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Ice-Pick Lodge forums • Игра перестала сейфоваться
It is currently 16 Sep 2025, 22:48
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PostPosted: 20 Jan 2007, 19:16 
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Начало 6 дня. До сего момента все происходило нормально, сохранялось по первому требованию. С 6 дня началась полная обструкция - уже сохраненные сейвы удаляются легко, но новые не пишутся ни поверх старых, ни просто так.
Кто-нибудь сталкивался? Подскажите решение.
Из системной папки сейвок пробовал удалять файлы (в ней их 99, 97 обычных и 2 быстрых), положения не спасает.


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PostPosted: 21 Jan 2007, 19:23 
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Тут понимаешь какое дело.. Если человек хороший, то игра у него сейфится, а если же человек плохой, злой и жадный - то и игра сейфиться отказывается. Вот так и живем.
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PostPosted: 21 Jan 2007, 20:26 
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Некромант-Реаниматор
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Quote:
Тут понимаешь какое дело.. Если человек хороший, то игра у него сейфится, а если же человек плохой, злой и жадный - то и игра сейфиться отказывается. Вот так и живем.
SamCheser - ну а без юродства можно обойтись? :D
Если честно, то у меня такая же проблема. Игра сохраняется только "быстрым сохранением", так называемым долгим у меня и не пахнет - безапелляционно выходит обратно в меню и ничего там себе не запоминает.
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Появится возле Буфалора
Высокий человек и войдет в Милан.
Аббат из Фуа и почитатели святого Мора
Совершат обман, переодевшись в простолюдинов.


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PostPosted: 22 Jan 2007, 13:56 
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Вот так и живем.
Юмор это, конечно, хорошо :) Пять баллов.
Но проблема от этого не решается.


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PostPosted: 22 Jan 2007, 13:58 
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безапелляционно выходит обратно в меню и ничего там себе не запоминает.
Ага, с 6 дня Бакалавра так началось. До этого сохранялась без проблем.


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PostPosted: 22 Jan 2007, 22:15 
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Старый Добрый Эль
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Попробуйте сохраниться, затем выйдите из игры и скопируйте содержимое engine.log сюда - \это поможет определить в чем проблема.
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PostPosted: 23 Jan 2007, 06:39 
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уже сохраненные сейвы удаляются легко, но новые не пишутся ни поверх старых, ни просто так.
(Где-то уже писал) Делаю так: завожу отдельную папку (на другом диске) Saves\Danko\D1,..., D12 \V1,..., Vn. Пройдя день, переношу сейвы, из папки "data\saves", в соответствующую папку, оставляя последний (должен быть следующего дня) и переименовываю из "0ХХ.sav" в "000.sav". Получается, что папка "data\saves" забита сейвами одного дня (больше 60-ти ни разу не было). При вариантах прохождения того же дня, нарастает номер папки"V". "Quicksave" не пользуюсь - "глючит".
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PostPosted: 23 Jan 2007, 13:05 
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выйдите из игры и скопируйте содержимое engine.log сюда
ок, вечером сделаю.

Quote:
Делаю так: завожу отдельную папку (на другом диске) Saves\Danko\D1,..., D12 \V1,..., Vn.
То есть, это вообще глюк программы и другого решения не существует?
Я вроде шурудил форум, прежде чем тему делать, но не нашел обсуждения подобной ситуации.


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PostPosted: 23 Jan 2007, 18:14 
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Tue Jan 23 20:04:16 2007: Log file created
Tue Jan 23 20:04:16 2007: Build: "Airat" on Fri Sep 02 12:55:18 2005
Tue Jan 23 20:04:16 2007: Init: Reading 'config.ini'
Tue Jan 23 20:04:16 2007: Init: Initializing shell
Tue Jan 23 20:04:16 2007: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scenes"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\actors"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\geometries"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\textures"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '4' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\sounds"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\fonts"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\strings"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scripts"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\world"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\ui"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\video"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data"
Tue Jan 23 20:04:16 2007: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../saves"
Tue Jan 23 20:04:16 2007: EyeCandy: disabled
Tue Jan 23 20:04:16 2007: Init: Loading "main.dat"
Tue Jan 23 20:04:16 2007: Init: Loading additional strings
Tue Jan 23 20:04:16 2007: Init: Creating window
Tue Jan 23 20:04:16 2007: Init: Initializing "LifeStudio: HEAD"
Tue Jan 23 20:04:16 2007: Init: "LifeStudio: HEAD" initialized successfully
Tue Jan 23 20:04:16 2007: Init: Initializing streamer
Tue Jan 23 20:04:16 2007: Init: SCFG: Sample Rate: 44100
Tue Jan 23 20:04:16 2007: Init: SCFG: Units in Meter: 100
Tue Jan 23 20:04:16 2007: Init: SCFG: Stream buffer size: 131072
Tue Jan 23 20:04:16 2007: Init: Creating sound system from 'sound.dll'
Tue Jan 23 20:04:16 2007: Init: Sound system was created successfully
Tue Jan 23 20:04:16 2007: Init: Initializing video system
Tue Jan 23 20:04:16 2007: Init: Video system initialized successfully
Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280
Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024
Tue Jan 23 20:04:16 2007: Init: RCFG: Refresh Rate: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: 32-bit: 1
Tue Jan 23 20:04:16 2007: Init: RCFG: Antialiasing: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: Texture Anisotropy: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: Lightmap Quality: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: Low Quality Textures: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: Fullscreen: 1
Tue Jan 23 20:04:16 2007: Init: RCFG: VSync: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: FrameSync: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: NoBumpmapping: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: NoPureDevice: 0
Tue Jan 23 20:04:16 2007: Init: RCFG: WaterReflections: 1
Tue Jan 23 20:04:16 2007: Init: Creating renderer from 'D3D.dll'
Tue Jan 23 20:04:17 2007: Renderer: DirectX 9.0c is installed
Tue Jan 23 20:04:17 2007: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce 6600]
Tue Jan 23 20:04:17 2007: Renderer: VendorID: 4318
Tue Jan 23 20:04:17 2007: Renderer: DeviceID: 321
Tue Jan 23 20:04:17 2007: Renderer: Chip: GeForce 6600
Tue Jan 23 20:04:17 2007: Renderer: Revision: 162
Tue Jan 23 20:04:17 2007: Renderer: WHQL: 0
Tue Jan 23 20:04:17 2007: Renderer: Total video memory: 128.0 MB
Tue Jan 23 20:04:17 2007: Renderer: Creating device
Tue Jan 23 20:04:17 2007: Renderer: Trying HW/Pure
Tue Jan 23 20:04:17 2007: Renderer: Trying depth format 0
Tue Jan 23 20:04:17 2007: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Tue Jan 23 20:04:17 2007: Renderer: Trying depth format 1
Tue Jan 23 20:04:17 2007: Renderer: All caps are ok
Tue Jan 23 20:04:17 2007: Renderer: Device created
Tue Jan 23 20:04:17 2007: Renderer: Vertex shaders are supported
Tue Jan 23 20:04:17 2007: Renderer: Detailed object's draw distance: 4000
Tue Jan 23 20:04:17 2007: Renderer: Compressed textures enabled
Tue Jan 23 20:04:17 2007: Renderer: Dynamic textures are supported
Tue Jan 23 20:04:17 2007: Renderer: FFP range-based fog enabled
Tue Jan 23 20:04:17 2007: Renderer: Pixel shaders are supported
Tue Jan 23 20:04:17 2007: Renderer: Setting texture filters
Tue Jan 23 20:04:17 2007: Renderer: MAG Filter: linear
Tue Jan 23 20:04:17 2007: Renderer: MIN Filter: linear
Tue Jan 23 20:04:17 2007: Renderer: MIP Filter: linear
Tue Jan 23 20:04:17 2007: Renderer: Texture filters are set
Tue Jan 23 20:04:17 2007: Renderer: Shadows textures created
Tue Jan 23 20:04:17 2007: Renderer: Creating reflection textures
Tue Jan 23 20:04:17 2007: Renderer: Reflection texture format: X1R5G5B5
Tue Jan 23 20:04:17 2007: Renderer: Reflection textures created
Tue Jan 23 20:04:17 2007: Renderer: Creating shaders
Tue Jan 23 20:04:17 2007: Renderer: Shaders created
Tue Jan 23 20:04:17 2007: Renderer: INFO: Frame synchronization disabled
Tue Jan 23 20:04:17 2007: Renderer: Setting device initial state
Tue Jan 23 20:04:17 2007: Init: Renderer was created successfully
Tue Jan 23 20:04:17 2007: Engine: Runtime script compilation disabled
Tue Jan 23 20:04:17 2007: Engine: Engine started
Tue Jan 23 20:04:17 2007: Engine: CPU extension: MMX
Tue Jan 23 20:04:17 2007: Engine: CPU extension: SSE
Tue Jan 23 20:04:17 2007: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Tue Jan 23 20:04:17 2007: Engine: Maximum virtual address: 7FFEFFFF
Tue Jan 23 20:04:17 2007: Engine: Number of processors: 2
Tue Jan 23 20:04:17 2007: Engine: Total physical memory: 1073197056
Tue Jan 23 20:04:17 2007: Engine: Available physical memory: 597692416
Tue Jan 23 20:04:17 2007: Engine: Total virtual memory: 2147352576
Tue Jan 23 20:04:17 2007: Engine: Available virtual memory: 2059235328
Tue Jan 23 20:04:17 2007: Engine: Creating actor factories
Tue Jan 23 20:04:17 2007: Init: Creating user interface from 'UI.dll'
Tue Jan 23 20:04:17 2007: Init: User interface was created successfully
Tue Jan 23 20:04:18 2007: Engine: Console: exec "init.cfg"
Tue Jan 23 20:04:18 2007: Engine: Console: bind a left
Tue Jan 23 20:04:18 2007: Engine: Console: bind left left
Tue Jan 23 20:04:18 2007: Engine: Console: bind d right
Tue Jan 23 20:04:18 2007: Engine: Console: bind right right
Tue Jan 23 20:04:18 2007: Engine: Console: bind w forward
Tue Jan 23 20:04:18 2007: Engine: Console: bind up forward
Tue Jan 23 20:04:18 2007: Engine: Console: bind s back
Tue Jan 23 20:04:18 2007: Engine: Console: bind down back
Tue Jan 23 20:04:18 2007: Engine: Console: bind space use
Tue Jan 23 20:04:18 2007: Engine: Console: bind f12 screenshot
Tue Jan 23 20:04:18 2007: Engine: Console: bind f flashlight
Tue Jan 23 20:04:18 2007: Engine: Console: bind v visir
Tue Jan 23 20:04:18 2007: Engine: Console: bind lbutton shoot
Tue Jan 23 20:04:18 2007: Engine: Console: bind rbutton altshoot
Tue Jan 23 20:04:18 2007: Engine: Console: bind tab holster
Tue Jan 23 20:04:18 2007: Engine: Console: bind i inventory
Tue Jan 23 20:04:18 2007: Engine: Console: bind m map
Tue Jan 23 20:04:18 2007: Engine: Console: bind p stats
Tue Jan 23 20:04:18 2007: Engine: Console: bind q diary
Tue Jan 23 20:04:18 2007: Engine: Console: bind l message
Tue Jan 23 20:04:18 2007: Engine: Console: bind r reload
Tue Jan 23 20:04:18 2007: Engine: Console: bind t rescue
Tue Jan 23 20:04:18 2007: Engine: Console: bind escape gamemenu
Tue Jan 23 20:04:18 2007: Engine: Console: bind lshift jump
Tue Jan 23 20:04:18 2007: Engine: Console: bindcmd f5 qsave
Tue Jan 23 20:04:18 2007: Engine: Console: bindcmd f8 qload
Tue Jan 23 20:04:18 2007: Engine: Console: rd_wire off
Tue Jan 23 20:04:18 2007: Engine: Console: rd_shadows on
Tue Jan 23 20:04:18 2007: Engine: Console: rd_gamma 1.15
Tue Jan 23 20:04:18 2007: Engine: Console: rd_stat 0
Tue Jan 23 20:04:18 2007: Engine: Console: sshot_gamma 0
Tue Jan 23 20:04:18 2007: Engine: Console: gt_speed 2
Tue Jan 23 20:04:18 2007: Engine: Console: m_sensivity 1
Tue Jan 23 20:04:18 2007: Engine: Console: m_invert off
Tue Jan 23 20:04:18 2007: Engine: Console: bind lctrl sneak
Tue Jan 23 20:04:58 2007: Engine: Console: Loading : quicksave2.sav
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'danko_d.mesh' of type 'animated'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "danko_d.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'baraban.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "baraban.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Bullet.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Bullet.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza1.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza1.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza2.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza2.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza3.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza3.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza4.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza4.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza5.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza5.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza6.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza6.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Gun.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Gun.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'kazennik.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "kazennik.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'knife.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "knife.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'kurok.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "kurok.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'lockpick.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "lockpick.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Mesh.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Mesh.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Object01.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Object01.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pCube18.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pCube18.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'poly1.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "poly1.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'poly2.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "poly2.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface36.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface36.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface37.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface37.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface38.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface38.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface39.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface39.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface48.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface48.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface49.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface49.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface51.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface51.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface52.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface52.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya1.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya1.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya2.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya2.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya3.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya3.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya4.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya4.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya5.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya5.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya6.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya6.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'rukoyatka.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "rukoyatka.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'scalpel.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "scalpel.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Shell.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Shell.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'sheptalo.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "sheptalo.mesh" into cache
Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'stvol.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:01 2007: Renderer: Loading geometry "stvol.mesh" into cache
Tue Jan 23 20:05:01 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:01 2007: Renderer: Attempt to cache geometry 'zatvor.mesh' of type 'transformed-vlit'
Tue Jan 23 20:05:01 2007: Renderer: Loading geometry "zatvor.mesh" into cache
Tue Jan 23 20:05:01 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'fire.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'smoke.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'blood.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'horror3_gray.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'fabrichny512x512_2_DXT1.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'unosha512x512_2_DXT1.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'devochka2_512x512_3_DXT1.tex'
Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache geometry 'pers_alkash.mesh' of type 'animated'
Tue Jan 23 20:05:05 2007: Renderer: Loading geometry "pers_alkash.mesh" into cache
Tue Jan 23 20:05:05 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache geometry 'pers_birdmask.mesh' of type 'animated'
Tue Jan 23 20:05:05 2007: Renderer: Loading geometry "pers_birdmask.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_bomber.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_bomber.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_boy.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_boy.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_bull.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_bull.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_butcher.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_butcher.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_dog.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_dog.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_dohodyaga.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_dohodyaga.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_girl.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_girl.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_gorbun.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_gorbun.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_grabitel.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_grabitel.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littleboy2.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littleboy2.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littleboy.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littleboy.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littlegirl2.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littlegirl2.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littlegirl.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littlegirl.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_morlok.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_morlok.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_nudegirl.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_nudegirl.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_patrool.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_patrool.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_rat.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_rat.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_sanitar.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_sanitar.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_soldat.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_soldat.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_unosha.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_unosha.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_vaxxabit.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_vaxxabit.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_vaxxabitka.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_vaxxabitka.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_wasted_girl.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_wasted_girl.mesh" into cache
Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_wasted_male.mesh' of type 'animated'
Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_wasted_male.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_whitemask.mesh' of type 'animated'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_whitemask.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_woman.mesh' of type 'animated'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_woman.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_worker.mesh' of type 'animated'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_worker.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'player_grenade.mesh' of type 'transformed'
Tue Jan 23 20:05:07 2007: Renderer: Geometry 'player_grenade.mesh' was not found
Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'grenade.mesh' of type 'transformed'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "grenade.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "water.dat" into cache
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin@door1.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_shkaf.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_microscope.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_pCube1.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_03.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_03.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_04.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_05.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_svetilnik01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_svetilnik.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_polki.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_polki01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol03.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_probirki.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kerosinka.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_probirki01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kniga01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kniga.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle03.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_rags.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_skull.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_taz.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_taz01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga01.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_picodin.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_pictri.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_picdva.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_tumba.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vesy.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumagas.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_rulon.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_ragsdva.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga02.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading animated geometry 'NPC_Rubin.mesh'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "NPC_Rubin.mesh" into cache
Tue Jan 23 20:05:07 2007: Renderer: Loading LSHead geometry 'rubin_2.lsh'
Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "rubin_2.lsh" into cache
Tue Jan 23 20:05:08 2007: Renderer: Loading bsp geometry 'iwarehouse_rubin.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Loading animated geometry 'danko_d.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'rukoyatka.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'stvol.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'sheptalo.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'poly1.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'poly2.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'kurok.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'baraban.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza1.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza2.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza3.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza4.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza5.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza6.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya1.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya2.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya3.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya4.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya5.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya6.mesh'
Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data
Tue Jan 23 20:05:08 2007: Forcing load of sound 'drink.ogg'
Tue Jan 23 20:05:08 2007: Forcing load of sound 'eat.ogg'
Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_nofuel.ogg'
Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_off.ogg'
Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_on.ogg'
Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_bullet_1.ogg'
Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_bullet_2.ogg'
Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical1_1.ogg'
Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical1_2.ogg'
Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical2_1.ogg'
Tue Jan 23 20:05:11 2007: Forcing load of sound 'hit_physical2_2.ogg'
Tue Jan 23 20:05:11 2007: Forcing load of sound 'kryuk_skalpel_vozduhr.ogg'
Tue Jan 23 20:05:11 2007: Forcing load of sound 'kryuk_hit_vozduhL.ogg'
Tue Jan 23 20:05:12 2007: Forcing load of sound 'kryuk_skalpel_back.ogg'
Tue Jan 23 20:05:12 2007: Forcing load of sound 'kruk_hit_scalpel.ogg'
Tue Jan 23 20:05:12 2007: Forcing load of sound 'kruk_hit_scalpel1.ogg'
Tue Jan 23 20:05:12 2007: Forcing load of sound 'kryuk_hit_vozduhR.ogg'
Tue Jan 23 20:05:13 2007: Forcing load of sound 'kruk_hit_telo.ogg'
Tue Jan 23 20:05:13 2007: Forcing load of sound 'kruk_hit_telo1.ogg'
Tue Jan 23 20:05:13 2007: Forcing load of sound 'RevolverHolster.ogg'
Tue Jan 23 20:05:13 2007: Forcing load of sound 'RevolverNoAmmo.ogg'
Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverReload.ogg'
Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverAttack.ogg'
Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverUnholster.ogg'
Tue Jan 23 20:05:15 2007: Forcing load of sound 'SamopalNoAmmo.ogg'
Tue Jan 23 20:05:15 2007: Forcing load of sound 'Rifle_recharge.ogg'
Tue Jan 23 20:05:15 2007: Forcing load of sound 'Rifle_shot.ogg'
Tue Jan 23 20:05:15 2007: Forcing load of sound 'SamopalReload.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'SamopalAttack.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_bullet_1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_bullet_2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_oskoloc_1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical1_1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical1_2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical2_1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical2_2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'sick.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground3.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground4.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal3.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal4.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone3.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone4.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water3.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water4.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood1.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood2.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood3.ogg'
Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood4.ogg'
Tue Jan 23 20:05:17 2007: Engine: Console: World loaded. Total entities: 48450
Tue Jan 23 20:05:19 2007: Engine: Console: [music] Music time limit reached
Tue Jan 23 20:05:37 2007: Engine: Console: 27
Tue Jan 23 20:05:37 2007: Engine: Console: [music] Playing: 'WarehouseRubin.ogg' from category: general
Tue Jan 23 20:05:37 2007: Engine: Console: [music] Chosen agressive:
Tue Jan 23 20:05:42 2007: Engine: Console: [iwarehouse_rubin@door1#6803] pt_warehouse_rubin@door1
Tue Jan 23 20:05:42 2007: Engine: Loading screen shown, reason: Change of scene
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'blockpost01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'bochka01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'bochka03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'ca_fence_quay07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'downtown_mud.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_fence_quay01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_house3_01_ls.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_01_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_05.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_06.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_06_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_07_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_08.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_13.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_59.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_71.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_71_1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_72.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_73.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_74.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'fence_ca2_12.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_h6_07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street14.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'lestnitsa_street10.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'most_gd.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'path_station.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing17.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing18.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing19.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing20.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'rope.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sewage07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'shed1_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_05.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_06.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_10.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_05.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_05.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_10.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_11.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'station.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega11.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'tree1_84.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'tree1_87.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'upor_most_gd_01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'upor_most_gd_02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'vagon06.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'vagon07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_gangster.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_gangster@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_grif.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_grif@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze02.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze03.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze04.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze05.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze06.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze07.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze08.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze09.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze10.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze11.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze12.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze13.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze14.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_rubin.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse1_guard2@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse1_guard3@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse3_guard1@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'water_tower01.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'zabor_terra_13.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'zabor_terra_14.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_rubin@door1.mesh'
Tue Jan 23 20:05:42 2007: Renderer: Loading land geometry 'terra.mesh'
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped-col' actor "pers_grabitel"
Tue Jan 23 20:05:45 2007: Engine: Creating 'biped-col' actor "pers_rat"
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_grabitel.mesh'
Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_rat.mesh'
Tue Jan 23 20:05:47 2007: Renderer: Shadow texture format: X1R5G5B5
Tue Jan 23 20:05:47 2007: Renderer: Creating Fresnel texture
Tue Jan 23 20:05:47 2007: Renderer: Fresnel texture format: A8
Tue Jan 23 20:05:47 2007: Renderer: Fresnel texture was created
Tue Jan 23 20:05:47 2007: Engine: Console: [music] Playing: 'mt_disease.ogg' from category: horror
Tue Jan 23 20:05:47 2007: Engine: Console: [music] Chosen agressive: mt_agression.ogg
Tue Jan 23 20:05:50 2007: Renderer: Loading static geometry 'dt_zabor_12.mesh'
Tue Jan 23 20:05:50 2007: Renderer: Loading static geometry 'dt_zabor_16_1.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'dt_zabor_11.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'telega03.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'telega08.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'br_8.mesh'
Tue Jan 23 20:05:51 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:51 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:51 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:51 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:52 2007: Renderer: Loading static geometry 'telega06.mesh'
Tue Jan 23 20:05:52 2007: Renderer: Loading static geometry 'zabor_new04.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'dt_zabor_59.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'r4_house_2_04.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'dr_mark11_1.mesh'
Tue Jan 23 20:05:53 2007: Engine: Console: [dr_mark11_1#86803] Blocking polygons: 152
Tue Jan 23 20:05:53 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:05:53 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'kotel.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'telega04.mesh'
Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'warehouse_shed.mesh'
Tue Jan 23 20:05:54 2007: Renderer: Loading static geometry 'dt_zabor_18.mesh'
Tue Jan 23 20:05:54 2007: Renderer: Loading static geometry 'tree1_31.mesh'
Tue Jan 23 20:05:56 2007: Engine: Console: [music] Music time limit reached
Tue Jan 23 20:06:01 2007: Renderer: Loading static geometry 'railing17.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'dt_zabor_13.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'leaves_street02.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'tree1_84.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'vagon06.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'dt_zabor_12.mesh'
Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'sklad_1_10.mesh'
Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'dt_zabor_11.mesh'
Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'dt_zabor_16_1.mesh'
Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'vagon05.mesh'
Tue Jan 23 20:06:04 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:04 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:04 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:04 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:05 2007: Renderer: Loading static geometry 'sklad_2_08.mesh'
Tue Jan 23 20:06:05 2007: Renderer: Loading static geometry 'warehouse_maze16.mesh'
Tue Jan 23 20:06:05 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:05 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'sklad_2_07.mesh'
Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'zabor_new03.mesh'
Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'zabor_new02.mesh'
Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'railing16.mesh'
Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'sklad_1_08.mesh'
Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'sklad_1_09.mesh'
Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'warehouse_maze15.mesh'
Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'warehouse1_guard5@door1.mesh'
Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'vagon04.mesh'
Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'zabor_new04.mesh'
Tue Jan 23 20:06:09 2007: Renderer: Loading static geometry 'house_2_02.mesh'
Tue Jan 23 20:06:09 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:09 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'sklad_1_07.mesh'
Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'warehouse1_guard4@door1.mesh'
Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'dt_zabor_10.mesh'
Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'house_2_02@door2.mesh'
Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'warehouse_maze10.mesh'
Tue Jan 23 20:06:11 2007: Renderer: Loading static geometry 'dr_mark8_3.mesh'
Tue Jan 23 20:06:11 2007: Engine: Creating 'biped-col' actor "pers_dohodyaga"
Tue Jan 23 20:06:11 2007: Renderer: Loading animated geometry 'pers_dohodyaga.mesh'
Tue Jan 23 20:06:11 2007: Engine: Console: [music] Music time limit reached
Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'warehouse_maze18.mesh'
Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'zabor_new01.mesh'
Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh'
Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'house_2_03.mesh'
Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'streetlamp_11.mesh'
Tue Jan 23 20:06:12 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:12 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:13 2007: Renderer: Loading static geometry 'house_2_02@door1.mesh'
Tue Jan 23 20:06:13 2007: Engine: Creating 'biped' actor "pers_patrool"
Tue Jan 23 20:06:13 2007: Renderer: Loading animated geometry 'pers_patrool.mesh'
Tue Jan 23 20:06:14 2007: Engine: Creating 'scripted' actor
Tue Jan 23 20:06:14 2007: Engine: Console: ReputationUP
Tue Jan 23 20:06:14 2007: Renderer: Creating attenuation texture
Tue Jan 23 20:06:14 2007: Renderer: Attenuation texture format: A8L8
Tue Jan 23 20:06:14 2007: Renderer: Attenuation texture was created
Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'house4_01.mesh'
Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'sklad_4_08.mesh'
Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'station_railing_beton.mesh'
Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'zabor_new.mesh'
Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'house4_01@door2.mesh'
Tue Jan 23 20:06:16 2007: Engine: Creating 'biped-col' actor "pers_alkash"
Tue Jan 23 20:06:16 2007: Renderer: Loading animated geometry 'pers_alkash.mesh'
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'tree1_86.mesh'
Tue Jan 23 20:06:22 2007: Engine: Loading screen shown, reason: Change of scene
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "icot_grif_stolsk"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'icot_grif_stolsk.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka01"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka01.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka03"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka03.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka04"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka04.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka05"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka05.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal01"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal01.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal02"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal02.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box03"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box03.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box04"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box04.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box05"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box05.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box09"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box09.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box10"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box10.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box11"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box11.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box14"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box14.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box16"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box16.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box17"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box17.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box18"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box18.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box19"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box19.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box20"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box20.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box21"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box21.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box22"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box22.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box25"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box25.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box26"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box26.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box27"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box27.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box29"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box29.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box30"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box30.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box31"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box31.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box33"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box33.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box39"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box39.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box41"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box41.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box49"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box49.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box69"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box69.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box70"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box70.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box71"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box71.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box72"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box72.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box74"
Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box74.mesh'
Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box77"
Tue Jan 23 20:06:22 2007: Re


 Profile  
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PostPosted: 24 Jan 2007, 08:35 
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Joined:

09 Sep 2005, 14:33

Posts: 391

Location: Ангарск. Регион Иркутск

Quote:
[...То есть, это вообще глюк программы и другого решения не существует?
Наоборот, упорядочивает прохождение, даёт возможность что-то вспомнить, сохранить "причёсанную" систему сейвов, в случае потери установленной игры.
Сейвы ставлю перед каждым диалогом, внутри любого помещения.
P.S.: Потерянные темы - больной вопрос. Мне один наставник всегда говорил: "Ты, не стесняйся - спрашивай!"
_________________
Город - at extended тамагочи...


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PostPosted: 24 Jan 2007, 10:58 
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Старый Добрый Эль
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Joined:

03 Apr 2005, 20:32

Posts: 4529

Location: Зараженная Москва

Это оно на этом обрывается? Тогда вообще непонятно. Никакого намека на сейв я в логе не увидел.
_________________
How happy is the blameless vestal's lot! The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

---- Alexander Pope


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 Post subject:
PostPosted: 24 Jan 2007, 20:19 
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Joined:

08 Jan 2007, 10:14

Posts: 8

Quote:
Это оно на этом обрывается? Тогда вообще непонятно. Никакого намека на сейв я в логе не увидел.
ой, там хвост лога не скопировался. вообщем, вот его конец

Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_unosha.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_vaxxabit.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_vaxxabitka.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_wasted_girl.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_wasted_male.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_whitemask.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_woman.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_worker.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'grenade.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'fire.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'smoke.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'blood.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'horror3_gray.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'fabrichny512x512_2_DXT1.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'unosha512x512_2_DXT1.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'devochka2_512x512_3_DXT1.tex' from cache
Tue Jan 23 20:09:41 2007: Renderer: Removing geometry-water data 'water.dat' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'danko_d.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'baraban.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Bullet.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza1.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza2.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza3.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza4.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza5.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza6.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Gun.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'kazennik.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'knife.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'kurok.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'lockpick.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Mesh.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Object01.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pCube18.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'poly1.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'poly2.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface36.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface37.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface38.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface39.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface48.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface49.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface51.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface52.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya1.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya2.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya3.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya4.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya5.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya6.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'rukoyatka.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'scalpel.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Shell.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'sheptalo.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'stvol.mesh' from cache
Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'zatvor.mesh' from cache
Tue Jan 23 20:09:41 2007: Engine: Engine stopped
Tue Jan 23 20:09:41 2007: Renderer: Releasing renderer
Tue Jan 23 20:09:41 2007: Renderer: Stopping loading stream
Tue Jan 23 20:09:41 2007: Renderer: Loading stream stopped
Tue Jan 23 20:09:41 2007: Renderer: Freeing caches
Tue Jan 23 20:09:41 2007: Renderer: Caches should be empty now
Tue Jan 23 20:09:41 2007: Renderer: Renderer successfully released
Tue Jan 23 20:09:41 2007: Releasing sound system
Tue Jan 23 20:09:42 2007: Sound system was released
Tue Jan 23 20:09:42 2007: Init: Releasing video system
Tue Jan 23 20:09:42 2007: Init: Video system released successfully
Tue Jan 23 20:09:42 2007: Log file closed


то есть, в конце я сохранился обычным способом (когда сохранение не происходит), после сохранился F5. По прохождению - 6-ой день, ночевал у Ольгимских, после через Рубина прошел до младшего Влада и до Грифа, сохранялся там.


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Похоже зря я вас дергал - сейвы не логируются :)
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Юморист :D
А еще как-нибудь можно решить сию проблему?
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Аббат из Фуа и почитатели святого Мора
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А еще как-нибудь можно решить сию проблему?
Здесь, похоже, частная "заморочка", отдельно взятого юзера.
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А еще как-нибудь можно решить сию проблему?
Здесь, похоже, частная "заморочка", отдельно взятого юзера.
Нда вроде нет, MASTER аналогичную свою проблему описал.


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Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280
Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024
Мор не играется на таком разрешении, max - 1024x768. Может это и не связано с означенной проблемой, но...Дай игровой "config.ini" и "init.cfg" - текстуется любым редактором.
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Содержание работающих конфигураций.
init.cfg:
bind a left
bind left left
bind d right
bind right right
bind w forward
bind up forward
bind s back
bind down back
bind e use
bind space jump
bind f12 screenshot
bind f flashlight
bind v visir
bind lbutton shoot
bind rbutton altshoot
bind tab holster
bind i inventory
bind m map
bind p stats
bind q diary
bind l message
bind r reload
bind t rescue
bind escape gamemenu
bind lshift sneak
bind rctrl sneak
bindcmd f5 qsave
bindcmd f8 qload
rd_wire off
rd_shadows on
rd_gamma 1.325
rd_stat 0
sshot_gamma 0
gt_speed 2
m_sensivity 1
m_invert off
bind backspace handcombat

config.ini:
[General]
ShowConsoleLog = 0
InitUI = game.xml
GameMenuUI = ingame.xml

[Video]
XRes = 1024
YRes = 768
Fullscreen = 1
FrameSync = 0
NoCompressedTextures = -1
LightmapQuality = 0
TextureQuality = 0
EyeCandy = 1
Depth32 = 1
VSync = 1
RefreshRate = 0
Antialias = 0
TexAnisotropy = 8
NoBumpmapping = 0
DODrawDist = 0
WaterReflections = 1

[Audio]
Enabled = 1
MasterVolume = 0.6
MusicVolume = 0.1
VoiceVolume = 0.2
SoundsVolume = 0.3
SampleRate = 44100

[Strings]
ui = txt, 0
map = txt, 100000
keys = txt, 300000

[FS]
ActorsType = VFS
FontsType = VFS
GeometriesType = VFS
ScenesType = VFS
ScriptsType = VFS
SoundsType = VFS
StringsType = VFS
TexturesType = VFS
UIType = VFS
VideoType = VFS
WorldType = VFS
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Quote:
Quote:
Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280
Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024
Мор не играется на таком разрешении, max - 1024x768. Может это и не связано с означенной проблемой, но...Дай игровой "config.ini" и "init.cfg" - текстуется любым редактором.
От чего же не играется? Оно и в настройках фигурирует, и я его выставлял для интереса.
А про проблемы с сохранением - до этой темы за все время вроде никто не жаловался.
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Может нам дружно переустановить игру?!
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Аббат из Фуа и почитатели святого Мора
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Проверял - 121+2Quick'a. Возможное число сейвов, ИМХО - 1000+2.
Как насчёт места на HDD с программой, наличия свободного места (ИМХО, должно быть не менее 20%) и степени фрагментации файлов?
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У меня свободно 26 ГБ на диске с игрой, а насчет фрагментации посмотрим.
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Аббат из Фуа и почитатели святого Мора
Совершат обман, переодевшись в простолюдинов.


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PostPosted: 27 Jan 2007, 09:49 
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Проверял - 121+2Quick'a. Возможное число сейвов, ИМХО - 1000+2.
Как насчёт места на HDD с программой, наличия свободного места (ИМХО, должно быть не менее 20%) и степени фрагментации файлов?
Места на диске полно. От фрагментации же файлов это зависеть не может вообще, это только глюк программно-системного рода. Но с учетом того, что за время игры новых любого рода приложений в систему не устанавливалось вообще, то таки программный сбой с вероятностью 95 процентов.
Отсюда вопрос: если переустановить игру, ее придется снова пропатчивать, следовательно все хранящиеся сейвы слетят?

По поводу
Quote:
Quote:
Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280
Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024
Мор не играется на таком разрешении, max - 1024x768
это вы немного ерунду говорите :)


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PostPosted: 29 Jan 2007, 04:31 
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...если переустановить игру, ее придется снова пропатчивать, следовательно все хранящиеся сейвы слетят?
"Проверено - мин нет!" Лично переустанавливал, постпатчевые сейвы работают.
Quote:
1280*1024 Мор не играется на таком разрешении, max - 1024x768
это вы немного ерунду говорите :)
А, как это выглядет на "монике"? Как Mouse-курсор "таскаетя"? Текстик - читаемый?
На мой взгляд, нет смысла увеличивать разрешение, более 1024x768.
Даже в этом случае появляется "баг" в виде пустых ячеек при торговле/бартере, хотя "прокруткой" - невидимые "items" появляются.
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