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Ice-Pick Lodge forums • Gameplay Issues
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 Post subject: Gameplay Issues
PostPosted: 05 Jan 2010, 03:11 
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31 Aug 2009, 22:37

Posts: 5

Hi guys

I've been waiting a long time to play The Void and I finally got a copy a few weeks ago. After playing Pathologic I espected The Void to equally amazing and surreal. And it is. Your artwork and graphics are pretty awesome and you created a great morbid atmosfere.

However the game suffers from several gameplay issues that cripple the whole experience. First of all there are too many random things in the game:

1) The appearence of color (quantity and location) seems random. I often had too much color I didn't need and no way to get the color I needed.

2)Some encounters with the Brothers seem random. They just appear when I am not ready and there is no way to prepare myself but to Load a previous game.

3)Some encounter with Sisters scattered by the map (the ones that come to us) seem random. I have no way to fill myself with Gold before they come to me. This way I cannot make the most of my color to unlock their hearths. Unless I load a previous game, of course.

These issues don't make the game difficult, they make it frustrating. A game where we have little control of what's happening, where we can't avoid getting killed by random events, tends to be annoying. Besides that, combat seems too simple: the difference between Glyphs are subtle, its hard to see whether Glyph A is better than Glyph B, so I just end up throwing color wildly, hoping it has some evect on Brother and monsters.

The use of color is a issue too. The game provides too little information of how to use color in the beggining. Only after a player has spent some hours in The Void he gets that information, realizing that all he has done was destroy the Sisters chambers because of innapropriate use of color. However, drawing Glyphs is an awesome idea, and works perfectly. The symbol detection works almost without flaws.


About level design and atmosfere, its awesome. After Pathologic, I tought that it would be impossible to create a game with a even better atmosfere. You guys amazed me once again. :D

I'm looking forward to your next project. I hope that the next game will have a more pleasant gameplay, I don't mean easy, just more controlable. By the way, when will we hear something about the next game?

I would like to hear everyone's opinion on this.

Please continue to amaze us

PS: I keep a mental list of the best games I've played so far. Pathologic is in 1st place, right on top of Deus Ex. No bullshit, I swear. I'm still trying to decide where to put The Void.


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 Post subject: Re: Gameplay Issues
PostPosted: 05 Jan 2010, 11:43 
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23 Dec 2009, 21:12

Posts: 49

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2)Some encounters with the Brothers seem random. They just appear when I am not ready and there is no way to prepare myself but to Load a previous game.
The first time you see them, you don't need to prepare for anything as they aren't going to initiate combat. Later on, when they do become more aggressive, there'll be plenty of warning: either you haven't fulfilled that Brother's given task, or you'll get a certain cutscene.
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3)Some encounter with Sisters scattered by the map (the ones that come to us) seem random. I have no way to fill myself with Gold before they come to me. This way I cannot make the most of my color to unlock their hearths. Unless I load a previous game, of course.
When you locate them, you can intercept their trajectory and meet them at your own leisure.
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Besides that, combat seems too simple: the difference between Glyphs are subtle, its hard to see whether Glyph A is better than Glyph B, so I just end up throwing color wildly, hoping it has some evect on Brother and monsters.
I hope not, because if you're fighting Brothers, just spraying color all over them isn't very effective. You need offensive glyphs (ones drawn in colors matching the ring in the top-right corner of your screen). I personally don't see a lot of differences between say Wasp and Hawk (and prefer to use Hawk for almost everything, since it's easier to aim), but some distinct glyphs like Ritual are quite useful. Shell is indispensable for protection, and Haste comes in useful sometimes too.
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Only after a player has spent some hours in The Void he gets that information, realizing that all he has done was destroy the Sisters chambers because of innapropriate use of color.
Damaging their realms is inevitable, I'm afraid.


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 Post subject: Re: Gameplay Issues
PostPosted: 05 Jan 2010, 14:01 
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18 Feb 2009, 23:57

Posts: 24

Location: Poland, Gdynia

Quote:
3)Some encounter with Sisters scattered by the map (the ones that come to us) seem random. I have no way to fill myself with Gold before they come to me. This way I cannot make the most of my color to unlock their hearths. Unless I load a previous game, of course.
And I wanted to ask, is there any other point of opening their hearts, than stripping them? Well if talking about other sisters, you need to open to go to next chambers, but here, i think only if you want to help that sister to leave the void at the end of game :P


EDIT: But you can see these wandering sisters on map too, so just when you see you are walking right to her, open heart window right before meeting her, and fill hearts with gold, maybe you will lose, 1-3 drops of gold, if your timing is bad, but, anyway it will help you to fill her hearts.

PS. I am playing Tension, don't know The Void yet, so sorry if something is not same like in The Void


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