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You are right, there aren't many games now a days with the difficulty curve of The Void. I think that is the problem, "now a days". Currently gamers are taken by their hand in their games and using the FPS example: "Health too low? No problem! Wait in a corner and it will regen back."
Maybe the problem is in me, as a veteran Eve player, the undisputed king of learning curves. I do like a challenge in my games.
Nobody here is suggesting that the mechanics of
The Void be dumbed down but having differently balanced, how much color is used for this/health etc, difficulty levels would be a very good thing. The challenge that you or I get from playing games like
The Void is not the at the same level as that which someone who is newer to these games would experience. One of the reasons for skill levels is not just so people can complete the game easily but so that everyone can get a similar level of challenge. The struggle and challenge I experience on hard mode is comparable to that my wife, a fairly new gamer, experiences on easy mode.
This however was not my main point. Whether we like it or not most games are primarily adolescent male fantasies revolving around shooting or beating the crap out of people. Now of course the film industry also has it's fair share of space marines and giant robots but it's also large enough and with a wide appeal that there are hundreds of films being made a year by a very healthy art/foreign/intelligent film scene. So when a game with some artistic merit comes along I would like to be able to recommend it people who are usually fairly dismissive about games, or perhaps old-time gamers who are now jaded, have less time for due to life commitments, the medium but if it can only be played by hardened veterans then I can't do that. I want gaming to grow as an artistic medium but that's going to be quite difficult if the very games that push the envelope can not be experienced by the large portion of the potential audience who will appreciate their depth and ambition. As orator said it's win, win.