I'm in a similar position as you, Sprite, having only completed the Bachelor's scenario (yet!). I've seen the animations for the endings of Artemiy and Klara, but without knowing their story, they are extremely vague, especially Klara's!
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- speaking of which... isn't it a bit, uh, hugely contradictory that we want to raze the town to cure an epidemic that doesn't seem to exist anymore in the 12th day? I really, really wonder about the meaning of this. Is it because "the point was not the plague", and all that matters is the decision you make in the end: a non-lasting Utopia/ a normal, healthy sustainable life without miracles/ whatever Klara's ending is (don't spoil it for me!). What if the children-creators actually wanted an answer to this, and this is why they played the game? And "trading places with them" means exactly this, you get to decide for them in the end. *note that I have only seen Bachelor's ending and the bad ending, seeing the others might invalidate my theory*
Hmm, I think that the Polyhedron and the Town in its current state at first glance just don't seem to be able to coexist, whether in a physical (Polyhedron causing the disease-causing residue rise up through the ground) or a metaphysical way (construct of the mind/dreams vs. harsh reality)..... unless Klara causes a miracle to happen that seems to resolve the difference (what it means exactly is still a mystery to me).
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- please tell me Mark's nature and role will be better explained in the other scenarios. The guy's organising plays that predict the future, all while wearing that smug smile and ironic attitude. Now we all know the town isn't a stranger to prophecies, what with the Mistresses and all. But at least they were involved and distressed by what they saw, Mark on the other hand could't care less. He manages to make supernatural look scary even in a town that openly accepts supernatural. WHO is he?
I remember some obscure allusions to him being, ehm, the Adversary, but from what I gathered he is supposed to represent the seed of chaos among the Utopians' perfect society...
Well, Mark was an Utopian, so theoretically he should be most prominently featured in Dan's scenario, but we won't know until we play the other ones...
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- While playing through the first days, I constantly had a feeling of being an actor. That might be because I read walkthroughs before starting and I knew what I had to do, so I just kept myself alive to be able to play the "part" - solving quests the right way. Considering this, it was weird that I was so distressed when I learned it's just a "toy plague". I didn't want to cure it anymore. I wanted it to go **** itself. That's a weird reaction, don't you think? As if I didn't know it was a game all along

I think that it was a very deliberate move from Ice-Pick Lodge, to create a strong reaction at the end. The player always knows at some level that "it's all just a game" and still wants to go through with it. How about when it turns out "it's all just a game" in the in-game universe? Will he or she still care about the final outcome? Will it make him or her enjoy the journey leading to the end any less? And I think it worked very well, and it's nice to hear about the different reactions... When I got to that point I believed that everything that happened still mattered - does that mean I was (still am!) in denial about the truth? And then you can get angry at something that at first seems like a horrid lie, but when you think about it, you realize that it's what's been presented as truth from the beginning...
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- This is probably the most appealing-to-women game I've ever played. The intrigues in town, hidden motivations and varied personalities really work in this respect (not to mention most men in the game are handsome

). I like it how the characters seemed very realistic and believable (especially most of Klara's adherents), no matter their age, gender and social status.
Haha, because nothing works better than death and disease? Better than all that outfit-changing and house-decorating in the Sims, for example...

Jokes aside, I have to concur. I, too, found the characters and relationships between them very interesting and masterfully realized. I also share your opinion about the game's men, but I have to point out that the ladies are very nice too (I think I already mentioned I have a soft spot for Eve?

).
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- Now, for a bit of criticism: what I loved about the beginning of the game is how realistic things felt: prices rising when population panicked, authorities lying to the population to calm them down, the way the townspeople reacted to the plague - some becoming criminals, others volunteering for patrols. In this setting, seeing something like the albino really, really gives you the chills, because there is some appearance of normality kept. However, around day 7-8, everything started to revolve around the supernatural and Kains and their tower. The worst thing is that the Bachelor got sucked into it without any resistence whatsoever. Up until then, playing him was amazing because his dialogue options actually fit what I wanted to say. He was an outsider going wtf over the weird mentalities and stories of the town, while maintaining a level of politeness to make people his allies. Around day 8 though, he was all like "omg let's save polyhedron no matter what!!1" and... I just wasn't feeling the same, at all. I wanted to slap him when he said "Aglaja is my best friend"... no. Aglaja is creepy and manipulative. The Kains are all creepy (except Khan) and Maria is the worst. I actually hated both his ending, and the way he started to act so out of character to me. Don't get me wrong: it is scientific to accept the "supernatural" exists when said supernatural slaps you in the face, as it did to him. But that's no excuse for him being such a naive judge of character.
My thoughts exactly. I also couldn't see why the Bachelor should so readily share the Kain's pretty dubious agenda of saving the Polyhedron at the expense of the Town... At least I as the player couldn't really share his motivations, having to try to excuse them in some way to myself. Was it because the Kains reached out to him upon his arrival? Or was his Thanatica background not as strictly scientific? Or was I just missing something due to poor translation?
I'm very curious about Artemiy's and Klara's scenarios, because I guess that with them any apparent realism of the game's setting goes out of the window a lot sooner, if not at the very beginning.
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- the translation was not nearly as bad as everyone says. Maybe it's also because I'm Romanian and my native language has some slight slavic influences, but I always knew what the game meant. Sure, it wasn't proper English, but it was understandable and charming. I'm guessing part of what passed as "bad translation" is the fact that a lot of characters have very peculiar ways of speaking, and they rarely say what they want directly. Which shouldn't be a problem if you read a bit of classic literature.
Yeah, I guess the worst offenders for the Bachelor's scenario was some text simply missing (like some journal entries in the middle) or some lines seeming totally inappropriate for the situation. But I suppose that native English speakers find the mutilated grammar particularly jarring.