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Modding pathologic https://forum.ice-pick.com/viewtopic.php?f=12&t=4548 |
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Author: | Avimimus [ 12 Mar 2008, 06:35 ] |
Post subject: | Modding pathologic |
Hello, I`m only at the end of Day 3 for the Bachelor (relishing it, I am). It naturally has occurred to me, several minor ways the game good be tweaked to my tastes. Unfortunately, aside from swapping a few objects and tweaking prices I`ve had little luck sorting through the *.vfs files. Some examples of what could be done: - increasing the transparency of the `dust clouds` in infected areas - lowering the number of cut-throats during the first few days - removing the invisible barriers from the steppes (so you can really get lost) - have the three main families offer the Bachelor a snack every day... - modifying the infection bar so that, if you have a low level infection, you don`t know it (keeping the player guessing). - lowering the rate of fire of the standard pistol (simulating incompetence) in order to make the player less gung-hoe - creating a mod for the demo that removes the diseased areas, cut throats, dialogues and time limit (a prequel to pathologic always seemed possible, eg. involving Nina Kain - in this case the plot would just be -nothing happens-) LxR, do you think it might be possible to get some advice on how to tackle the *.vfs files after Tension/Turgor is released? S! |
Author: | The LxR [ 12 Mar 2008, 10:06 ] |
Post subject: | |
Quote: LxR, do you think it might be possible to get some advice on how to tackle the *.vfs files after Tension/Turgor is released? I don't think so - the engine was HEAVILY modified for Tension - a lot has been significantly improved and changed, so... On the other hand, it'll be quite easy to write mode for Tension.
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