstream product, but I think we can in this case be very happy with the result. Maybe we would have been even happier witht he original idea, but maybe the investors have now gained enough trust in the company that they will allow such things to be made
Would indeed be cool to hear more about the original idea though ^^