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Pausing/stuttering in buildings https://forum.ice-pick.com/viewtopic.php?f=12&t=5552 |
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Author: | Pike [ 13 Mar 2009, 00:31 ] |
Post subject: | Pausing/stuttering in buildings |
Whenever I go into the theatre or town hall the game keeps pausing/stuttering every few seconds, this problem doesn't occur outdoors or in the smaller buildings. Does anyone know how to fix this (I've tried turning all settings down to minimum and running in XP compatibility mode but it doesn't help)? Specs: Windows Vista 64 bit Q6600 Geforce 260 GTX (182.08 drivers) 4GB RAM Thanks. |
Author: | hydra9 [ 13 Mar 2009, 01:27 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Hmm, that is strange. Could you post the contents of the 'engine.log' file that you'll find in the main Pathologic folder? Thanks. |
Author: | Pike [ 13 Mar 2009, 01:45 ] |
Post subject: | Re: Pausing/stuttering in buildings |
This is with all settings at max and XP compatibility mode enabled: Code: Thu Mar 12 22:36:05 2009: Log file created Thu Mar 12 22:36:05 2009: Build: "Airat" on Mon Sep 19 15:01:56 2005 Thu Mar 12 22:36:05 2009: Init: Reading 'config.ini' Thu Mar 12 22:36:05 2009: Init: Initializing shell Thu Mar 12 22:36:05 2009: FS: Mounting file system '3' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\scenes" Thu Mar 12 22:36:05 2009: FS: Mounting file system '0' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\actors" Thu Mar 12 22:36:05 2009: FS: Mounting file system '1' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\geometries" Thu Mar 12 22:36:05 2009: FS: Mounting file system '2' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\textures" Thu Mar 12 22:36:05 2009: FS: Mounting file system '4' from "FS.dll" "C:\Games\Pathologic\bin\Final\../../data\sounds" Thu Mar 12 22:36:05 2009: FS: Mounting file system '5' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\fonts" Thu Mar 12 22:36:05 2009: FS: Mounting file system '6' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\strings" Thu Mar 12 22:36:05 2009: FS: Mounting file system '7' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\scripts" Thu Mar 12 22:36:05 2009: FS: Mounting file system '8' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\world" Thu Mar 12 22:36:05 2009: FS: Mounting file system '9' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\ui" Thu Mar 12 22:36:05 2009: FS: Mounting file system '102' from "VFS.dll" "C:\Games\Pathologic\bin\Final\../../data\video" Thu Mar 12 22:36:05 2009: FS: Mounting file system '100' from "FS.dll" "C:\Games\Pathologic\bin\Final\../../data" Thu Mar 12 22:36:05 2009: FS: Mounting file system '101' from "FS.dll" "C:\Games\Pathologic\bin\Final\../../saves" Thu Mar 12 22:36:05 2009: EyeCandy: enabled Thu Mar 12 22:36:05 2009: Init: Loading "main.dat" Thu Mar 12 22:36:05 2009: Init: Loading additional strings Thu Mar 12 22:36:05 2009: Init: Creating window Thu Mar 12 22:36:05 2009: Init: Initializing "LifeStudio: HEAD" Thu Mar 12 22:36:05 2009: Init: "LifeStudio: HEAD" initialized successfully Thu Mar 12 22:36:05 2009: Init: Initializing streamer Thu Mar 12 22:36:05 2009: Init: SCFG: Sample Rate: 44100 Thu Mar 12 22:36:05 2009: Init: SCFG: Units in Meter: 100 Thu Mar 12 22:36:05 2009: Init: SCFG: Stream buffer size: 131072 Thu Mar 12 22:36:05 2009: Init: Creating sound system from 'sound.dll' Thu Mar 12 22:36:05 2009: Init: Sound system was created successfully Thu Mar 12 22:36:05 2009: Init: Initializing video system Thu Mar 12 22:36:05 2009: Init: Video system initialized successfully Thu Mar 12 22:36:05 2009: Init: RCFG: XRes: 1280 Thu Mar 12 22:36:05 2009: Init: RCFG: YRes: 1024 Thu Mar 12 22:36:05 2009: Init: RCFG: Refresh Rate: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: 32-bit: 1 Thu Mar 12 22:36:05 2009: Init: RCFG: Antialiasing: 2 Thu Mar 12 22:36:05 2009: Init: RCFG: Texture Anisotropy: 16 Thu Mar 12 22:36:05 2009: Init: RCFG: Lightmap Quality: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: Low Quality Textures: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: Fullscreen: 1 Thu Mar 12 22:36:05 2009: Init: RCFG: VSync: 1 Thu Mar 12 22:36:05 2009: Init: RCFG: FrameSync: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: NoBumpmapping: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: NoPureDevice: 0 Thu Mar 12 22:36:05 2009: Init: RCFG: WaterReflections: 1 Thu Mar 12 22:36:05 2009: Init: Creating renderer from 'D3D.dll' Thu Mar 12 22:36:06 2009: Renderer: DirectX 9.0c is installed Thu Mar 12 22:36:06 2009: Renderer: Driver: nvd3dum.dll (7.15.11.15) [NVIDIA GeForce GTX 260] Thu Mar 12 22:36:06 2009: Renderer: VendorID: 4318 Thu Mar 12 22:36:06 2009: Renderer: DeviceID: 1506 Thu Mar 12 22:36:06 2009: Renderer: SubSysID: 308754498 Thu Mar 12 22:36:06 2009: Renderer: Revision: 161 Thu Mar 12 22:36:06 2009: Renderer: WHQL: 0 Thu Mar 12 22:36:08 2009: Renderer: Total video memory: 2673 MB Thu Mar 12 22:36:08 2009: Renderer: Creating device Thu Mar 12 22:36:08 2009: Renderer: Trying HW/Pure Thu Mar 12 22:36:08 2009: Renderer: Trying depth format 0 Thu Mar 12 22:36:08 2009: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Thu Mar 12 22:36:08 2009: Renderer: Trying depth format 1 Thu Mar 12 22:36:09 2009: Renderer: All caps are ok Thu Mar 12 22:36:09 2009: Renderer: Device created Thu Mar 12 22:36:09 2009: Renderer: Vertex shaders are supported Thu Mar 12 22:36:09 2009: Renderer: Detailed object's draw distance: 2000 Thu Mar 12 22:36:09 2009: Renderer: Compressed textures enabled Thu Mar 12 22:36:09 2009: Renderer: Dynamic textures are supported Thu Mar 12 22:36:09 2009: Renderer: FFP range-based fog enabled Thu Mar 12 22:36:09 2009: Renderer: Pixel shaders are supported Thu Mar 12 22:36:09 2009: Renderer: Setting texture filters Thu Mar 12 22:36:09 2009: Renderer: MAG Filter: linear Thu Mar 12 22:36:09 2009: Renderer: MIN Filter: anisotropic Thu Mar 12 22:36:09 2009: Renderer: MIP Filter: linear Thu Mar 12 22:36:09 2009: Renderer: Texture filters are set Thu Mar 12 22:36:09 2009: Renderer: Shadows textures created Thu Mar 12 22:36:09 2009: Renderer: Creating reflection textures Thu Mar 12 22:36:09 2009: Renderer: Reflection texture format: X1R5G5B5 Thu Mar 12 22:36:09 2009: Renderer: Reflection textures created Thu Mar 12 22:36:09 2009: Renderer: Creating shaders Thu Mar 12 22:36:09 2009: Renderer: Shaders created Thu Mar 12 22:36:09 2009: Renderer: INFO: Frame synchronization disabled Thu Mar 12 22:36:09 2009: Renderer: Setting device initial state Thu Mar 12 22:36:09 2009: Init: Renderer was created successfully Thu Mar 12 22:36:09 2009: Engine: Runtime script compilation disabled Thu Mar 12 22:36:09 2009: Engine: Engine started Thu Mar 12 22:36:09 2009: Engine: CPU extension: MMX Thu Mar 12 22:36:09 2009: Engine: CPU extension: SSE Thu Mar 12 22:36:09 2009: Engine: Windows version: Microsoft Windows XP Home Edition Service Pack 2 (Build 2600) Thu Mar 12 22:36:09 2009: Engine: Maximum virtual address: FFFEFFFF Thu Mar 12 22:36:09 2009: Engine: Number of processors: 4 Thu Mar 12 22:36:09 2009: Engine: Total physical memory: 1073741823 Thu Mar 12 22:36:09 2009: Engine: Available physical memory: 1073741823 Thu Mar 12 22:36:09 2009: Engine: Total virtual memory: 4294836224 Thu Mar 12 22:36:09 2009: Engine: Available virtual memory: 4067852288 Thu Mar 12 22:36:09 2009: Engine: Creating actor factories Thu Mar 12 22:36:09 2009: Init: Creating user interface from 'UI.dll' Thu Mar 12 22:36:09 2009: Init: User interface was created successfully Thu Mar 12 22:36:36 2009: Engine: Console: exec "init.cfg" Thu Mar 12 22:36:36 2009: Engine: Console: bind a left Thu Mar 12 22:36:36 2009: Engine: Console: bind left left Thu Mar 12 22:36:36 2009: Engine: Console: bind d right Thu Mar 12 22:36:36 2009: Engine: Console: bind right right Thu Mar 12 22:36:36 2009: Engine: Console: bind w forward Thu Mar 12 22:36:36 2009: Engine: Console: bind up forward Thu Mar 12 22:36:36 2009: Engine: Console: bind s back Thu Mar 12 22:36:36 2009: Engine: Console: bind down back Thu Mar 12 22:36:36 2009: Engine: Console: bind e use Thu Mar 12 22:36:36 2009: Engine: Console: bind space jump Thu Mar 12 22:36:36 2009: Engine: Console: bind f12 screenshot Thu Mar 12 22:36:36 2009: Engine: Console: bind f flashlight Thu Mar 12 22:36:36 2009: Engine: Console: bind v visir Thu Mar 12 22:36:36 2009: Engine: Console: bind lbutton shoot Thu Mar 12 22:36:36 2009: Engine: Console: bind rbutton altshoot Thu Mar 12 22:36:36 2009: Engine: Console: bind tab holster Thu Mar 12 22:36:36 2009: Engine: Console: bind i inventory Thu Mar 12 22:36:36 2009: Engine: Console: bind m map Thu Mar 12 22:36:36 2009: Engine: Console: bind p stats Thu Mar 12 22:36:36 2009: Engine: Console: bind q diary Thu Mar 12 22:36:36 2009: Engine: Console: bind l message Thu Mar 12 22:36:36 2009: Engine: Console: bind r reload Thu Mar 12 22:36:36 2009: Engine: Console: bind t rescue Thu Mar 12 22:36:36 2009: Engine: Console: bind escape gamemenu Thu Mar 12 22:36:36 2009: Engine: Console: bind lshift sneak Thu Mar 12 22:36:36 2009: Engine: Console: bind rctrl sneak Thu Mar 12 22:36:36 2009: Engine: Console: bind x handcombat Thu Mar 12 22:36:36 2009: Engine: Console: bindcmd f5 qsave Thu Mar 12 22:36:36 2009: Engine: Console: bindcmd f8 qload Thu Mar 12 22:36:36 2009: Engine: Console: rd_wire off Thu Mar 12 22:36:36 2009: Engine: Console: rd_shadows on Thu Mar 12 22:36:36 2009: Engine: Console: rd_gamma 1.325 Thu Mar 12 22:36:36 2009: Engine: Console: rd_stat 0 Thu Mar 12 22:36:36 2009: Engine: Console: sshot_gamma 0 Thu Mar 12 22:36:36 2009: Engine: Console: gt_speed 2 Thu Mar 12 22:36:36 2009: Engine: Console: m_sensivity 0.443 Thu Mar 12 22:36:36 2009: Engine: Console: m_invert off Thu Mar 12 22:36:45 2009: Engine: Console: Loading : quicksave1.sav Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'danko_d.mesh' of type 'animated' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "danko_d.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'baraban.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "baraban.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'Bullet.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "Bullet.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza1.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza1.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza2.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza2.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza3.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza3.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza4.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza4.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza5.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza5.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'gilza6.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "gilza6.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'Gun.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "Gun.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'kazennik.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "kazennik.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'knife.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "knife.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'kurok.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "kurok.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'lockpick.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "lockpick.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'Mesh.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "Mesh.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'Object01.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "Object01.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pCube18.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pCube18.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'poly1.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "poly1.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'poly2.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "poly2.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface36.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface36.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface37.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface37.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface38.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface38.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface39.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface39.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface48.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface48.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface49.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface49.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface51.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface51.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'polySurface52.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "polySurface52.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya1.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya1.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya2.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya2.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya3.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya3.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya4.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya4.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya5.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya5.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'pulya6.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "pulya6.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'rukoyatka.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "rukoyatka.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'scalpel.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "scalpel.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'Shell.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "Shell.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'sheptalo.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "sheptalo.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'stvol.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "stvol.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:46 2009: Renderer: Attempt to cache geometry 'zatvor.mesh' of type 'transformed-vlit' Thu Mar 12 22:36:46 2009: Renderer: Loading geometry "zatvor.mesh" into cache Thu Mar 12 22:36:46 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'fire.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'smoke.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'blood.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'horror3_gray.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'fabrichny512x512_2_DXT1.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'unosha512x512_2_DXT1.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache texture 'devochka2_512x512_3_DXT1.tex' Thu Mar 12 22:36:47 2009: Renderer: Texture was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_alkash.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_alkash.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_birdmask.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_birdmask.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_bomber.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_bomber.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_boy.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_boy.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_bull.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_bull.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_butcher.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_butcher.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_dog.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_dog.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_dohodyaga.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_dohodyaga.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_girl.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_girl.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_gorbun.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_gorbun.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_grabitel.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_grabitel.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_littleboy2.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_littleboy2.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_littleboy.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_littleboy.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_littlegirl2.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_littlegirl2.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_littlegirl.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_littlegirl.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_morlok.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_morlok.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_nudegirl.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_nudegirl.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_patrool.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_patrool.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_rat.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_rat.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_sanitar.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_sanitar.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_soldat.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_soldat.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_unosha.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_unosha.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_vaxxabit.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_vaxxabit.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_vaxxabitka.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_vaxxabitka.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_wasted_girl.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_wasted_girl.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_wasted_male.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_wasted_male.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_whitemask.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_whitemask.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_woman.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_woman.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'pers_worker.mesh' of type 'animated' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "pers_worker.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'player_grenade.mesh' of type 'transformed' Thu Mar 12 22:36:47 2009: Renderer: Geometry 'player_grenade.mesh' was not found Thu Mar 12 22:36:47 2009: Renderer: Attempt to cache geometry 'grenade.mesh' of type 'transformed' Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "grenade.mesh" into cache Thu Mar 12 22:36:47 2009: Renderer: Geometry was cached successfully Thu Mar 12 22:36:47 2009: Renderer: Loading geometry "water.dat" into cache Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin@door1.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_plintus.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_lustra.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_lustra01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_lustra02.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Stul04.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stolik02.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_FloorClock.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_tumbocka01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul041.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul03.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stol01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stolik01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Stul032.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Shkaf01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stolik.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_tumbocka.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Stul021.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Shkaf02.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_Shkaf.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_veshalka.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul031.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul02.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul01.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stol.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading static geometry 'iuprava_admin_stul.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading bsp geometry 'iuprava_admin.mesh' Thu Mar 12 22:36:47 2009: Renderer: Loading animated geometry 'danko_d.mesh' Thu Mar 12 22:36:47 2009: Forcing load of sound 'drink.ogg' Thu Mar 12 22:36:47 2009: Forcing load of sound 'eat.ogg' Thu Mar 12 22:36:47 2009: Forcing load of sound 'flashlight_nofuel.ogg' Thu Mar 12 22:36:48 2009: Forcing load of sound 'flashlight_off.ogg' Thu Mar 12 22:36:48 2009: Forcing load of sound 'flashlight_on.ogg' Thu Mar 12 22:36:48 2009: Forcing load of sound 'hit_bullet_1.ogg' Thu Mar 12 22:36:48 2009: Forcing load of sound 'hit_bullet_2.ogg' Thu Mar 12 22:36:49 2009: Forcing load of sound 'hit_physical1_1.ogg' Thu Mar 12 22:36:49 2009: Forcing load of sound 'hit_physical1_2.ogg' Thu Mar 12 22:36:49 2009: Forcing load of sound 'hit_physical2_1.ogg' Thu Mar 12 22:36:49 2009: Forcing load of sound 'hit_physical2_2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kryuk_skalpel_vozduhr.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kryuk_hit_vozduhL.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kryuk_skalpel_back.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kruk_hit_scalpel.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kruk_hit_scalpel1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kryuk_hit_vozduhR.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kruk_hit_telo.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'kruk_hit_telo1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'RevolverHolster.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'RevolverNoAmmo.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'RevolverReload.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'RevolverAttack.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'RevolverUnholster.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'SamopalNoAmmo.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Rifle_recharge.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Rifle_shot.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'SamopalReload.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'SamopalAttack.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_bullet_1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_bullet_2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_oskoloc_1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_physical1_1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_physical1_2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_physical2_1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'scream_physical2_2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'sick.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_ground1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_ground2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_ground3.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_ground4.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_metal1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_metal2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_metal3.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_metal4.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_stone1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_stone2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_stone3.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_stone4.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_water1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_water2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_water3.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_water4.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_wood1.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_wood2.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_wood3.ogg' Thu Mar 12 22:36:50 2009: Forcing load of sound 'Step_wood4.ogg' Thu Mar 12 22:36:52 2009: Engine: Console: World loaded. Total entities: 46588 Thu Mar 12 22:36:52 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:36:52 2009: Engine: Console: [music] Music time limit reached Thu Mar 12 22:36:53 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:36:54 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:36:56 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:36:58 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:37:01 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:37:02 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:37:05 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:37:07 2009: Engine: Console: [music] Chosen agressive: Thu Mar 12 22:37:09 2009: Engine: Console: [UI wnd#ui_ingame.bin]: Quit game Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_alkash.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_birdmask.mesh' from cache Thu Mar 12 22:37:09 2009: 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Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_littlegirl2.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_morlok.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_nudegirl.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_patrool.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_rat.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_sanitar.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_soldat.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_unosha.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_vaxxabit.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_vaxxabitka.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_wasted_girl.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_wasted_male.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_whitemask.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_woman.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pers_worker.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'grenade.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'water.dat' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'fire.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'smoke.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'blood.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'horror3_gray.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'fabrichny512x512_2_DXT1.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'unosha512x512_2_DXT1.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing texture 'devochka2_512x512_3_DXT1.tex' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'danko_d.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'baraban.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'Bullet.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza1.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza2.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza3.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza4.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza5.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'gilza6.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'Gun.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'kazennik.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'knife.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'kurok.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'lockpick.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'Mesh.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'Object01.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pCube18.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'poly1.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'poly2.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface36.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface37.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface38.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface39.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface48.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface49.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface51.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'polySurface52.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya1.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya2.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya3.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya4.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya5.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'pulya6.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'rukoyatka.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'scalpel.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'Shell.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'sheptalo.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'stvol.mesh' from cache Thu Mar 12 22:37:09 2009: Renderer: Releasing geometry 'zatvor.mesh' from cache Thu Mar 12 22:37:09 2009: Engine: Engine stopped Thu Mar 12 22:37:09 2009: Renderer: Releasing renderer Thu Mar 12 22:37:09 2009: Renderer: Stopping loading stream Thu Mar 12 22:37:09 2009: Renderer: Loading stream stopped Thu Mar 12 22:37:09 2009: Renderer: Freeing caches Thu Mar 12 22:37:09 2009: Renderer: Caches should be empty now Thu Mar 12 22:37:09 2009: Renderer: Renderer successfully released Thu Mar 12 22:37:09 2009: Releasing sound system Thu Mar 12 22:37:09 2009: Sound system was released Thu Mar 12 22:37:09 2009: Init: Releasing video system Thu Mar 12 22:37:09 2009: Init: Video system released successfully Thu Mar 12 22:37:09 2009: Log file closed |
Author: | The LxR [ 13 Mar 2009, 11:41 ] |
Post subject: | Re: Pausing/stuttering in buildings |
You should defragment your hard drive and see if it helps. |
Author: | Pike [ 14 Mar 2009, 15:07 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: You should defragment your hard drive and see if it helps.
I left my PC doing that last night, unfortunately it didn't help.However while experimenting this morning I realised that I hadn't tried disabling sound in the Game settings utility, once I did that the stuttering went away, I also tried setting sound to low quality but the game still stuttered. I'm using the onboard sound on my Asus P5K with the latest drivers from support.asus.com installed. Does anyone know if there's anything special about the sound in the two problem areas (theatre and town hall), maybe more channels or effects or something? |
Author: | WhiteWind [ 14 Mar 2009, 15:42 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Did you unpack sound files from Sounds.vfs? |
Author: | Pike [ 14 Mar 2009, 18:27 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: Did you unpack sound files from Sounds.vfs?
I have the UK version and the sounds files are installed unpacked (there isn't a Sounds.vfs file).I noticed that the problem only occurs after a footstep sound (i.e. it doesn't happen if you just look around) so I discovered through trial and error that if I remove the file Step_stone4_44.ogg from the Sounds folder the stuttering goes away. Unfortunately that also breaks the inventory and other windows (they stop opening). I don't think the file is corrupted because if I copy and rename one of the other ogg files as Step_stone4_44.ogg the problem still happens (also if I create a blank file with that name). So I'm stumped. |
Author: | hydra9 [ 14 Mar 2009, 18:51 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Perhaps more sound channels are used in those two locations. I know there are whispering voices in the theatre, for instance. I don't have the game installed right now, but I think there are settings in the .cfg file that allow you to reduce the number of sound channels used. I could be wrong, though. You could also try installing a different version of OpenAL. |
Author: | Pike [ 16 Mar 2009, 00:12 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Thanks for the suggestions hydra9, however I haven't tried them yet because the problem is gone! I decided to stop trying to fix the issue and instead continue to play the game, I'm now at the early morning of day 4 and the stuttering in the town hall and theatre has gone, both locations run perfectly. If I reload a save from the early morning of day 2 the stuttering returns. Whatever the cause, hopefully it won't return later in the game, but for the moment I'm not going to worry about it. Thanks hydra9, The LxR and WhiteWind for your help and suggestions, they were very much appreciated. |
Author: | hydra9 [ 16 Mar 2009, 01:40 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Great ![]() |
Author: | WhiteWind [ 16 Mar 2009, 06:03 ] |
Post subject: | Re: Pausing/stuttering in buildings |
I know what is causing the problem - it's Vista ![]() |
Author: | Pike [ 16 Mar 2009, 22:08 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: I know what is causing the problem - it's Vista
Ha, probably. ![]() ![]() |
Author: | Throdax [ 17 Mar 2009, 14:27 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: I know what is causing the problem - it's Vista
-_-![]() Vista 64 runs everything fine, pathologic included. 8) |
Author: | The LxR [ 17 Mar 2009, 15:04 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: -_- Don't react to trolling - Vista is hated in Russia. Vista 64 runs everything fine, pathologic included. 8) ![]() |
Author: | Throdax [ 17 Mar 2009, 15:06 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: Quote: -_- Don't react to trolling - Vista is hated in Russia. Vista 64 runs everything fine, pathologic included. 8) ![]() ![]() I'm curious now, why hatted in Russia? |
Author: | The LxR [ 17 Mar 2009, 15:29 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Ironically, he's the moderator of all Russian forums and not a troll at all. ![]() Quote: I'm curious now, why hatted in Russia? For the same reasons as everywhere - no significant changes, lot's of flaws. It's just that lot's of people have fun hating it ![]() |
Author: | Throdax [ 17 Mar 2009, 15:40 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: Ironically, he's the moderator of all Russian forums and not a troll at all.
Now you are the one trolling me ![]() Quote: I'm curious now, why hatted in Russia? For the same reasons as everywhere - no significant changes, lot's of flaws. It's just that lot's of people have fun hating it ![]() ![]() |
Author: | WhiteWind [ 17 Mar 2009, 19:05 ] |
Post subject: | Re: Pausing/stuttering in buildings |
They've messed up the Control Panel, it's more difficult to setup PPPoE connection in Vista, it's almost impossible to debug such connection, Vista is much slower than XP, etc. I work in ISP and Vista makes my work more difficult. And one more thing: MS forces me to install Vista in order to use DX10 ![]() |
Author: | Throdax [ 17 Mar 2009, 19:16 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: They've messed up the Control Panel, it's more difficult to setup PPPoE connection in Vista, it's almost impossible to debug such connection, Vista is much slower than XP, etc.
Given good enough hardware I find Vista faster from XP. I change from XP to Vista 64 on the same set of hardware and never looked back to be honest.
I work in ISP and Vista makes my work more difficult. And one more thing: MS forces me to install Vista in order to use DX10 ![]() |
Author: | hydra9 [ 17 Mar 2009, 20:45 ] |
Post subject: | Re: Pausing/stuttering in buildings |
I've never seen the need for Vista. When I upgrade from XP, it will be straight to Windows 7 ![]() |
Author: | Throdax [ 17 Mar 2009, 20:49 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Well, it got rid of frequenty BSOD for me, and allows me to better multitask, and I do that a lot ![]() |
Author: | The LxR [ 17 Mar 2009, 21:27 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: Well, it got rid of frequenty BSOD for me, and allows me to better multitask, and I do that a lot I should note, that a dual-core processor does multitasking even better that the OS can. ![]() ![]() |
Author: | Throdax [ 17 Mar 2009, 21:41 ] |
Post subject: | Re: Pausing/stuttering in buildings |
Quote: Quote: Well, it got rid of frequenty BSOD for me, and allows me to better multitask, and I do that a lot I should note, that a dual-core processor does multitasking even better that the OS can. ![]() ![]() ![]() |
Author: | sdgfsdgsgswg [ 24 Mar 2009, 00:02 ] |
Post subject: | Re: Pausing/stuttering in buildings |
btw does anyone else get stuttering when detail textures (grass) is enabled? |
Author: | Pike [ 28 Mar 2009, 20:59 ] |
Post subject: | Re: Pausing/stuttering in buildings |
I've just finished day 12 as the bachelor. The stuttering did come back several times: Ospina's house on day 4, the theatre on day 8 and I think Petr's house on day 10 or 11. It's very strange that it only happened in certain places at certain times but once I stopped worrying about it, it didn't impact the experience too much. Anyway, I'm really glad I finally played this game, I don't think I'll ever forget it. Maybe when I've recovered a bit I'll try the other two characters but right now I need a break from surviving plagues and being chased by those damned rats! ![]() Thanks for the awesome game Ice-Pick people. |
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