Hey Mr. Lemming

Great to hear you completed the game and enjoyed it.
As for the ending, I agree with your comments. As I said in an earlier post, I was initially disappointed (even angry!) about the ending, but I did see the important point it was making.
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Also the first thing I did after the conversation with the kids was climb a tree, jump the fence, and escape reality.

Thanks for the pics. Yes, I always try to get into areas that are meant to be inaccessible in games or that are just plain hard to get to (One of the best games for this is
Thief, btw, which is full of areas you can only get to through sneaky/bizarre methods). You know the soldiers in Pathologic who are inside little 'guard posts'? I managed to jump up into one of those one time, and was unable to get back out
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Around day 4 or 5 I started sleeping in the afternoon so I could stay up all night hunting muggers, and collecting every lockpick I could get from children, breaking into people's houses, beating them up, and robbing them. Despite what the Rock Paper Shotgun writeup so many of us English speaking gamers found Pathologic through suggests, there is plenty of fun to be had.
There's definitely a lot of fun to be had, particularly from the 'survival' elements. In fact, Pathologic really gave me a taste for games with survival aspects, and generally harsher gameplay conditions (I'm playing an excellent console RPG right now -
Etrian Odyssey on the DS - Totally different from Pathologic, but with a strong feeling of struggle and survival).
I was unable to play as a 'bad' character in Pathologic, though. Sure, I'd take stuff from evacuated houses but I killed a lot of muggers and murderers, but I felt that I was Dankovsky and I wasn't going to go kill an innocent family just to steal their loaf of bread

But it's great that the game gives you the ability to do that if you want.
Hmm... Actually, come to think of it, I did steal a few things from citizens' homes, but only when they weren't looking
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I'm gonna start my second playthrough tomorrow/tonight, and fully expect myself within a week to run into the aggravating dilemma of wanting to play the Devotress scenario against LxR's request not to.
Cool. Then we'll both be in the position of having completed the game with both the male characters. I have to admit, I really want to play through the game with Klara, to get the final piece of the puzzle.
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At least I have Gothic for a similar quality game to tide me.
That game sounds great. Definitely on my 'to play' list, along with about 50 other games
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Edit: Topic related question: Are there any endings beyond the four choices (The three heros plus "no decision") and the extra bit from seeing the man behind the curtain? They all leave me with the feeling that there's some ultimate conclusion that I've missed or big, huge aspects of the current ones simply lost in translation.
What do you mean by 'and the extra bit from seeing the man behind the curtain'? Are you talking about the extra ending piece where you see the three characters as button-eyed dolls on the stage? Anyway, I don't feel that much has really been lost in translation from the endings (at least, not for Dankovsky and Burakh). I felt that, when I completed the game the second time around, I did get a few other pieces of the puzzle. And I think Klara (if the text is understandable) will give us the rest. The LxR did say in an earlier post that Klara's ending is 'quite different.' Obviously, there are no different ending movies (as you can see if you look in the 'movies' folder

) but who knows what else we might see/understand at the end of her game?
In the end, the game still leaves me with about a million questions, but that's a big part of its appeal.
Good luck!