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Huge bug encountered https://forum.ice-pick.com/viewtopic.php?f=28&t=9685 |
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Author: | Hurez [ 04 Aug 2010, 00:46 ] |
Post subject: | Huge bug encountered |
Hello, I recently downloaded The Void on Steam. Great game... However, one major bug is preventing me from going any further. I experienced the color mine bug, and read that in order to make the color appear, I have to disable antialiasing. I did so, but now whenever I enter a mine, the game freezes and crashes, sending me back to desktop. I now have a serious problem... With antialiasing enabled, the game runs fine, but no color in the rocks appear. With antialiasing disabled, the color appears, but the game freezes and crashes to desktop. I'm running all settings at max, and am using an ATI Radeon HD 5900. Please help, I'd really love to play this game. |
Author: | Halfgild Wynac [ 04 Aug 2010, 00:54 ] |
Post subject: | Re: Huge bug encountered |
1. You can use the following workaround. Veins have physical collision envelopes, so if you use the console command that allows for physics display, you can find the colour in the mines. Use Code: 'show_physics 1or Code: setvar show_physics 1(they both mean exactly the same, only the version with the apostrophe is shorter) to turn collision envelopes display on. 2. Whenever the game crashes, exception.txt is created in Documents/My Games/Void/ . It is not that anyone except our programmers can understand what is written inside, but you may post it here. If there are any errors in game.log, post them here as well. |
Author: | Hurez [ 04 Aug 2010, 01:38 ] |
Post subject: | Re: Huge bug encountered |
How can I activate the in-game console? Since I installed the game through Steam, I cannot access the "game\data" folder directly... I am unfamiliar with Steam's way of working ![]() It's weird... I just tried playing again 2 minutes ago, and it worked mostly alright this time (the game froze, but did not crash). I didn't save, and tried replaying the same thing over again, and it crashed... I haven't noticed any error messages in game.log, but here is exception.txt copy/pasted: //===================================================== Exception time: Tue Aug 03 17:49:24 2010 Exception code: C0000005 ACCESS_VIOLATION Fault address: 0533E593 01:0008D593 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll Modules: Game: exported ntdll: exported kernel32: exported KERNELBASE: exported USER32: exported GDI32: exported LPK: exported USP10: exported msvcrt: exported ADVAPI32: exported sechost: exported RPCRT4: exported SspiCli: exported CRYPTBASE: exported SHELL32: exported SHLWAPI: exported dbghelp: exported IMM32: exported MSCTF: exported GameOverlayRenderer: exported version: exported CRYPTSP: exported rsaenh: exported GameModule: exported ole32: exported profapi: none uxtheme: exported saHook: exported CLBCatQ: exported OLEAUT32: exported Engine: exported DINPUT8: exported PhysXLoader: exported iphlpapi: exported NSI: exported WINNSI: exported NxCharacter: exported FS: exported VFS: exported Video: exported WINMM: exported RendererD3D: exported d3d9: exported d3d8thk: exported dwmapi: exported d3dx9_36: exported atiumdag: exported atiumdva: exported Sound: exported DSOUND: exported POWRPROF: exported SETUPAPI: exported CFGMGR32: exported DEVOBJ: exported dhcpcsvc: exported WS2_32: exported PhysXCore: exported physxcudart_20: exported MMDevApi: exported PROPSYS: exported AUDIOSES: exported HID: exported WINTRUST: exported CRYPT32: exported MSASN1: exported avrt: exported Registers: EAX:00000000 EBX:41C6A7F1 ECX:41897DB3 EDX:41AEA395 ESI:0C86D4D0 EDI:BDD60346 CS:EIP:0023:0533E593 SS:ESP:002B:0018A08C EBP:09204F70 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0533E593 09204F70 0001:0008D593 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7 058321D0 09204F74 0000:00000000 7E 091EA400 09204F78 0000:00000000 7E 0C86D58C 09204F7C 0000:00000000 7E 091F82C0 0C86D58C 0000:00000000 7E 091C3AC4 0C86D590 0000:00000000 7E 05593E20 0C86D594 0002:00065E20 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7 05593E40 0C86D598 0002:00065E40 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7 3E0A4292 0C86D59C |
Author: | Halfgild Wynac [ 04 Aug 2010, 02:18 ] |
Post subject: | Re: Huge bug encountered |
To activate the in-game console first locate where the game's folder is. It is somewhere inside \Steam\SteamApps\common. Inside \Void\data there is config.xml. Add <Console /> near the beginning, right after <Fullscreen />: Code: <?xml version="1.0" ?> <Config> <Fullscreen /> <Console /> <Settings Filename="settings.xml" /> <Engine> ....... ........Use ~ to access it. |
Author: | Hurez [ 04 Aug 2010, 02:35 ] |
Post subject: | Re: Huge bug encountered |
More problems... I copy/pasted the <console /> into the .xml, but now when I start the game, I instead receive this error message: "Error parsing config.xml: unknown encoding type 'UTF-8' at row: 1, column: 31" This is how my config.xml file currently reads: <Config> <Fullscreen></Fullscreen> <Console></Console> <Settings Filename="settings.xml"></Settings> <Engine> <Alias String="'" Value="setvar"></Alias> <Alias String="/" Value="broadcast"></Alias> </Engine> <Renderer> <refer filename="rcfg.xml"></refer> </Renderer> <Sound> <refer filename="scfg.xml"></refer> </Sound> <FS> <refer filename="fsystems.xml"></refer> </FS> <Editor> <Import MinSize="1e-8" MinArea="1e-8"></Import> </Editor> <Variables> </Variables> <Actions> <refer filename="actions.xml"></refer> </Actions> <Script> <Init name="game"></Init> </Script> </Config> |
Author: | Halfgild Wynac [ 04 Aug 2010, 10:28 ] |
Post subject: | Re: Huge bug encountered |
My variant: Code: <?xml version="1.0" ?> <Config> <Fullscreen /> <Console /> <Settings Filename="settings.xml" /> <Engine> <Alias String="'" Value="setvar" /> <Alias String="/" Value="broadcast" /> </Engine> <Renderer> <refer filename="rcfg.xml" /> </Renderer> <Sound> <refer filename="scfg.xml" /> </Sound> <FS> <refer filename="fsystems.xml" /> </FS> <Editor> <Import MinSize="1e-8" MinArea="1e-8" /> </Editor> <Variables> <Var name ="Hunter_" value ="kolesnik" /> <Var name ="fast_start" value ="2" /> <VAr name = "log_gestures" value = "0" /> </Variables> <Actions> <refer filename="actions.xml" /> </Actions> <Script> <Init name="game" /> <Defines> <Define name="DEBUG" /> <Define name="TRACE" /> </Defines> <AssertOnError_ /> </Script> </Config>Install Programmer's Notepad, for example, to avoid different issues with editing xmls (http://www.pnotepad.org/) |
Author: | Hurez [ 05 Aug 2010, 10:47 ] |
Post subject: | Re: Huge bug encountered |
Finally, it looks like things are running smoothly. The "'show_physics 1" command works fine, but is there a way to toggle the display on and off? I don't want to play the rest of the game in a wire frame... Also out of curiosity, is there a reason why the game crashes when antialiasing is off? It would be great if the game was patched for ATI cards. |
Author: | Upthorn [ 05 Aug 2010, 15:22 ] |
Post subject: | Re: Huge bug encountered |
'show_physics 0 will turn it back off again, but even after the mission is complete, you will probably want to keep using mines from time to time as you play the game, so you should expect to be toggling it on and of reasonably frequently. |
Author: | Hurez [ 09 Aug 2010, 08:37 ] |
Post subject: | Re: Huge bug encountered |
I've been playing The Void just fine for the past few days... Thanks for the help everyone ![]() Also, I'm a bit embarrassed to admit it, but by updating my video card drivers, I can play with anti-aliasing off and no crashes ![]() |
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