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Игра не запускается вообще! https://forum.ice-pick.com/viewtopic.php?f=64&t=4836 |
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Author: | NT [ 02 Jul 2008, 13:54 ] |
Post subject: | Игра не запускается вообще! |
Привет. Купил я её значит, установил и попытался запустить. Не идёт! Сначала Старфорс, затем пара секунд тёмного экрана и игра вылетает с сообщением "Game.exe - произошла ошибка" и советуют сообщить о ней Майкрософту. Что делать? Компьютер у меня Пентиум четыре, ОС Виндос ХР про, память 512 мегабайт, видеокарта Nvidia GeForce FX 5200 cо 128 мегабайтами, звуковая карта Realtek AC97. Патч 1.1 установил - не помогло. Файл енжин.лог: Wed Jul 02 20:38:08 2008: Log file created Wed Jul 02 20:38:08 2008: Build: "Airat" on Fri Sep 02 12:55:18 2005 Wed Jul 02 20:38:08 2008: Init: Reading 'config.ini' Wed Jul 02 20:38:08 2008: Init: Initializing shell Wed Jul 02 20:38:08 2008: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scenes" Wed Jul 02 20:38:08 2008: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\actors" Wed Jul 02 20:38:08 2008: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\geometries" Wed Jul 02 20:38:08 2008: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\textures" Wed Jul 02 20:38:08 2008: FS: Mounting file system '4' from "FS.dll" "../../data/sounds" Wed Jul 02 20:38:08 2008: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\fonts" Wed Jul 02 20:38:08 2008: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\strings" Wed Jul 02 20:38:08 2008: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scripts" Wed Jul 02 20:38:08 2008: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\world" Wed Jul 02 20:38:08 2008: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\ui" Wed Jul 02 20:38:08 2008: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\video" Wed Jul 02 20:38:08 2008: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data" Wed Jul 02 20:38:08 2008: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../saves" Wed Jul 02 20:38:08 2008: EyeCandy: disabled Wed Jul 02 20:38:08 2008: Init: Loading "main.dat" Wed Jul 02 20:38:08 2008: Init: Loading additional strings Wed Jul 02 20:38:08 2008: Init: Creating window Wed Jul 02 20:38:08 2008: Init: Initializing "LifeStudio: HEAD" Wed Jul 02 20:38:08 2008: Init: "LifeStudio: HEAD" initialized successfully Wed Jul 02 20:38:08 2008: Init: Initializing streamer Wed Jul 02 20:38:08 2008: Init: SCFG: Sample Rate: 44100 Wed Jul 02 20:38:08 2008: Init: SCFG: Units in Meter: 100 Wed Jul 02 20:38:08 2008: Init: SCFG: Stream buffer size: 131072 Wed Jul 02 20:38:08 2008: Init: Creating sound system from 'sound.dll' Wed Jul 02 20:38:08 2008: Init: Sound system was created successfully Wed Jul 02 20:38:08 2008: Init: Initializing video system Wed Jul 02 20:38:08 2008: Init: Video system initialized successfully Wed Jul 02 20:38:08 2008: Init: RCFG: XRes: 1280 Wed Jul 02 20:38:08 2008: Init: RCFG: YRes: 1024 Wed Jul 02 20:38:08 2008: Init: RCFG: Refresh Rate: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: 32-bit: 1 Wed Jul 02 20:38:08 2008: Init: RCFG: Antialiasing: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: Texture Anisotropy: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: Lightmap Quality: 1 Wed Jul 02 20:38:08 2008: Init: RCFG: Low Quality Textures: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: Fullscreen: 1 Wed Jul 02 20:38:08 2008: Init: RCFG: VSync: 1 Wed Jul 02 20:38:08 2008: Init: RCFG: FrameSync: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: NoBumpmapping: 1 Wed Jul 02 20:38:08 2008: Init: RCFG: NoPureDevice: 0 Wed Jul 02 20:38:08 2008: Init: RCFG: WaterReflections: 0 Wed Jul 02 20:38:08 2008: Init: Creating renderer from 'D3D.dll' Wed Jul 02 20:38:08 2008: Renderer: DirectX 9.0c is installed Wed Jul 02 20:38:08 2008: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce FX 5200 (Microsoft Corporation)] Wed Jul 02 20:38:08 2008: Renderer: VendorID: 4318 Wed Jul 02 20:38:08 2008: Renderer: DeviceID: 802 Wed Jul 02 20:38:08 2008: Renderer: Chip: GeForce FX 5200 Wed Jul 02 20:38:08 2008: Renderer: SubSysID: 822285400 Wed Jul 02 20:38:08 2008: Renderer: Revision: 161 Wed Jul 02 20:38:08 2008: Renderer: WHQL: 0 Wed Jul 02 20:38:08 2008: Renderer: Total video memory: 128.0 MB Wed Jul 02 20:38:08 2008: Renderer: Creating device Wed Jul 02 20:38:08 2008: Renderer: Trying HW/Pure Wed Jul 02 20:38:08 2008: Renderer: Trying depth format 0 Wed Jul 02 20:38:08 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Wed Jul 02 20:38:08 2008: Renderer: Trying depth format 1 Wed Jul 02 20:38:09 2008: Renderer: All caps are ok Wed Jul 02 20:38:09 2008: Renderer: Device created Wed Jul 02 20:38:09 2008: Renderer: Vertex shaders are supported Wed Jul 02 20:38:09 2008: Renderer: Bump mapping disabled Wed Jul 02 20:38:09 2008: Renderer: Detailed object's draw distance: 0 Wed Jul 02 20:38:09 2008: Renderer: Compressed textures enabled Wed Jul 02 20:38:09 2008: Renderer: Dynamic textures are supported Wed Jul 02 20:38:09 2008: Renderer: FFP range-based fog enabled Wed Jul 02 20:38:09 2008: Renderer: Pixel shaders are supported Wed Jul 02 20:38:09 2008: Renderer: Setting texture filters Wed Jul 02 20:38:09 2008: Renderer: MAG Filter: linear Wed Jul 02 20:38:09 2008: Renderer: MIN Filter: linear Wed Jul 02 20:38:09 2008: Renderer: MIP Filter: linear Wed Jul 02 20:38:09 2008: Renderer: Texture filters are set Wed Jul 02 20:38:09 2008: Renderer: Shadows textures created Wed Jul 02 20:38:09 2008: Renderer: Creating shaders Wed Jul 02 20:38:09 2008: Renderer: Shaders created Wed Jul 02 20:38:09 2008: Renderer: INFO: Frame synchronization disabled Wed Jul 02 20:38:09 2008: Renderer: Setting device initial state Wed Jul 02 20:38:09 2008: Init: Renderer was created successfully Wed Jul 02 20:38:09 2008: Engine: Runtime script compilation disabled Wed Jul 02 20:38:09 2008: Engine: Engine started Wed Jul 02 20:38:09 2008: Engine: CPU extension: MMX Wed Jul 02 20:38:09 2008: Engine: CPU extension: SSE Wed Jul 02 20:38:09 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600) Wed Jul 02 20:38:09 2008: Engine: Maximum virtual address: 7FFEFFFF Wed Jul 02 20:38:09 2008: Engine: Number of processors: 2 Wed Jul 02 20:38:09 2008: Engine: Total physical memory: 536326144 Wed Jul 02 20:38:09 2008: Engine: Available physical memory: 248299520 Wed Jul 02 20:38:09 2008: Engine: Total virtual memory: 2147352576 Wed Jul 02 20:38:09 2008: Engine: Available virtual memory: 2061996032 Wed Jul 02 20:38:09 2008: Engine: Creating actor factories Wed Jul 02 20:38:09 2008: Init: Creating user interface from 'UI.dll' Wed Jul 02 20:38:09 2008: Init: User interface was created successfully Wed Jul 02 20:38:09 2008: Engine: Console: exec "init.cfg" Wed Jul 02 20:38:09 2008: Engine: Console: bind a left Wed Jul 02 20:38:09 2008: Engine: Console: bind left left Wed Jul 02 20:38:09 2008: Engine: Console: bind d right Wed Jul 02 20:38:09 2008: Engine: Console: bind right right Wed Jul 02 20:38:09 2008: Engine: Console: bind w forward Wed Jul 02 20:38:09 2008: Engine: Console: bind up forward Wed Jul 02 20:38:09 2008: Engine: Console: bind s back Wed Jul 02 20:38:09 2008: Engine: Console: bind down back Wed Jul 02 20:38:09 2008: Engine: Console: bind e use Wed Jul 02 20:38:09 2008: Engine: Console: bind space jump Wed Jul 02 20:38:09 2008: Engine: Console: bind f12 screenshot Wed Jul 02 20:38:09 2008: Engine: Console: bind f flashlight Wed Jul 02 20:38:09 2008: Engine: Console: bind v visir Wed Jul 02 20:38:09 2008: Engine: Console: bind lbutton shoot Wed Jul 02 20:38:09 2008: Engine: Console: bind rbutton altshoot Wed Jul 02 20:38:09 2008: Engine: Console: bind tab holster Wed Jul 02 20:38:09 2008: Engine: Console: bind i inventory Wed Jul 02 20:38:09 2008: Engine: Console: bind m map Wed Jul 02 20:38:09 2008: Engine: Console: bind p stats Wed Jul 02 20:38:09 2008: Engine: Console: bind q diary Wed Jul 02 20:38:09 2008: Engine: Console: bind l message Wed Jul 02 20:38:09 2008: Engine: Console: bind r reload Wed Jul 02 20:38:09 2008: Engine: Console: bind t rescue Wed Jul 02 20:38:09 2008: Engine: Console: bind escape gamemenu Wed Jul 02 20:38:09 2008: Engine: Console: bind lshift sneak Wed Jul 02 20:38:09 2008: Engine: Console: bind rctrl sneak Wed Jul 02 20:38:09 2008: Engine: Console: bind x handcombat Wed Jul 02 20:38:09 2008: Engine: Console: bindcmd f5 qsave Wed Jul 02 20:38:09 2008: Engine: Console: bindcmd f8 qload Wed Jul 02 20:38:09 2008: Engine: Console: rd_wire off Wed Jul 02 20:38:09 2008: Engine: Console: rd_shadows on Wed Jul 02 20:38:09 2008: Engine: Console: rd_gamma 1.325 Wed Jul 02 20:38:09 2008: Engine: Console: rd_stat 0 Wed Jul 02 20:38:09 2008: Engine: Console: sshot_gamma 0 Wed Jul 02 20:38:09 2008: Engine: Console: gt_speed 2 Wed Jul 02 20:38:09 2008: Engine: Console: m_sensivity 1 Wed Jul 02 20:38:09 2008: Engine: Console: m_invert off Помогите, пжлст... |
Author: | leeloo [ 04 Sep 2009, 22:55 ] |
Post subject: | Re: Игра не запускается вообще! |
Наверное уже поздно, но вдруг это кому-то поможет. У меня была такая же проблема, помогла переустановка кодеков. Раньше стояли кодеки K-Lite, при них игра вначале запускалась, потом перестала. Поставила кодеки Ace Mega и теперь все запускается) |
Author: | gornkniznik [ 05 Sep 2009, 11:25 ] |
Post subject: | Re: Игра не запускается вообще! |
Хм... Добавлю, что у все меня отлично работает с K-Lite'ом, так что возможно это комбинация кодеки/железо.... или какая-то особе вредная K-Lite'товская версия |
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