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Game quits: 'bakalavr.lsh' was not found https://forum.ice-pick.com/viewtopic.php?f=12&t=3816 |
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Author: | hydra9 [ 20 Jan 2007, 19:54 ] |
Post subject: | Game quits: 'bakalavr.lsh' was not found |
Hi there, Another problem with starting the game, I'm afraid ![]() The game loads, I get the intro (sound stutters on my system, but nevermind). I get to the menu screen, then I go to 'start new game'. I see the 'loading' screen for a few moments, then I am dumped back to the Windows desktop. * I checked the 'exception.txt' - This is all it says: Dump code: 2147942430 Loaded modules: First trace: Second trace: * The 'engine.log' ends like this: Sat Jan 20 16:36:15 2007: Forcing load of sound 'Step_wood4.ogg' Sat Jan 20 16:36:15 2007: Engine: Loading screen shown, reason: Change of scene Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_object" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_object.mesh' Sat Jan 20 16:36:15 2007: Renderer: Can't load static geometry "intro_theater_object.mesh" Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_stul01" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_stul01.mesh' Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_stol" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_stol.mesh' Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_stul" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_stul.mesh' Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_stul02" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_stul02.mesh' Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "iintro_theater@door1" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'iintro_theater@door1.mesh' Sat Jan 20 16:36:15 2007: Engine: Creating 'static' actor "intro_theater_svetilnik" Sat Jan 20 16:36:15 2007: Renderer: Loading static geometry 'intro_theater_svetilnik.mesh' Sat Jan 20 16:36:15 2007: Renderer: Loading animated-simple geometry 'cs_intro_danko.mesh' Sat Jan 20 16:36:15 2007: Renderer: Loading LSHead geometry 'bakalavr.lsh' Sat Jan 20 16:36:15 2007: Renderer: Geometry 'bakalavr.lsh' was not found Sat Jan 20 16:36:15 2007: Log file closed Any ideas? I'm running Windows ME, with a GeForce 4MX 440. Thanks a lot. -- Sam -- |
Author: | The LxR [ 20 Jan 2007, 20:41 ] |
Post subject: | |
From the first glance seems like a broken installation. Try uninstalling and reinstalling the game. Also, installing the latest WMV codecs from Microsoft's site sill solve sound stuttering problems during video intro. If you are using an integrated audio card, set the sound quality to low and lighting quality too (seems illogical, but it works) - should help. |
Author: | hydra9 [ 20 Jan 2007, 20:50 ] |
Post subject: | |
Thanks for the speedy reply, LxR! It's interesting that you suggest a broken installation... The first time I tried to install the game, it seemed to completely (or ALMOST completely) install, then it gave me some sort of 'packed file corrupt' type error RIGHT at the end of the installation. I loaded the game up, and had the problem I described. So I did uninstall it. Then I reinstalled it, but this time I installed CD 1 normally, then when it was time for CD 2, I copied all the files to a 'temp' folder on my hard-drive, then installed from there. This time, there was NO error during the installation, but I had exactly the same problem when I ran the game. Do you think the CD *is* faulty? It seems unlikely, as there were no problems the second time I installed the game. (By the way, thanks for all the support you're providing in these forums... ![]() |
Author: | The LxR [ 20 Jan 2007, 21:02 ] |
Post subject: | |
Quote: Thanks for the speedy reply, LxR!
Quote: (By the way, thanks for all the support you're providing in these forums... ) Always welcome. ![]() Quote: Do you think the CD *is* faulty? It seems unlikely, as there were no problems the second time I installed the game. It's most likely a problem with your CD, I think... Try using a copy/backup utility to backup the disk on 1x speed - if the error is recoverable it'll work just fine. You can slow down your drive speed using Nero Drive speed, or copy using Killcopy (http://www.killprog.ru). Try that. If it doesn't help, I'll send you the missing file, and we'll see if it really is a problem with the game disk, or with something else.
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Author: | hydra9 [ 20 Jan 2007, 23:07 ] |
Post subject: | |
Thanks for the advice. I tried it, though, (made a copy using KillCopy) and still the same problem. But I've just worked out what it *might* be! When I bought the game, I checked the back of the box and it said 'Minimum system requirement: 256 MB RAM' I only have 256 MB, so I thought this would be okay. But now I've noticed that the readme.txt says 'Min. 384 MB' ! Is this the problem, maybe? Is it just that I need to buy some more RAM? |
Author: | The LxR [ 20 Jan 2007, 23:58 ] |
Post subject: | |
That's a common problem... The game actually works on minimum req, but sometimes the system uses too much memory. I guess, there was a mistake when the publisher made the box cover... The problem is definitely RAM. Try closing as much apps and processes as posible. |
Author: | hydra9 [ 21 Jan 2007, 00:51 ] |
Post subject: | |
I already closed down all but the essential running processes - I freed up 91% of system resources, but still the same thing. Anyway, nevermind... I've been meaning to upgrade anyway, so I'm gonna buy some more RAM. Then I'll try it again, and let you know what happens. In the meantime... Thanks. Oh, btw, I noticed your sig... Satoshi Kon rocks! I saw Tokyo Godfathers a couple of years ago, and it blew me away. |
Author: | The LxR [ 21 Jan 2007, 07:27 ] |
Post subject: | |
Quote: Anyway, nevermind... I've been meaning to upgrade anyway, so I'm gonna buy some more RAM. Then I'll try it again, and let you know what happens. Good. ![]() Quote: In the meantime... Thanks. Oh, btw, I noticed your sig... Satoshi Kon rocks! I saw Tokyo Godfathers a couple of years ago, and it blew me away. Did you know that he made a new movie, Paprika, recently, which will be in cinams starting March? The trailers are very promissing - looks like an insane mix of his own Paranoia Agent, Perfect Blue and the Cell. I've gathered some links over here viewtopic.php?t=93&postdays=0&postorder=asc&start=310 though other info is in Russian.UPD: Just found a new trailer. Looks cool ![]() http://www.youtube.com/watch?v=iygc-7bbO-8 |
Author: | hydra9 [ 21 Jan 2007, 17:32 ] |
Post subject: | |
That looks awesome! ![]() |
Author: | hydra9 [ 23 Jan 2007, 14:08 ] |
Post subject: | |
![]() Here's the entire logfile, in case it helps: ------------------------------------------------------------------------------ Tue Jan 23 10:57:35 2007: Log file created Tue Jan 23 10:57:35 2007: Build: "Airat" on Mon Sep 19 15:01:56 2005 Tue Jan 23 10:57:35 2007: Init: Reading 'config.ini' Tue Jan 23 10:57:35 2007: Init: Initializing shell Tue Jan 23 10:57:35 2007: FS: Mounting file system '3' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\scenes" Tue Jan 23 10:57:35 2007: FS: Mounting file system '0' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\actors" Tue Jan 23 10:57:35 2007: FS: Mounting file system '1' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\geometries" Tue Jan 23 10:57:36 2007: FS: Mounting file system '2' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\textures" Tue Jan 23 10:57:36 2007: FS: Mounting file system '4' from "FS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\sounds" Tue Jan 23 10:57:36 2007: FS: Mounting file system '5' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\fonts" Tue Jan 23 10:57:36 2007: FS: Mounting file system '6' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\strings" Tue Jan 23 10:57:36 2007: FS: Mounting file system '7' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\scripts" Tue Jan 23 10:57:36 2007: FS: Mounting file system '8' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\world" Tue Jan 23 10:57:36 2007: FS: Mounting file system '9' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\ui" Tue Jan 23 10:57:36 2007: FS: Mounting file system '102' from "VFS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data\video" Tue Jan 23 10:57:36 2007: FS: Mounting file system '100' from "FS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../data" Tue Jan 23 10:57:36 2007: FS: Mounting file system '101' from "FS.dll" "C:\GAMES\PATHOLOGIC\BIN\FINAL\../../saves" Tue Jan 23 10:57:36 2007: EyeCandy: disabled Tue Jan 23 10:57:36 2007: Init: Loading "main.dat" Tue Jan 23 10:57:37 2007: Init: Loading additional strings Tue Jan 23 10:57:37 2007: Init: Creating window Tue Jan 23 10:57:37 2007: Init: Initializing "LifeStudio: HEAD" Tue Jan 23 10:57:37 2007: Init: "LifeStudio: HEAD" initialized successfully Tue Jan 23 10:57:37 2007: Init: Initializing streamer Tue Jan 23 10:57:37 2007: Init: SCFG: Sample Rate: 44100 Tue Jan 23 10:57:37 2007: Init: SCFG: Units in Meter: 100 Tue Jan 23 10:57:37 2007: Init: SCFG: Stream buffer size: 131072 Tue Jan 23 10:57:37 2007: Init: Creating sound system from 'sound.dll' Tue Jan 23 10:57:37 2007: Init: Sound system was created successfully Tue Jan 23 10:57:37 2007: Init: Initializing video system Tue Jan 23 10:57:38 2007: Init: Video system initialized successfully Tue Jan 23 10:57:38 2007: Init: RCFG: XRes: 800 Tue Jan 23 10:57:38 2007: Init: RCFG: YRes: 600 Tue Jan 23 10:57:38 2007: Init: RCFG: Refresh Rate: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: 32-bit: 1 Tue Jan 23 10:57:38 2007: Init: RCFG: Antialiasing: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: Texture Anisotropy: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: Lightmap Quality: 1 Tue Jan 23 10:57:38 2007: Init: RCFG: Low Quality Textures: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: Fullscreen: 1 Tue Jan 23 10:57:38 2007: Init: RCFG: VSync: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: FrameSync: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: NoBumpmapping: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: NoPureDevice: 0 Tue Jan 23 10:57:38 2007: Init: RCFG: WaterReflections: 0 Tue Jan 23 10:57:38 2007: Init: Creating renderer from 'D3D.dll' Tue Jan 23 10:57:40 2007: Renderer: DirectX 9.0c is installed Tue Jan 23 10:57:40 2007: Renderer: Driver: NVDD32.DLL (4.14.10.14) [NVIDIA GeForce4 MX 440] Tue Jan 23 10:57:40 2007: Renderer: VendorID: 4318 Tue Jan 23 10:57:40 2007: Renderer: DeviceID: 369 Tue Jan 23 10:57:40 2007: Renderer: Chip: GeForce4 MX 440 Tue Jan 23 10:57:40 2007: Renderer: (disabling vertex shaders for this chip) Tue Jan 23 10:57:40 2007: Renderer: Revision: 163 Tue Jan 23 10:57:40 2007: Renderer: WHQL: 0 Tue Jan 23 10:57:42 2007: Renderer: Total video memory: 64.0 MB Tue Jan 23 10:57:42 2007: Renderer: Creating device Tue Jan 23 10:57:42 2007: Renderer: Trying Mixed/Pure Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 0 Tue Jan 23 10:57:42 2007: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call" Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 1 Tue Jan 23 10:57:42 2007: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call" Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 2 Tue Jan 23 10:57:42 2007: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call" Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 3 Tue Jan 23 10:57:42 2007: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call" Tue Jan 23 10:57:42 2007: Renderer: Trying Mixed Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 0 Tue Jan 23 10:57:42 2007: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Tue Jan 23 10:57:42 2007: Renderer: Trying depth format 1 Tue Jan 23 10:57:43 2007: Renderer: Vertex shaders are not supported. Code: 0xFFFE0000 Tue Jan 23 10:57:43 2007: Renderer: All caps are ok Tue Jan 23 10:57:43 2007: Renderer: Device created Tue Jan 23 10:57:43 2007: Renderer: No vertex shaders Tue Jan 23 10:57:43 2007: Renderer: Detailed object's draw distance: 3000 Tue Jan 23 10:57:43 2007: Renderer: Compressed textures enabled Tue Jan 23 10:57:43 2007: Renderer: Dynamic textures are supported Tue Jan 23 10:57:43 2007: Renderer: FFP range-based fog enabled Tue Jan 23 10:57:43 2007: Renderer: Setting texture filters Tue Jan 23 10:57:43 2007: Renderer: MAG Filter: linear Tue Jan 23 10:57:43 2007: Renderer: MIN Filter: linear Tue Jan 23 10:57:43 2007: Renderer: MIP Filter: linear Tue Jan 23 10:57:43 2007: Renderer: Texture filters are set Tue Jan 23 10:57:43 2007: Renderer: Shadows textures created Tue Jan 23 10:57:43 2007: Renderer: Creating shaders Tue Jan 23 10:57:43 2007: Renderer: Shaders created Tue Jan 23 10:57:43 2007: Renderer: INFO: Frame synchronization disabled Tue Jan 23 10:57:43 2007: Renderer: Setting device initial state Tue Jan 23 10:57:43 2007: Init: Renderer was created successfully Tue Jan 23 10:57:43 2007: Engine: Runtime script compilation disabled Tue Jan 23 10:57:43 2007: Engine: Engine started Tue Jan 23 10:57:43 2007: Engine: CPU extension: MMX Tue Jan 23 10:57:43 2007: Engine: CPU extension: SSE Tue Jan 23 10:57:43 2007: Engine: Windows version: Microsoft Windows Millennium Edition Tue Jan 23 10:57:43 2007: Engine: Maximum virtual address: 7FFFFFFF Tue Jan 23 10:57:43 2007: Engine: Number of processors: 1 Tue Jan 23 10:57:43 2007: Engine: Total physical memory: 536215552 Tue Jan 23 10:57:43 2007: Engine: Available physical memory: 325091328 Tue Jan 23 10:57:43 2007: Engine: Total virtual memory: 2143289344 Tue Jan 23 10:57:43 2007: Engine: Available virtual memory: 2048065536 Tue Jan 23 10:57:43 2007: Engine: Creating actor factories Tue Jan 23 10:57:43 2007: Init: Creating user interface from 'UI.dll' Tue Jan 23 10:57:43 2007: Init: User interface was created successfully Tue Jan 23 10:57:45 2007: Engine: Console: exec "init.cfg" Tue Jan 23 10:57:45 2007: Engine: Console: bind a left Tue Jan 23 10:57:45 2007: Engine: Console: bind left left Tue Jan 23 10:57:45 2007: Engine: Console: bind d right Tue Jan 23 10:57:45 2007: Engine: Console: bind right right Tue Jan 23 10:57:45 2007: Engine: Console: bind w forward Tue Jan 23 10:57:45 2007: Engine: Console: bind up forward Tue Jan 23 10:57:45 2007: Engine: Console: bind s back Tue Jan 23 10:57:45 2007: Engine: Console: bind down back Tue Jan 23 10:57:45 2007: Engine: Console: bind e use Tue Jan 23 10:57:45 2007: Engine: Console: bind space jump Tue Jan 23 10:57:45 2007: Engine: Console: bind f12 screenshot Tue Jan 23 10:57:45 2007: Engine: Console: bind f flashlight Tue Jan 23 10:57:45 2007: Engine: Console: bind v visir Tue Jan 23 10:57:45 2007: Engine: Console: bind lbutton shoot Tue Jan 23 10:57:45 2007: Engine: Console: bind rbutton altshoot Tue Jan 23 10:57:45 2007: Engine: Console: bind tab holster Tue Jan 23 10:57:45 2007: Engine: Console: bind i inventory Tue Jan 23 10:57:45 2007: Engine: Console: bind m map Tue Jan 23 10:57:45 2007: Engine: Console: bind p stats Tue Jan 23 10:57:45 2007: Engine: Console: bind q diary Tue Jan 23 10:57:45 2007: Engine: Console: bind l message Tue Jan 23 10:57:45 2007: Engine: Console: bind r reload Tue Jan 23 10:57:45 2007: Engine: Console: bind t rescue Tue Jan 23 10:57:45 2007: Engine: Console: bind escape gamemenu Tue Jan 23 10:57:45 2007: Engine: Console: bind lshift sneak Tue Jan 23 10:57:45 2007: Engine: Console: bind rctrl sneak Tue Jan 23 10:57:45 2007: Engine: Console: bind x handcombat Tue Jan 23 10:57:45 2007: Engine: Console: bindcmd f5 qsave Tue Jan 23 10:57:45 2007: Engine: Console: bindcmd f8 qload Tue Jan 23 10:57:45 2007: Engine: Console: rd_wire off Tue Jan 23 10:57:45 2007: Engine: Console: rd_shadows on Tue Jan 23 10:57:45 2007: Engine: Console: rd_gamma 1.325 Tue Jan 23 10:57:45 2007: Engine: Console: rd_stat 0 Tue Jan 23 10:57:45 2007: Engine: Console: sshot_gamma 0 Tue Jan 23 10:57:45 2007: Engine: Console: gt_speed 2 Tue Jan 23 10:57:45 2007: Engine: Console: m_sensivity 1 Tue Jan 23 10:57:45 2007: Engine: Console: m_invert off Tue Jan 23 10:57:55 2007: Engine: GameWorld: Items not loaded: no items specified Tue Jan 23 10:57:55 2007: Engine: GameWorld: Weather data not loaded: no file specified Tue Jan 23 10:57:55 2007: Engine: GameWorld: No main outdoor scene specified Tue Jan 23 10:57:55 2007: Engine: GameWorld: No weather script loaded Tue Jan 23 10:57:56 2007: Engine: Loading 'indoor' scene "intro_theater" Tue Jan 23 10:57:56 2007: Engine: Creating 'static light' actor "intro_theater_light_door" Tue Jan 23 10:57:56 2007: Engine: Creating 'group static light' actor "intro_theater_light" Tue Jan 23 10:57:56 2007: Engine: Creating 'group static light' actor "intro_theater_light2" Tue Jan 23 10:57:56 2007: Engine: Creating 'group static light' actor "intro_theater_light4" Tue Jan 23 10:57:56 2007: Engine: Creating 'group static light' actor "intro_theater_light3" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_object" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_stul01" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_stol" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_stul" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_stul02" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "iintro_theater@door1" Tue Jan 23 10:57:56 2007: Engine: Creating 'static' actor "intro_theater_svetilnik" Tue Jan 23 10:57:56 2007: Engine: Creating 'biped-lsh-cs' actor "cs_intro_danko" Tue Jan 23 10:57:56 2007: Engine: Creating 'biped-lsh-cs' actor "cs_intro_burah" Tue Jan 23 10:57:56 2007: Engine: Creating 'biped-lsh-cs' actor "cs_intro_klara" Tue Jan 23 10:57:56 2007: Engine: Creating 'player' actor Tue Jan 23 10:57:56 2007: Forcing load of sound 'Step_ground1.ogg' Tue Jan 23 10:57:56 2007: Forcing load of sound 'Step_ground2.ogg' Tue Jan 23 10:57:56 2007: Forcing load of sound 'Step_ground3.ogg' Tue Jan 23 10:57:56 2007: Forcing load of sound 'Step_ground4.ogg' Tue Jan 23 10:57:56 2007: Forcing load of sound 'Step_metal1.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_metal2.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_metal3.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_metal4.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_stone1.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_stone2.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_stone3.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_stone4.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_water1.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_water2.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_water3.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_wood1.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_wood2.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_wood3.ogg' Tue Jan 23 10:57:57 2007: Forcing load of sound 'Step_wood4.ogg' Tue Jan 23 10:57:57 2007: Engine: Loading screen shown, reason: Change of scene Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_object" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_object.mesh' Tue Jan 23 10:57:57 2007: Renderer: Can't load static geometry "intro_theater_object.mesh" Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_stul01" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_stul01.mesh' Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_stol" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_stol.mesh' Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_stul" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_stul.mesh' Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_stul02" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_stul02.mesh' Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "iintro_theater@door1" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'iintro_theater@door1.mesh' Tue Jan 23 10:57:57 2007: Engine: Creating 'static' actor "intro_theater_svetilnik" Tue Jan 23 10:57:57 2007: Renderer: Loading static geometry 'intro_theater_svetilnik.mesh' Tue Jan 23 10:57:57 2007: Renderer: Loading animated-simple geometry 'cs_intro_danko.mesh' Tue Jan 23 10:57:57 2007: Renderer: Loading LSHead geometry 'bakalavr.lsh' Tue Jan 23 10:57:57 2007: Renderer: Geometry 'bakalavr.lsh' was not found ------------------------------------------------------------------------------ Note: It doesn't ALWAYS quit with 'bakalavr.lsh'... Sometimes the logfile will end slightly earlier (e.g. at 'intro_theater_svetilnik'). But it certainly never gets further than this. The first real problem seems to be: > Can't load static geometry "intro_theater_object.mesh" Any ideas? Can you send me any files to test anything? Thanks again, -- Sam -- |
Author: | The LxR [ 23 Jan 2007, 14:28 ] |
Post subject: | |
Could you please PM me your DxDiag? (Start -> Run -> DxDiag, then wait for it to finish and click Save All Info) There's also a line there, that says, that vertex shaders aren't supported - this might be a problem. You can emulate vertex shaders using 3D Analyzer - a freeware utility, you can download it here: http://www.softlinks.ru/download/file.php?fileID=3250 Try to use the following programm options in the utility: VendorID = Device ID = 1. emulate pixel shader emulate vertex shader emulate bump maps emulate max.sim Maybe, use are using integrated graphics? |
Author: | hydra9 [ 23 Jan 2007, 16:41 ] |
Post subject: | |
I tried various options in 3D Analyzer, but nothing helped. Most of the time, the game just loaded up with a totally black screen. I've sent you a PM with my DxDiag output. |
Author: | hydra9 [ 20 Feb 2007, 19:49 ] |
Post subject: | |
Hey LxR! I hope you're watching this topic. Thanks for your help with this problem. It's now solved ![]() I upgraded my computer: Pentium III 800 MHz --> Pentium III 1.2 GHz 256MB RAM --> 512MB RAM GeForce 4 MX 440 --> Geforce 6600 GT ![]() Windows ME --> Windows XP Home SP2 And the game runs perfectly! Just started playing it. I'm still on Day 1. So far, it seems very interesting, and the translation is not too bad. I'm looking forward to seeing what the 'transparent cat' is all about ![]() Good luck. -Sam |
Author: | The LxR [ 20 Feb 2007, 23:58 ] |
Post subject: | |
Big borther's always watching ![]() Hope you'll come to enjoy the game despite some problems - it's actually a great game if learn to enjoy it's positive sides... (Don't listen to me, i'm kind of under alcohol right now, and can't quite express the thought, but I hope you'll realise the point anyway during gameplay.) Now when I totally made no sence, i wish you luck. Should you experience any trouble - feel free to ask, or check out the official walkthrough - since i've translated it personally i can give my word, the quality is good. ) |
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