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Can't get the game to work, need help. https://forum.ice-pick.com/viewtopic.php?f=12&t=4665 |
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Author: | SlappyBag [ 26 Apr 2008, 13:29 ] |
Post subject: | Can't get the game to work, need help. |
Thanks for reading, here is my log file: Sat Apr 26 11:20:44 2008: Log file created Sat Apr 26 11:20:44 2008: Build: "Airat" on Mon Sep 19 15:01:56 2005 Sat Apr 26 11:20:44 2008: Init: Reading 'config.ini' Sat Apr 26 11:20:44 2008: Init: Initializing shell Sat Apr 26 11:20:44 2008: FS: Mounting file system '3' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\scenes" Sat Apr 26 11:20:44 2008: FS: Mounting file system '0' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\actors" Sat Apr 26 11:20:44 2008: FS: Mounting file system '1' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\geometries" Sat Apr 26 11:20:44 2008: FS: Mounting file system '2' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\textures" Sat Apr 26 11:20:44 2008: FS: Mounting file system '4' from "FS.dll" "E:\Pathologic\bin\Final\../../data\sounds" Sat Apr 26 11:20:44 2008: FS: Mounting file system '5' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\fonts" Sat Apr 26 11:20:44 2008: FS: Mounting file system '6' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\strings" Sat Apr 26 11:20:44 2008: FS: Mounting file system '7' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\scripts" Sat Apr 26 11:20:44 2008: FS: Mounting file system '8' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\world" Sat Apr 26 11:20:44 2008: FS: Mounting file system '9' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\ui" Sat Apr 26 11:20:44 2008: FS: Mounting file system '102' from "VFS.dll" "E:\Pathologic\bin\Final\../../data\video" Sat Apr 26 11:20:44 2008: FS: Mounting file system '100' from "FS.dll" "E:\Pathologic\bin\Final\../../data" Sat Apr 26 11:20:44 2008: FS: Mounting file system '101' from "FS.dll" "E:\Pathologic\bin\Final\../../saves" Sat Apr 26 11:20:44 2008: EyeCandy: enabled Sat Apr 26 11:20:44 2008: Init: Loading "main.dat" Sat Apr 26 11:20:44 2008: Init: Loading additional strings Sat Apr 26 11:20:44 2008: Init: Creating window Sat Apr 26 11:20:44 2008: Init: Initializing "LifeStudio: HEAD" Sat Apr 26 11:20:44 2008: Init: "LifeStudio: HEAD" initialized successfully Sat Apr 26 11:20:44 2008: Init: Initializing streamer Sat Apr 26 11:20:44 2008: Init: SCFG: Sample Rate: 44100 Sat Apr 26 11:20:44 2008: Init: SCFG: Units in Meter: 100 Sat Apr 26 11:20:44 2008: Init: SCFG: Stream buffer size: 131072 Sat Apr 26 11:20:44 2008: Init: Creating sound system from 'sound.dll' Sat Apr 26 11:20:47 2008: Init: Sound system was created successfully Sat Apr 26 11:20:47 2008: Init: Initializing video system Sat Apr 26 11:20:47 2008: Init: Video system initialized successfully Sat Apr 26 11:20:47 2008: Init: RCFG: XRes: 1280 Sat Apr 26 11:20:47 2008: Init: RCFG: YRes: 1024 Sat Apr 26 11:20:47 2008: Init: RCFG: Refresh Rate: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: 32-bit: 1 Sat Apr 26 11:20:47 2008: Init: RCFG: Antialiasing: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: Texture Anisotropy: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: Lightmap Quality: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: Low Quality Textures: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: Fullscreen: 1 Sat Apr 26 11:20:47 2008: Init: RCFG: VSync: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: FrameSync: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: NoBumpmapping: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: NoPureDevice: 0 Sat Apr 26 11:20:47 2008: Init: RCFG: WaterReflections: 1 Sat Apr 26 11:20:47 2008: Init: Creating renderer from 'D3D.dll' Sat Apr 26 11:20:51 2008: Renderer: DirectX 9.0c is installed Sat Apr 26 11:20:52 2008: Renderer: Driver: ati2dvag.dll (6.14.10.14) [SAPPHIRE Radeon X1550 Secondary] Sat Apr 26 11:20:52 2008: Renderer: VendorID: 4098 Sat Apr 26 11:20:52 2008: Renderer: DeviceID: 29091 Sat Apr 26 11:20:52 2008: Renderer: SubSysID: 805377867 Sat Apr 26 11:20:52 2008: Renderer: WHQL: 0 Sat Apr 26 11:20:58 2008: Renderer: Total video memory: 512.0 MB Sat Apr 26 11:20:58 2008: Renderer: Creating device Sat Apr 26 11:20:58 2008: Renderer: Trying HW/Pure Sat Apr 26 11:20:58 2008: Renderer: Trying depth format 0 Sat Apr 26 11:20:58 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Sat Apr 26 11:20:58 2008: Renderer: Trying depth format 1 Sat Apr 26 11:20:59 2008: Renderer: All caps are ok Sat Apr 26 11:20:59 2008: Renderer: Device created Sat Apr 26 11:20:59 2008: Renderer: Warning: D3DFVFCAPS_DONOTSTRIPELEMENTS not specified Sat Apr 26 11:20:59 2008: Renderer: Vertex shaders are supported Sat Apr 26 11:20:59 2008: Renderer: Detailed object's draw distance: 5000 Sat Apr 26 11:20:59 2008: Renderer: Compressed textures enabled Sat Apr 26 11:20:59 2008: Renderer: Dynamic textures are supported Sat Apr 26 11:20:59 2008: Renderer: FFP range-based fog enabled Sat Apr 26 11:20:59 2008: Renderer: Pixel shaders are supported Sat Apr 26 11:20:59 2008: Renderer: Setting texture filters Sat Apr 26 11:20:59 2008: Renderer: MAG Filter: linear Sat Apr 26 11:20:59 2008: Renderer: MIN Filter: linear Sat Apr 26 11:20:59 2008: Renderer: MIP Filter: linear Sat Apr 26 11:20:59 2008: Renderer: Texture filters are set Sat Apr 26 11:20:59 2008: Renderer: Shadows textures created Sat Apr 26 11:20:59 2008: Renderer: Creating reflection textures Sat Apr 26 11:20:59 2008: Renderer: Reflection texture format: X1R5G5B5 Sat Apr 26 11:20:59 2008: Renderer: Reflection textures created Sat Apr 26 11:20:59 2008: Renderer: Creating shaders Sat Apr 26 11:21:00 2008: Renderer: Shaders created Sat Apr 26 11:21:00 2008: Renderer: INFO: Frame synchronization disabled Sat Apr 26 11:21:00 2008: Renderer: Setting device initial state Sat Apr 26 11:21:00 2008: Init: Renderer was created successfully Sat Apr 26 11:21:00 2008: Engine: Runtime script compilation disabled Sat Apr 26 11:21:00 2008: Engine: Engine started Sat Apr 26 11:21:00 2008: Engine: CPU extension: MMX Sat Apr 26 11:21:00 2008: Engine: CPU extension: SSE Sat Apr 26 11:21:00 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600) Sat Apr 26 11:21:00 2008: Engine: Maximum virtual address: 7FFEFFFF Sat Apr 26 11:21:00 2008: Engine: Number of processors: 1 Sat Apr 26 11:21:00 2008: Engine: Total physical memory: 1073201152 Sat Apr 26 11:21:00 2008: Engine: Available physical memory: 362414080 Sat Apr 26 11:21:00 2008: Engine: Total virtual memory: 2147352576 Sat Apr 26 11:21:00 2008: Engine: Available virtual memory: 2067120128 Sat Apr 26 11:21:00 2008: Engine: Creating actor factories Sat Apr 26 11:21:00 2008: Init: Creating user interface from 'UI.dll' Sat Apr 26 11:21:00 2008: Init: User interface was created successfully Sat Apr 26 11:21:02 2008: Engine: Console: exec "init.cfg" Sat Apr 26 11:21:02 2008: Engine: Console: bind a left Sat Apr 26 11:21:02 2008: Engine: Console: bind left left Sat Apr 26 11:21:02 2008: Engine: Console: bind d right Sat Apr 26 11:21:02 2008: Engine: Console: bind right right Sat Apr 26 11:21:02 2008: Engine: Console: bind w forward Sat Apr 26 11:21:02 2008: Engine: Console: bind up forward Sat Apr 26 11:21:02 2008: Engine: Console: bind s back Sat Apr 26 11:21:02 2008: Engine: Console: bind down back Sat Apr 26 11:21:02 2008: Engine: Console: bind e use Sat Apr 26 11:21:02 2008: Engine: Console: bind space jump Sat Apr 26 11:21:02 2008: Engine: Console: bind f12 screenshot Sat Apr 26 11:21:02 2008: Engine: Console: bind f flashlight Sat Apr 26 11:21:02 2008: Engine: Console: bind v visir Sat Apr 26 11:21:02 2008: Engine: Console: bind lbutton shoot Sat Apr 26 11:21:02 2008: Engine: Console: bind rbutton altshoot Sat Apr 26 11:21:02 2008: Engine: Console: bind tab holster Sat Apr 26 11:21:02 2008: Engine: Console: bind i inventory Sat Apr 26 11:21:02 2008: Engine: Console: bind m map Sat Apr 26 11:21:02 2008: Engine: Console: bind p stats Sat Apr 26 11:21:02 2008: Engine: Console: bind q diary Sat Apr 26 11:21:02 2008: Engine: Console: bind l message Sat Apr 26 11:21:02 2008: Engine: Console: bind r reload Sat Apr 26 11:21:02 2008: Engine: Console: bind t rescue Sat Apr 26 11:21:02 2008: Engine: Console: bind escape gamemenu Sat Apr 26 11:21:02 2008: Engine: Console: bind lshift sneak Sat Apr 26 11:21:02 2008: Engine: Console: bind rctrl sneak Sat Apr 26 11:21:02 2008: Engine: Console: bind x handcombat Sat Apr 26 11:21:02 2008: Engine: Console: bindcmd f5 qsave Sat Apr 26 11:21:02 2008: Engine: Console: bindcmd f8 qload Sat Apr 26 11:21:02 2008: Engine: Console: rd_wire off Sat Apr 26 11:21:02 2008: Engine: Console: rd_shadows on Sat Apr 26 11:21:02 2008: Engine: Console: rd_gamma 1.325 Sat Apr 26 11:21:02 2008: Engine: Console: rd_stat 0 Sat Apr 26 11:21:02 2008: Engine: Console: sshot_gamma 0 Sat Apr 26 11:21:02 2008: Engine: Console: gt_speed 2 Sat Apr 26 11:21:02 2008: Engine: Console: m_sensivity 1 Sat Apr 26 11:21:02 2008: Engine: Console: m_invert off |
Author: | The LxR [ 26 Apr 2008, 18:46 ] |
Post subject: | |
Hey there! ) Coul you get into more detail about how the game doesn't start? What exactly happens? Also, check if you have WMV9 codecs installed - it's a common problem. |
Author: | SlappyBag [ 27 Apr 2008, 20:01 ] |
Post subject: | |
Thanks allot for replying but after reading the other threads I just uninstalled a load of codecs and now it works =) A fun game so far, still on day one though trying to figure out who killed Simon Kain. |
Author: | The LxR [ 27 Apr 2008, 20:08 ] |
Post subject: | |
Quote: Thanks allot for replying but after reading the other threads I just uninstalled a load of codecs and now it works =) Good luck! Hope you won't be dissapointed. )
A fun game so far, still on day one though trying to figure out who killed Simon Kain. |
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