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I Need Assistance - Void Console Cheats/Fly-by Mode https://forum.ice-pick.com/viewtopic.php?f=28&t=10306 |
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Author: | NiGHTSChao [ 05 Oct 2011, 19:56 ] |
Post subject: | I Need Assistance - Void Console Cheats/Fly-by Mode |
Hello everyone ♥ I require the ability to have fly-by mode and/or no-clipping mode for The Void. To make a long story short, I am a video blogger on Youtube, and after completing The Void a year ago, I have finally broken down and decided to do a video about it. This video project will probably stretch to at least an hour, it is a comprehensive evaluation/review of The Void and a full synopsis and explication of the story. I want this video to be of a very high quality, meaning it will take me a very long time to make, but in order to facilitate that goal, I need to have access to things such as: - No More Head-bob (I have already seen this done by other forum members..) - Fly-by Camera Mode - No Clipping - Generate Color/Hearts If there are any other options to eliminate UI elements when talking to the Sisters, that would also be preferred. I also require access to the Soundtrack, and features found on the Bonus Torrent (which I already have). The purpose of this video is to bring attention to this game.. I want to make a video that will stun my viewers and make them realize that The Void stands as a testament to how games can and should progress narrative as a driving factor for development. I want this video to be massive, as it will cover all aspects of gameplay, beg philosophical questions, explicate the surroundings, and talk about the art design and possible influences. I already wrote a nice 8-9 page essay for one of my courses about how The Void stacks up to other forms of media, and the purpose was to explain why I thought The Void contained artistic value to society. This was a higher-tier writing assignment at my university, and I scored a 98%. I want to reflect on this essay in video form. Please help me achieve this goal. |
Author: | Halfgild Wynac [ 09 Oct 2011, 02:19 ] |
Post subject: | Re: I Need Assistance - Void Console Cheats/Fly-by Mode |
Fly mode doesn't exist. You may, to a certain extent, emulate it by using "main" script instead of "game". This part of your config.xml may look like this: Code: <Variables> <Var name ="Scene" value ="park/lemnamod" /> <Var name ="Mode" value ="fly" /> <Var name ="Hunter_" value ="kolesnik" /> <Var name ="fast_start" value ="0" /> <VAr name = "log_gestures" value = "0" /> </Variables> <Actions> <refer filename="actions.xml" /> </Actions> <Script> <Init name="main" /> <Defines> <Define name="DEBUG" /> <Define name="TRACE" /> </Defines> <AssertOnError_ /> </Script>Here, <Init name="main" /> is script, and here are the variables that you must have for it to run: Quote: <Var name ="Scene" value ="park/lemnamod" />
"Scene" is a scene's name in /data/Scenes/ folder, and "mode" is either "walk" or "fly". Note that "main" is quite and old script for simple scene browsing, so some scene may fail to load, and no matter what scene you chose, animated objects won't appear there. No mouse smoothing as well.<Var name ="Mode" value ="fly" /> There is a no-headbobbing patch here: http://www.tension-game.com/files/The-V ... bbing).zip. Headbobbing is an animation, and I simply found where it is played in player.sc, and made its intensity zero. You can generate colour by using "/add_al COLOUR AMOUNT" and "/add_fl COLOUR AMOUNT". For example: Code: /add_al 5 120 /add_fl 0 37The first command adds 120 drops of Emerald (5) to your Palette (active lympha). The second one adds 37 drops of Silver (0) to your Memory (free lympha). Colour numbers are from 0 to 6 and correspond to their order in your palette, top to bottom: 0...6 silver, amarant, amber, azure, violet, emerald, gold. You can add hearts by "/open_zone ZONE_NUMBER" command, for instance Code: /open_zone 9This command adds heart No.9, which is Wasp. The list of the hearts: 0 Vampire 1 Ordalia 2 Bait 3 Magnet 4 Donor 5 Breakthrough 6 Repulse 7 Extract 8 Sentinel 9 Wasp 10 Expose 11 Ritual 12 Hawk 13 Owl 14 Tumbleweed 15 Hysteric 16 Shell 17 Torch 18 Haste 19 Web 20 Sleeper The order is the same as the order they appear in the journal when all your hearts are opened. You may use command "/turgor" to reach turgor immediately or "/stronger" to get some hearts and lympha, so that one can quickly demonstrate some fighting/mining/gardening gameplay without making it obvious that you are cheating ("/turgor" is a powerful command, but too radical for most part of the game). At least, that's what I made the command for. More exactly, you get Sentinel, Wasp, Bait, Donor, Tumbleweed, Hysteric, Shell, Torch, Sleeper, each of them full. Also you'll end up with 80 lympha of each color both in your Memory and in the Palette. Code: /openallUnlocks all map. Quote: /go MAP_NUMBER
Teleports you to a chamber with the numer you entered.1: Fireflies 2: Sister 3: Fog, 4: Pharynx 5-8: DELETED 9: Uta, 10:Ava 11: Cave, 12:Heathen, 13: Pangolin, 14: Bastion 15: DELETED 16: Yuna 17: Twist 18: Ire, 19:Eli 20: Lemna 21: Ima 22: Moorage, 23: The Wall, 24: Hump 25: Yani 26: Worm, 27: Darkness 28: Ole 29: Bridge, 30: Hull, 31: Memory 32: Hunter standard talking level (Scenes/arena/talkloc.s, isn't really used as a gameplay location anymore) 33: Adit 34-40: Hunter standard talking level (the same as 32) Code: /surface_exit NUMBERUsed with a number 0 to 2, plays a Surface dream sequence (the first, second or third one). Code: /final NAMEPlays an ending sequence. "Name" must be from the following list: sister, ava, uta, una, ire, ima, eli, yani, ole, echo, aya Void's death sequence is NOT played. Code: /endsend you to the final Adit-themed hero's obscura. Draw the Breakthrough glyph ("W") to see the ending. You'll be shown hero's ascension, then Void's death cutscene, then a poem at the surface. Note that if you want this to look realistic, you'd better use "/turgor" command first. Code: /voidshows void death cutscene only Code: /sister_dieNameless Sister dies Code: /respawn_sisterNameless Sister comes back to life Code: /kill_mongolShows an non-existent cutscene "Montgolfiere descends to the Nightmare" Code: /hunter_demo NAMEShows a cutsene of a Brother coming to the Void. NAME is a working name of a hunter: lattice, kolesnik, ironclad, dudochnik/piper, driller, mongolfier, hole, caterpillar, stiltman, whaler Code: /hunter_demo twinShows the worst ending (is realised if the player just waits for the 35th cycle to end). Code: /giveallopens all hearts and sets your lympha stocks to 200 of each colour (both in the Memory and Palette). Doesn't fill your hearts. Code: /level_camera SCENE ANIM_SET ANIMATIONplays camera ANIMATION from ANIMATION SET (.ase file in data/Animations) in SCENE. For example /level_camera "park/branches.xml" game_start game_start here "branches.xml" is a descriptor file of Pangolin's reservation scene, the animation set is "game_start.ase", and an animation's name is "game_start" (the name coincides with the ASE's name, but in general it is not the case: it might have been "camera1", "longshot_cameraB_fast" or "gamestart_cam_2") You cannot edit animations, however, if you open an .ase file with a text editor, you will easiliy see animation names among other symbols. |
Author: | hydra9 [ 09 Oct 2011, 13:51 ] |
Post subject: | Re: I Need Assistance - Void Console Cheats/Fly-by Mode |
Wow, there's a lot of useful information here, Halfgild. I thought it should be re-posted to the 'cheats' topic. If you disagree, you can, of course, delete my copy ![]() |
Author: | NiGHTSChao [ 10 Oct 2011, 07:24 ] |
Post subject: | Re: I Need Assistance - Void Console Cheats/Fly-by Mode |
This is incredible. Thank you so much. Once I eventually create and upload this massive video I will be sure to post a new thread showing it to the community. I hope this project works out well. |
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