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Ice-Pick Lodge forums • Игра не запускается вообще!
It is currently 16 Apr 2024, 19:11
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PostPosted: 02 Jul 2008, 13:54 
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30 Jun 2008, 17:26

Posts: 3

Привет.

Купил я её значит, установил и попытался запустить.

Не идёт! Сначала Старфорс, затем пара секунд тёмного экрана и игра вылетает с сообщением "Game.exe - произошла ошибка" и советуют сообщить о ней Майкрософту.

Что делать?

Компьютер у меня Пентиум четыре, ОС Виндос ХР про, память 512 мегабайт, видеокарта Nvidia GeForce FX 5200 cо 128 мегабайтами, звуковая карта Realtek AC97.

Патч 1.1 установил - не помогло.

Файл енжин.лог:

Wed Jul 02 20:38:08 2008: Log file created
Wed Jul 02 20:38:08 2008: Build: "Airat" on Fri Sep 02 12:55:18 2005
Wed Jul 02 20:38:08 2008: Init: Reading 'config.ini'
Wed Jul 02 20:38:08 2008: Init: Initializing shell
Wed Jul 02 20:38:08 2008: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scenes"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\actors"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\geometries"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\textures"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '4' from "FS.dll" "../../data/sounds"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\fonts"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\strings"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scripts"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\world"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\ui"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\video"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data"
Wed Jul 02 20:38:08 2008: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../saves"
Wed Jul 02 20:38:08 2008: EyeCandy: disabled
Wed Jul 02 20:38:08 2008: Init: Loading "main.dat"
Wed Jul 02 20:38:08 2008: Init: Loading additional strings
Wed Jul 02 20:38:08 2008: Init: Creating window
Wed Jul 02 20:38:08 2008: Init: Initializing "LifeStudio: HEAD"
Wed Jul 02 20:38:08 2008: Init: "LifeStudio: HEAD" initialized successfully
Wed Jul 02 20:38:08 2008: Init: Initializing streamer
Wed Jul 02 20:38:08 2008: Init: SCFG: Sample Rate: 44100
Wed Jul 02 20:38:08 2008: Init: SCFG: Units in Meter: 100
Wed Jul 02 20:38:08 2008: Init: SCFG: Stream buffer size: 131072
Wed Jul 02 20:38:08 2008: Init: Creating sound system from 'sound.dll'
Wed Jul 02 20:38:08 2008: Init: Sound system was created successfully
Wed Jul 02 20:38:08 2008: Init: Initializing video system
Wed Jul 02 20:38:08 2008: Init: Video system initialized successfully
Wed Jul 02 20:38:08 2008: Init: RCFG: XRes: 1280
Wed Jul 02 20:38:08 2008: Init: RCFG: YRes: 1024
Wed Jul 02 20:38:08 2008: Init: RCFG: Refresh Rate: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: 32-bit: 1
Wed Jul 02 20:38:08 2008: Init: RCFG: Antialiasing: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: Texture Anisotropy: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: Lightmap Quality: 1
Wed Jul 02 20:38:08 2008: Init: RCFG: Low Quality Textures: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: Fullscreen: 1
Wed Jul 02 20:38:08 2008: Init: RCFG: VSync: 1
Wed Jul 02 20:38:08 2008: Init: RCFG: FrameSync: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: NoBumpmapping: 1
Wed Jul 02 20:38:08 2008: Init: RCFG: NoPureDevice: 0
Wed Jul 02 20:38:08 2008: Init: RCFG: WaterReflections: 0
Wed Jul 02 20:38:08 2008: Init: Creating renderer from 'D3D.dll'
Wed Jul 02 20:38:08 2008: Renderer: DirectX 9.0c is installed
Wed Jul 02 20:38:08 2008: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce FX 5200 (Microsoft Corporation)]
Wed Jul 02 20:38:08 2008: Renderer: VendorID: 4318
Wed Jul 02 20:38:08 2008: Renderer: DeviceID: 802
Wed Jul 02 20:38:08 2008: Renderer: Chip: GeForce FX 5200
Wed Jul 02 20:38:08 2008: Renderer: SubSysID: 822285400
Wed Jul 02 20:38:08 2008: Renderer: Revision: 161
Wed Jul 02 20:38:08 2008: Renderer: WHQL: 0
Wed Jul 02 20:38:08 2008: Renderer: Total video memory: 128.0 MB
Wed Jul 02 20:38:08 2008: Renderer: Creating device
Wed Jul 02 20:38:08 2008: Renderer: Trying HW/Pure
Wed Jul 02 20:38:08 2008: Renderer: Trying depth format 0
Wed Jul 02 20:38:08 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Wed Jul 02 20:38:08 2008: Renderer: Trying depth format 1
Wed Jul 02 20:38:09 2008: Renderer: All caps are ok
Wed Jul 02 20:38:09 2008: Renderer: Device created
Wed Jul 02 20:38:09 2008: Renderer: Vertex shaders are supported
Wed Jul 02 20:38:09 2008: Renderer: Bump mapping disabled
Wed Jul 02 20:38:09 2008: Renderer: Detailed object's draw distance: 0
Wed Jul 02 20:38:09 2008: Renderer: Compressed textures enabled
Wed Jul 02 20:38:09 2008: Renderer: Dynamic textures are supported
Wed Jul 02 20:38:09 2008: Renderer: FFP range-based fog enabled
Wed Jul 02 20:38:09 2008: Renderer: Pixel shaders are supported
Wed Jul 02 20:38:09 2008: Renderer: Setting texture filters
Wed Jul 02 20:38:09 2008: Renderer: MAG Filter: linear
Wed Jul 02 20:38:09 2008: Renderer: MIN Filter: linear
Wed Jul 02 20:38:09 2008: Renderer: MIP Filter: linear
Wed Jul 02 20:38:09 2008: Renderer: Texture filters are set
Wed Jul 02 20:38:09 2008: Renderer: Shadows textures created
Wed Jul 02 20:38:09 2008: Renderer: Creating shaders
Wed Jul 02 20:38:09 2008: Renderer: Shaders created
Wed Jul 02 20:38:09 2008: Renderer: INFO: Frame synchronization disabled
Wed Jul 02 20:38:09 2008: Renderer: Setting device initial state
Wed Jul 02 20:38:09 2008: Init: Renderer was created successfully
Wed Jul 02 20:38:09 2008: Engine: Runtime script compilation disabled
Wed Jul 02 20:38:09 2008: Engine: Engine started
Wed Jul 02 20:38:09 2008: Engine: CPU extension: MMX
Wed Jul 02 20:38:09 2008: Engine: CPU extension: SSE
Wed Jul 02 20:38:09 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Wed Jul 02 20:38:09 2008: Engine: Maximum virtual address: 7FFEFFFF
Wed Jul 02 20:38:09 2008: Engine: Number of processors: 2
Wed Jul 02 20:38:09 2008: Engine: Total physical memory: 536326144
Wed Jul 02 20:38:09 2008: Engine: Available physical memory: 248299520
Wed Jul 02 20:38:09 2008: Engine: Total virtual memory: 2147352576
Wed Jul 02 20:38:09 2008: Engine: Available virtual memory: 2061996032
Wed Jul 02 20:38:09 2008: Engine: Creating actor factories
Wed Jul 02 20:38:09 2008: Init: Creating user interface from 'UI.dll'
Wed Jul 02 20:38:09 2008: Init: User interface was created successfully
Wed Jul 02 20:38:09 2008: Engine: Console: exec "init.cfg"
Wed Jul 02 20:38:09 2008: Engine: Console: bind a left
Wed Jul 02 20:38:09 2008: Engine: Console: bind left left
Wed Jul 02 20:38:09 2008: Engine: Console: bind d right
Wed Jul 02 20:38:09 2008: Engine: Console: bind right right
Wed Jul 02 20:38:09 2008: Engine: Console: bind w forward
Wed Jul 02 20:38:09 2008: Engine: Console: bind up forward
Wed Jul 02 20:38:09 2008: Engine: Console: bind s back
Wed Jul 02 20:38:09 2008: Engine: Console: bind down back
Wed Jul 02 20:38:09 2008: Engine: Console: bind e use
Wed Jul 02 20:38:09 2008: Engine: Console: bind space jump
Wed Jul 02 20:38:09 2008: Engine: Console: bind f12 screenshot
Wed Jul 02 20:38:09 2008: Engine: Console: bind f flashlight
Wed Jul 02 20:38:09 2008: Engine: Console: bind v visir
Wed Jul 02 20:38:09 2008: Engine: Console: bind lbutton shoot
Wed Jul 02 20:38:09 2008: Engine: Console: bind rbutton altshoot
Wed Jul 02 20:38:09 2008: Engine: Console: bind tab holster
Wed Jul 02 20:38:09 2008: Engine: Console: bind i inventory
Wed Jul 02 20:38:09 2008: Engine: Console: bind m map
Wed Jul 02 20:38:09 2008: Engine: Console: bind p stats
Wed Jul 02 20:38:09 2008: Engine: Console: bind q diary
Wed Jul 02 20:38:09 2008: Engine: Console: bind l message
Wed Jul 02 20:38:09 2008: Engine: Console: bind r reload
Wed Jul 02 20:38:09 2008: Engine: Console: bind t rescue
Wed Jul 02 20:38:09 2008: Engine: Console: bind escape gamemenu
Wed Jul 02 20:38:09 2008: Engine: Console: bind lshift sneak
Wed Jul 02 20:38:09 2008: Engine: Console: bind rctrl sneak
Wed Jul 02 20:38:09 2008: Engine: Console: bind x handcombat
Wed Jul 02 20:38:09 2008: Engine: Console: bindcmd f5 qsave
Wed Jul 02 20:38:09 2008: Engine: Console: bindcmd f8 qload
Wed Jul 02 20:38:09 2008: Engine: Console: rd_wire off
Wed Jul 02 20:38:09 2008: Engine: Console: rd_shadows on
Wed Jul 02 20:38:09 2008: Engine: Console: rd_gamma 1.325
Wed Jul 02 20:38:09 2008: Engine: Console: rd_stat 0
Wed Jul 02 20:38:09 2008: Engine: Console: sshot_gamma 0
Wed Jul 02 20:38:09 2008: Engine: Console: gt_speed 2
Wed Jul 02 20:38:09 2008: Engine: Console: m_sensivity 1
Wed Jul 02 20:38:09 2008: Engine: Console: m_invert off

Помогите, пжлст...


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PostPosted: 04 Sep 2009, 22:55 
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08 Jul 2008, 17:50

Posts: 16

Наверное уже поздно, но вдруг это кому-то поможет.
У меня была такая же проблема, помогла переустановка кодеков. Раньше стояли кодеки K-Lite, при них игра вначале запускалась, потом перестала. Поставила кодеки Ace Mega и теперь все запускается)


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PostPosted: 05 Sep 2009, 11:25 
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18 Oct 2007, 21:16

Posts: 2298

Хм... Добавлю, что у все меня отлично работает с K-Lite'ом, так что возможно это комбинация кодеки/железо.... или какая-то особе вредная K-Lite'товская версия
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Я септический. Не хочу в лабораторию. Хочу к коровам.


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