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Updated DirectX, now Pathologic doesn't want to run https://forum.ice-pick.com/viewtopic.php?f=12&t=4669 |
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Author: | Cooper [ 28 Apr 2008, 01:32 ] |
Post subject: | Updated DirectX, now Pathologic doesn't want to run |
Hi, I recently updated DirectX from Microsoft to the March release. Pathologic will start, but I get no intro videos, and a device error (D3DERR) message in engine.log (posted below). I can still quit ok via Alt+F4 Any suggestions Code: Sun Apr 27 23:27:30 2008: Log file created Sun Apr 27 23:27:30 2008: Build: "Airat" on Mon Sep 19 15:01:56 2005 Sun Apr 27 23:27:30 2008: Init: Reading 'config.ini' Sun Apr 27 23:27:30 2008: Init: Initializing shell Sun Apr 27 23:27:30 2008: FS: Mounting file system '3' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\scenes" Sun Apr 27 23:27:30 2008: FS: Mounting file system '0' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\actors" Sun Apr 27 23:27:30 2008: FS: Mounting file system '1' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\geometries" Sun Apr 27 23:27:30 2008: FS: Mounting file system '2' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\textures" Sun Apr 27 23:27:30 2008: FS: Mounting file system '4' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../data\sounds" Sun Apr 27 23:27:30 2008: FS: Mounting file system '5' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\fonts" Sun Apr 27 23:27:30 2008: FS: Mounting file system '6' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\strings" Sun Apr 27 23:27:30 2008: FS: Mounting file system '7' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\scripts" Sun Apr 27 23:27:30 2008: FS: Mounting file system '8' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\world" Sun Apr 27 23:27:30 2008: FS: Mounting file system '9' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\ui" Sun Apr 27 23:27:30 2008: FS: Mounting file system '102' from "VFS.dll" "E:\Games\Pathologic\bin\Final\../../data\video" Sun Apr 27 23:27:30 2008: FS: Mounting file system '100' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../data" Sun Apr 27 23:27:30 2008: FS: Mounting file system '101' from "FS.dll" "E:\Games\Pathologic\bin\Final\../../saves" Sun Apr 27 23:27:30 2008: EyeCandy: enabled Sun Apr 27 23:27:30 2008: Init: Loading "main.dat" Sun Apr 27 23:27:30 2008: Init: Loading additional strings Sun Apr 27 23:27:30 2008: Init: Creating window Sun Apr 27 23:27:30 2008: Init: Initializing "LifeStudio: HEAD" Sun Apr 27 23:27:30 2008: Init: "LifeStudio: HEAD" initialized successfully Sun Apr 27 23:27:30 2008: Init: Initializing streamer Sun Apr 27 23:27:30 2008: Init: SCFG: Sample Rate: 44100 Sun Apr 27 23:27:30 2008: Init: SCFG: Units in Meter: 100 Sun Apr 27 23:27:30 2008: Init: SCFG: Stream buffer size: 131072 Sun Apr 27 23:27:30 2008: Init: Creating sound system from 'sound.dll' Sun Apr 27 23:27:31 2008: Init: Sound system was created successfully Sun Apr 27 23:27:31 2008: Init: Initializing video system Sun Apr 27 23:27:31 2008: Init: Video system initialized successfully Sun Apr 27 23:27:31 2008: Init: RCFG: XRes: 1280 Sun Apr 27 23:27:31 2008: Init: RCFG: YRes: 1024 Sun Apr 27 23:27:31 2008: Init: RCFG: Refresh Rate: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: 32-bit: 1 Sun Apr 27 23:27:31 2008: Init: RCFG: Antialiasing: 2 Sun Apr 27 23:27:31 2008: Init: RCFG: Texture Anisotropy: 8 Sun Apr 27 23:27:31 2008: Init: RCFG: Lightmap Quality: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: Low Quality Textures: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: Fullscreen: 1 Sun Apr 27 23:27:31 2008: Init: RCFG: VSync: 1 Sun Apr 27 23:27:31 2008: Init: RCFG: FrameSync: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: NoBumpmapping: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: NoPureDevice: 0 Sun Apr 27 23:27:31 2008: Init: RCFG: WaterReflections: 1 Sun Apr 27 23:27:31 2008: Init: Creating renderer from 'D3D.dll' Sun Apr 27 23:27:31 2008: Renderer: DirectX 9.0c is installed Sun Apr 27 23:27:31 2008: Renderer: Driver: nv4_disp.dll (6.14.11.14) [NVIDIA GeForce 7600 GT] Sun Apr 27 23:27:31 2008: Renderer: VendorID: 4318 Sun Apr 27 23:27:31 2008: Renderer: DeviceID: 736 Sun Apr 27 23:27:31 2008: Renderer: SubSysID: 547557501 Sun Apr 27 23:27:31 2008: Renderer: Revision: 162 Sun Apr 27 23:27:31 2008: Renderer: WHQL: 0 Sun Apr 27 23:27:31 2008: Renderer: Total video memory: 256.0 MB Sun Apr 27 23:27:31 2008: Renderer: Creating device Sun Apr 27 23:27:31 2008: Renderer: Trying HW/Pure Sun Apr 27 23:27:31 2008: Renderer: Trying depth format 0 Sun Apr 27 23:27:31 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Sun Apr 27 23:27:31 2008: Renderer: Trying depth format 1 Sun Apr 27 23:27:32 2008: Renderer: All caps are ok Sun Apr 27 23:27:32 2008: Renderer: Device created Sun Apr 27 23:27:32 2008: Renderer: Vertex shaders are supported Sun Apr 27 23:27:32 2008: Renderer: Detailed object's draw distance: 5000 Sun Apr 27 23:27:32 2008: Renderer: Compressed textures enabled Sun Apr 27 23:27:32 2008: Renderer: Dynamic textures are supported Sun Apr 27 23:27:32 2008: Renderer: FFP range-based fog enabled Sun Apr 27 23:27:32 2008: Renderer: Pixel shaders are supported Sun Apr 27 23:27:32 2008: Renderer: Setting texture filters Sun Apr 27 23:27:32 2008: Renderer: MAG Filter: linear Sun Apr 27 23:27:32 2008: Renderer: MIN Filter: anisotropic Sun Apr 27 23:27:32 2008: Renderer: MIP Filter: linear Sun Apr 27 23:27:32 2008: Renderer: Texture filters are set Sun Apr 27 23:27:32 2008: Renderer: Shadows textures created Sun Apr 27 23:27:32 2008: Renderer: Creating reflection textures Sun Apr 27 23:27:32 2008: Renderer: Reflection texture format: X1R5G5B5 Sun Apr 27 23:27:32 2008: Renderer: Reflection textures created Sun Apr 27 23:27:32 2008: Renderer: Creating shaders Sun Apr 27 23:27:32 2008: Renderer: Shaders created Sun Apr 27 23:27:32 2008: Renderer: INFO: Frame synchronization disabled Sun Apr 27 23:27:32 2008: Renderer: Setting device initial state Sun Apr 27 23:27:32 2008: Init: Renderer was created successfully Sun Apr 27 23:27:32 2008: Engine: Runtime script compilation disabled Sun Apr 27 23:27:32 2008: Engine: Engine started Sun Apr 27 23:27:32 2008: Engine: CPU extension: MMX Sun Apr 27 23:27:32 2008: Engine: CPU extension: SSE Sun Apr 27 23:27:32 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600) Sun Apr 27 23:27:32 2008: Engine: Maximum virtual address: 7FFEFFFF Sun Apr 27 23:27:32 2008: Engine: Number of processors: 2 Sun Apr 27 23:27:32 2008: Engine: Total physical memory: 1073000448 Sun Apr 27 23:27:32 2008: Engine: Available physical memory: 630013952 Sun Apr 27 23:27:32 2008: Engine: Total virtual memory: 2147352576 Sun Apr 27 23:27:32 2008: Engine: Available virtual memory: 2065604608 Sun Apr 27 23:27:32 2008: Engine: Initializing default console Sun Apr 27 23:27:32 2008: Engine: Creating actor factories Sun Apr 27 23:27:32 2008: Init: Creating user interface from 'UI.dll' Sun Apr 27 23:27:32 2008: Init: User interface was created successfully Sun Apr 27 23:27:32 2008: Engine: Console: [UI Manager]: Error: Can't load video image "logo_buka.wmv" Sun Apr 27 23:27:32 2008: Engine: Console: Error "Can't load video :logo_buka.wmv" in function "LoadVideo@1" (script: ui_game.bin) Sun Apr 27 23:27:32 2008: Engine: Console: exec "init.cfg" Sun Apr 27 23:27:32 2008: Engine: Console: bind a left Sun Apr 27 23:27:32 2008: Engine: Console: bind left left Sun Apr 27 23:27:32 2008: Engine: Console: bind d right Sun Apr 27 23:27:32 2008: Engine: Console: bind right right Sun Apr 27 23:27:32 2008: Engine: Console: bind w forward Sun Apr 27 23:27:32 2008: Engine: Console: bind up forward Sun Apr 27 23:27:32 2008: Engine: Console: bind s back Sun Apr 27 23:27:32 2008: Engine: Console: bind down back Sun Apr 27 23:27:32 2008: Engine: Console: bind e use Sun Apr 27 23:27:32 2008: Engine: Console: bind space jump Sun Apr 27 23:27:32 2008: Engine: Console: bind f12 screenshot Sun Apr 27 23:27:32 2008: Engine: Console: bind f flashlight Sun Apr 27 23:27:32 2008: Engine: Console: bind v visir Sun Apr 27 23:27:32 2008: Engine: Console: bind lbutton shoot Sun Apr 27 23:27:32 2008: Engine: Console: bind rbutton altshoot Sun Apr 27 23:27:32 2008: Engine: Console: bind tab holster Sun Apr 27 23:27:32 2008: Engine: Console: bind i inventory Sun Apr 27 23:27:32 2008: Engine: Console: bind m map Sun Apr 27 23:27:32 2008: Engine: Console: bind p stats Sun Apr 27 23:27:32 2008: Engine: Console: bind q diary Sun Apr 27 23:27:32 2008: Engine: Console: bind l message Sun Apr 27 23:27:32 2008: Engine: Console: bind r reload Sun Apr 27 23:27:32 2008: Engine: Console: bind t rescue Sun Apr 27 23:27:32 2008: Engine: Console: bind escape gamemenu Sun Apr 27 23:27:32 2008: Engine: Console: bind lshift sneak Sun Apr 27 23:27:32 2008: Engine: Console: bind rctrl sneak Sun Apr 27 23:27:32 2008: Engine: Console: bind x handcombat Sun Apr 27 23:27:32 2008: Engine: Console: bindcmd f5 qsave Sun Apr 27 23:27:32 2008: Engine: Console: bindcmd f8 qload Sun Apr 27 23:27:32 2008: Engine: Console: rd_wire off Sun Apr 27 23:27:32 2008: Engine: Console: rd_shadows on Sun Apr 27 23:27:32 2008: Engine: Console: rd_gamma 0.85 Sun Apr 27 23:27:32 2008: Engine: Console: rd_stat 0 Sun Apr 27 23:27:32 2008: Engine: Console: sshot_gamma 0 Sun Apr 27 23:27:32 2008: Engine: Console: gt_speed 2 Sun Apr 27 23:27:32 2008: Engine: Console: m_sensivity 0.345 Sun Apr 27 23:27:32 2008: Engine: Console: m_invert on Sun Apr 27 23:28:09 2008: Engine: Engine stopped Sun Apr 27 23:28:09 2008: Renderer: Releasing renderer Sun Apr 27 23:28:09 2008: Renderer: Stopping loading stream Sun Apr 27 23:28:09 2008: Renderer: Loading stream stopped Sun Apr 27 23:28:09 2008: Renderer: Freeing caches Sun Apr 27 23:28:09 2008: Renderer: Caches should be empty now Sun Apr 27 23:28:09 2008: Renderer: Renderer successfully released Sun Apr 27 23:28:09 2008: Releasing sound system Sun Apr 27 23:28:09 2008: Sound system was released Sun Apr 27 23:28:09 2008: Init: Releasing video system Sun Apr 27 23:28:09 2008: Init: Video system released successfully Sun Apr 27 23:28:09 2008: Log file closed |
Author: | Cooper [ 28 Apr 2008, 01:45 ] |
Post subject: | |
Ignore this, a re-install worked fine... ![]() |
Author: | The LxR [ 28 Apr 2008, 08:33 ] |
Post subject: | |
OK ))) |
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