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| Игра перестала сейфоваться https://forum.ice-pick.com/viewtopic.php?f=64&t=3815 |
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| Author: | ЭтаМакс [ 20 Jan 2007, 19:16 ] |
| Post subject: | Игра перестала сейфоваться |
Начало 6 дня. До сего момента все происходило нормально, сохранялось по первому требованию. С 6 дня началась полная обструкция - уже сохраненные сейвы удаляются легко, но новые не пишутся ни поверх старых, ни просто так. Кто-нибудь сталкивался? Подскажите решение. Из системной папки сейвок пробовал удалять файлы (в ней их 99, 97 обычных и 2 быстрых), положения не спасает. |
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| Author: | SamCheser [ 21 Jan 2007, 19:23 ] |
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Тут понимаешь какое дело.. Если человек хороший, то игра у него сейфится, а если же человек плохой, злой и жадный - то и игра сейфиться отказывается. Вот так и живем. |
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| Author: | MASTER [ 21 Jan 2007, 20:26 ] |
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Quote: Тут понимаешь какое дело.. Если человек хороший, то игра у него сейфится, а если же человек плохой, злой и жадный - то и игра сейфиться отказывается. Вот так и живем.
SamCheser - ну а без юродства можно обойтись? Если честно, то у меня такая же проблема. Игра сохраняется только "быстрым сохранением", так называемым долгим у меня и не пахнет - безапелляционно выходит обратно в меню и ничего там себе не запоминает. |
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| Author: | ЭтаМакс [ 22 Jan 2007, 13:56 ] |
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Quote: Вот так и живем.
Юмор это, конечно, хорошо Но проблема от этого не решается. |
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| Author: | ЭтаМакс [ 22 Jan 2007, 13:58 ] |
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Quote: Quote: безапелляционно выходит обратно в меню и ничего там себе не запоминает. |
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| Author: | The LxR [ 22 Jan 2007, 22:15 ] |
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Попробуйте сохраниться, затем выйдите из игры и скопируйте содержимое engine.log сюда - \это поможет определить в чем проблема. |
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| Author: | LeoS [ 23 Jan 2007, 06:39 ] |
| Post subject: | Re: Игра перестала сейфоваться |
Quote: уже сохраненные сейвы удаляются легко, но новые не пишутся ни поверх старых, ни просто так. (Где-то уже писал) Делаю так: завожу отдельную папку (на другом диске) Saves\Danko\D1,..., D12 \V1,..., Vn. Пройдя день, переношу сейвы, из папки "data\saves", в соответствующую папку, оставляя последний (должен быть следующего дня) и переименовываю из "0ХХ.sav" в "000.sav". Получается, что папка "data\saves" забита сейвами одного дня (больше 60-ти ни разу не было). При вариантах прохождения того же дня, нарастает номер папки"V". "Quicksave" не пользуюсь - "глючит".
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| Author: | ЭтаМакс [ 23 Jan 2007, 13:05 ] |
| Post subject: | Re: Игра перестала сейфоваться |
Quote: выйдите из игры и скопируйте содержимое engine.log сюда
ок, вечером сделаю.Quote: Делаю так: завожу отдельную папку (на другом диске) Saves\Danko\D1,..., D12 \V1,..., Vn.
То есть, это вообще глюк программы и другого решения не существует?Я вроде шурудил форум, прежде чем тему делать, но не нашел обсуждения подобной ситуации. |
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| Author: | ЭтаМакс [ 23 Jan 2007, 18:14 ] |
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Tue Jan 23 20:04:16 2007: Log file created Tue Jan 23 20:04:16 2007: Build: "Airat" on Fri Sep 02 12:55:18 2005 Tue Jan 23 20:04:16 2007: Init: Reading 'config.ini' Tue Jan 23 20:04:16 2007: Init: Initializing shell Tue Jan 23 20:04:16 2007: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scenes" Tue Jan 23 20:04:16 2007: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\actors" Tue Jan 23 20:04:16 2007: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\geometries" Tue Jan 23 20:04:16 2007: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\textures" Tue Jan 23 20:04:16 2007: FS: Mounting file system '4' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\sounds" Tue Jan 23 20:04:16 2007: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\fonts" Tue Jan 23 20:04:16 2007: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\strings" Tue Jan 23 20:04:16 2007: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scripts" Tue Jan 23 20:04:16 2007: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\world" Tue Jan 23 20:04:16 2007: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\ui" Tue Jan 23 20:04:16 2007: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\video" Tue Jan 23 20:04:16 2007: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data" Tue Jan 23 20:04:16 2007: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../saves" Tue Jan 23 20:04:16 2007: EyeCandy: disabled Tue Jan 23 20:04:16 2007: Init: Loading "main.dat" Tue Jan 23 20:04:16 2007: Init: Loading additional strings Tue Jan 23 20:04:16 2007: Init: Creating window Tue Jan 23 20:04:16 2007: Init: Initializing "LifeStudio: HEAD" Tue Jan 23 20:04:16 2007: Init: "LifeStudio: HEAD" initialized successfully Tue Jan 23 20:04:16 2007: Init: Initializing streamer Tue Jan 23 20:04:16 2007: Init: SCFG: Sample Rate: 44100 Tue Jan 23 20:04:16 2007: Init: SCFG: Units in Meter: 100 Tue Jan 23 20:04:16 2007: Init: SCFG: Stream buffer size: 131072 Tue Jan 23 20:04:16 2007: Init: Creating sound system from 'sound.dll' Tue Jan 23 20:04:16 2007: Init: Sound system was created successfully Tue Jan 23 20:04:16 2007: Init: Initializing video system Tue Jan 23 20:04:16 2007: Init: Video system initialized successfully Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280 Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024 Tue Jan 23 20:04:16 2007: Init: RCFG: Refresh Rate: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: 32-bit: 1 Tue Jan 23 20:04:16 2007: Init: RCFG: Antialiasing: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: Texture Anisotropy: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: Lightmap Quality: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: Low Quality Textures: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: Fullscreen: 1 Tue Jan 23 20:04:16 2007: Init: RCFG: VSync: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: FrameSync: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: NoBumpmapping: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: NoPureDevice: 0 Tue Jan 23 20:04:16 2007: Init: RCFG: WaterReflections: 1 Tue Jan 23 20:04:16 2007: Init: Creating renderer from 'D3D.dll' Tue Jan 23 20:04:17 2007: Renderer: DirectX 9.0c is installed Tue Jan 23 20:04:17 2007: Renderer: Driver: nv4_disp.dll (6.14.10.14) [NVIDIA GeForce 6600] Tue Jan 23 20:04:17 2007: Renderer: VendorID: 4318 Tue Jan 23 20:04:17 2007: Renderer: DeviceID: 321 Tue Jan 23 20:04:17 2007: Renderer: Chip: GeForce 6600 Tue Jan 23 20:04:17 2007: Renderer: Revision: 162 Tue Jan 23 20:04:17 2007: Renderer: WHQL: 0 Tue Jan 23 20:04:17 2007: Renderer: Total video memory: 128.0 MB Tue Jan 23 20:04:17 2007: Renderer: Creating device Tue Jan 23 20:04:17 2007: Renderer: Trying HW/Pure Tue Jan 23 20:04:17 2007: Renderer: Trying depth format 0 Tue Jan 23 20:04:17 2007: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available" Tue Jan 23 20:04:17 2007: Renderer: Trying depth format 1 Tue Jan 23 20:04:17 2007: Renderer: All caps are ok Tue Jan 23 20:04:17 2007: Renderer: Device created Tue Jan 23 20:04:17 2007: Renderer: Vertex shaders are supported Tue Jan 23 20:04:17 2007: Renderer: Detailed object's draw distance: 4000 Tue Jan 23 20:04:17 2007: Renderer: Compressed textures enabled Tue Jan 23 20:04:17 2007: Renderer: Dynamic textures are supported Tue Jan 23 20:04:17 2007: Renderer: FFP range-based fog enabled Tue Jan 23 20:04:17 2007: Renderer: Pixel shaders are supported Tue Jan 23 20:04:17 2007: Renderer: Setting texture filters Tue Jan 23 20:04:17 2007: Renderer: MAG Filter: linear Tue Jan 23 20:04:17 2007: Renderer: MIN Filter: linear Tue Jan 23 20:04:17 2007: Renderer: MIP Filter: linear Tue Jan 23 20:04:17 2007: Renderer: Texture filters are set Tue Jan 23 20:04:17 2007: Renderer: Shadows textures created Tue Jan 23 20:04:17 2007: Renderer: Creating reflection textures Tue Jan 23 20:04:17 2007: Renderer: Reflection texture format: X1R5G5B5 Tue Jan 23 20:04:17 2007: Renderer: Reflection textures created Tue Jan 23 20:04:17 2007: Renderer: Creating shaders Tue Jan 23 20:04:17 2007: Renderer: Shaders created Tue Jan 23 20:04:17 2007: Renderer: INFO: Frame synchronization disabled Tue Jan 23 20:04:17 2007: Renderer: Setting device initial state Tue Jan 23 20:04:17 2007: Init: Renderer was created successfully Tue Jan 23 20:04:17 2007: Engine: Runtime script compilation disabled Tue Jan 23 20:04:17 2007: Engine: Engine started Tue Jan 23 20:04:17 2007: Engine: CPU extension: MMX Tue Jan 23 20:04:17 2007: Engine: CPU extension: SSE Tue Jan 23 20:04:17 2007: Engine: Windows version: Microsoft Windows XP Professional Service Pack 2 (Build 2600) Tue Jan 23 20:04:17 2007: Engine: Maximum virtual address: 7FFEFFFF Tue Jan 23 20:04:17 2007: Engine: Number of processors: 2 Tue Jan 23 20:04:17 2007: Engine: Total physical memory: 1073197056 Tue Jan 23 20:04:17 2007: Engine: Available physical memory: 597692416 Tue Jan 23 20:04:17 2007: Engine: Total virtual memory: 2147352576 Tue Jan 23 20:04:17 2007: Engine: Available virtual memory: 2059235328 Tue Jan 23 20:04:17 2007: Engine: Creating actor factories Tue Jan 23 20:04:17 2007: Init: Creating user interface from 'UI.dll' Tue Jan 23 20:04:17 2007: Init: User interface was created successfully Tue Jan 23 20:04:18 2007: Engine: Console: exec "init.cfg" Tue Jan 23 20:04:18 2007: Engine: Console: bind a left Tue Jan 23 20:04:18 2007: Engine: Console: bind left left Tue Jan 23 20:04:18 2007: Engine: Console: bind d right Tue Jan 23 20:04:18 2007: Engine: Console: bind right right Tue Jan 23 20:04:18 2007: Engine: Console: bind w forward Tue Jan 23 20:04:18 2007: Engine: Console: bind up forward Tue Jan 23 20:04:18 2007: Engine: Console: bind s back Tue Jan 23 20:04:18 2007: Engine: Console: bind down back Tue Jan 23 20:04:18 2007: Engine: Console: bind space use Tue Jan 23 20:04:18 2007: Engine: Console: bind f12 screenshot Tue Jan 23 20:04:18 2007: Engine: Console: bind f flashlight Tue Jan 23 20:04:18 2007: Engine: Console: bind v visir Tue Jan 23 20:04:18 2007: Engine: Console: bind lbutton shoot Tue Jan 23 20:04:18 2007: Engine: Console: bind rbutton altshoot Tue Jan 23 20:04:18 2007: Engine: Console: bind tab holster Tue Jan 23 20:04:18 2007: Engine: Console: bind i inventory Tue Jan 23 20:04:18 2007: Engine: Console: bind m map Tue Jan 23 20:04:18 2007: Engine: Console: bind p stats Tue Jan 23 20:04:18 2007: Engine: Console: bind q diary Tue Jan 23 20:04:18 2007: Engine: Console: bind l message Tue Jan 23 20:04:18 2007: Engine: Console: bind r reload Tue Jan 23 20:04:18 2007: Engine: Console: bind t rescue Tue Jan 23 20:04:18 2007: Engine: Console: bind escape gamemenu Tue Jan 23 20:04:18 2007: Engine: Console: bind lshift jump Tue Jan 23 20:04:18 2007: Engine: Console: bindcmd f5 qsave Tue Jan 23 20:04:18 2007: Engine: Console: bindcmd f8 qload Tue Jan 23 20:04:18 2007: Engine: Console: rd_wire off Tue Jan 23 20:04:18 2007: Engine: Console: rd_shadows on Tue Jan 23 20:04:18 2007: Engine: Console: rd_gamma 1.15 Tue Jan 23 20:04:18 2007: Engine: Console: rd_stat 0 Tue Jan 23 20:04:18 2007: Engine: Console: sshot_gamma 0 Tue Jan 23 20:04:18 2007: Engine: Console: gt_speed 2 Tue Jan 23 20:04:18 2007: Engine: Console: m_sensivity 1 Tue Jan 23 20:04:18 2007: Engine: Console: m_invert off Tue Jan 23 20:04:18 2007: Engine: Console: bind lctrl sneak Tue Jan 23 20:04:58 2007: Engine: Console: Loading : quicksave2.sav Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'danko_d.mesh' of type 'animated' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "danko_d.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'baraban.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "baraban.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Bullet.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Bullet.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza1.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza1.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza2.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza2.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza3.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza3.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza4.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza4.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza5.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza5.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'gilza6.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "gilza6.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Gun.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Gun.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'kazennik.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "kazennik.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'knife.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "knife.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'kurok.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "kurok.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'lockpick.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "lockpick.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Mesh.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Mesh.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Object01.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Object01.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pCube18.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pCube18.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'poly1.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "poly1.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'poly2.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "poly2.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface36.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface36.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface37.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface37.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface38.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface38.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface39.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface39.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface48.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface48.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface49.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface49.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface51.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface51.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'polySurface52.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "polySurface52.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya1.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya1.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya2.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya2.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya3.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya3.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya4.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya4.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya5.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya5.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'pulya6.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "pulya6.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'rukoyatka.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "rukoyatka.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'scalpel.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "scalpel.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'Shell.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "Shell.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'sheptalo.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:00 2007: Renderer: Loading geometry "sheptalo.mesh" into cache Tue Jan 23 20:05:00 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:00 2007: Renderer: Attempt to cache geometry 'stvol.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:01 2007: Renderer: Loading geometry "stvol.mesh" into cache Tue Jan 23 20:05:01 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:01 2007: Renderer: Attempt to cache geometry 'zatvor.mesh' of type 'transformed-vlit' Tue Jan 23 20:05:01 2007: Renderer: Loading geometry "zatvor.mesh" into cache Tue Jan 23 20:05:01 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'fire.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'smoke.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'blood.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'horror3_gray.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'fabrichny512x512_2_DXT1.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'unosha512x512_2_DXT1.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache texture 'devochka2_512x512_3_DXT1.tex' Tue Jan 23 20:05:05 2007: Renderer: Texture was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache geometry 'pers_alkash.mesh' of type 'animated' Tue Jan 23 20:05:05 2007: Renderer: Loading geometry "pers_alkash.mesh" into cache Tue Jan 23 20:05:05 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:05 2007: Renderer: Attempt to cache geometry 'pers_birdmask.mesh' of type 'animated' Tue Jan 23 20:05:05 2007: Renderer: Loading geometry "pers_birdmask.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_bomber.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_bomber.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_boy.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_boy.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_bull.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_bull.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_butcher.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_butcher.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_dog.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_dog.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_dohodyaga.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_dohodyaga.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_girl.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_girl.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_gorbun.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_gorbun.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_grabitel.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_grabitel.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littleboy2.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littleboy2.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littleboy.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littleboy.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littlegirl2.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littlegirl2.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_littlegirl.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_littlegirl.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_morlok.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_morlok.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_nudegirl.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_nudegirl.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_patrool.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_patrool.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_rat.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_rat.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_sanitar.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_sanitar.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_soldat.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_soldat.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_unosha.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_unosha.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_vaxxabit.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_vaxxabit.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_vaxxabitka.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_vaxxabitka.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_wasted_girl.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_wasted_girl.mesh" into cache Tue Jan 23 20:05:06 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:06 2007: Renderer: Attempt to cache geometry 'pers_wasted_male.mesh' of type 'animated' Tue Jan 23 20:05:06 2007: Renderer: Loading geometry "pers_wasted_male.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_whitemask.mesh' of type 'animated' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_whitemask.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_woman.mesh' of type 'animated' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_woman.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'pers_worker.mesh' of type 'animated' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "pers_worker.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'player_grenade.mesh' of type 'transformed' Tue Jan 23 20:05:07 2007: Renderer: Geometry 'player_grenade.mesh' was not found Tue Jan 23 20:05:07 2007: Renderer: Attempt to cache geometry 'grenade.mesh' of type 'transformed' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "grenade.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Geometry was cached successfully Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "water.dat" into cache Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin@door1.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_shkaf.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_microscope.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_pCube1.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vedro_03.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_03.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_04.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_blood-can_05.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_svetilnik01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_svetilnik.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_polki.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_polki01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_Stol03.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_probirki.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kerosinka.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_probirki01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kniga01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kniga.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bottle03.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_rags.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_skull.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_taz.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_taz01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga01.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_picodin.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_pictri.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_picdva.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_tumba.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_vesy.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumagas.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_rulon.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_kolba02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_ragsdva.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading static geometry 'iwarehouse_rubin_bumaga02.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading animated geometry 'NPC_Rubin.mesh' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "NPC_Rubin.mesh" into cache Tue Jan 23 20:05:07 2007: Renderer: Loading LSHead geometry 'rubin_2.lsh' Tue Jan 23 20:05:07 2007: Renderer: Loading geometry "rubin_2.lsh" into cache Tue Jan 23 20:05:08 2007: Renderer: Loading bsp geometry 'iwarehouse_rubin.mesh' Tue Jan 23 20:05:08 2007: Renderer: Loading animated geometry 'danko_d.mesh' Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'rukoyatka.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'stvol.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'sheptalo.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'poly1.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'poly2.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'kurok.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'baraban.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza1.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza2.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza3.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza4.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza5.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'gilza6.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya1.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya2.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya3.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya4.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya5.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Renderer: Loading transformed-vlit geometry 'pulya6.mesh' Tue Jan 23 20:05:08 2007: Renderer: Using cached geometry data Tue Jan 23 20:05:08 2007: Forcing load of sound 'drink.ogg' Tue Jan 23 20:05:08 2007: Forcing load of sound 'eat.ogg' Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_nofuel.ogg' Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_off.ogg' Tue Jan 23 20:05:09 2007: Forcing load of sound 'flashlight_on.ogg' Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_bullet_1.ogg' Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_bullet_2.ogg' Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical1_1.ogg' Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical1_2.ogg' Tue Jan 23 20:05:10 2007: Forcing load of sound 'hit_physical2_1.ogg' Tue Jan 23 20:05:11 2007: Forcing load of sound 'hit_physical2_2.ogg' Tue Jan 23 20:05:11 2007: Forcing load of sound 'kryuk_skalpel_vozduhr.ogg' Tue Jan 23 20:05:11 2007: Forcing load of sound 'kryuk_hit_vozduhL.ogg' Tue Jan 23 20:05:12 2007: Forcing load of sound 'kryuk_skalpel_back.ogg' Tue Jan 23 20:05:12 2007: Forcing load of sound 'kruk_hit_scalpel.ogg' Tue Jan 23 20:05:12 2007: Forcing load of sound 'kruk_hit_scalpel1.ogg' Tue Jan 23 20:05:12 2007: Forcing load of sound 'kryuk_hit_vozduhR.ogg' Tue Jan 23 20:05:13 2007: Forcing load of sound 'kruk_hit_telo.ogg' Tue Jan 23 20:05:13 2007: Forcing load of sound 'kruk_hit_telo1.ogg' Tue Jan 23 20:05:13 2007: Forcing load of sound 'RevolverHolster.ogg' Tue Jan 23 20:05:13 2007: Forcing load of sound 'RevolverNoAmmo.ogg' Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverReload.ogg' Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverAttack.ogg' Tue Jan 23 20:05:14 2007: Forcing load of sound 'RevolverUnholster.ogg' Tue Jan 23 20:05:15 2007: Forcing load of sound 'SamopalNoAmmo.ogg' Tue Jan 23 20:05:15 2007: Forcing load of sound 'Rifle_recharge.ogg' Tue Jan 23 20:05:15 2007: Forcing load of sound 'Rifle_shot.ogg' Tue Jan 23 20:05:15 2007: Forcing load of sound 'SamopalReload.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'SamopalAttack.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_bullet_1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_bullet_2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_oskoloc_1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical1_1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical1_2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical2_1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'scream_physical2_2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'sick.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground3.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_ground4.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal3.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_metal4.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone3.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_stone4.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water3.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_water4.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood1.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood2.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood3.ogg' Tue Jan 23 20:05:16 2007: Forcing load of sound 'Step_wood4.ogg' Tue Jan 23 20:05:17 2007: Engine: Console: World loaded. Total entities: 48450 Tue Jan 23 20:05:19 2007: Engine: Console: [music] Music time limit reached Tue Jan 23 20:05:37 2007: Engine: Console: 27 Tue Jan 23 20:05:37 2007: Engine: Console: [music] Playing: 'WarehouseRubin.ogg' from category: general Tue Jan 23 20:05:37 2007: Engine: Console: [music] Chosen agressive: Tue Jan 23 20:05:42 2007: Engine: Console: [iwarehouse_rubin@door1#6803] pt_warehouse_rubin@door1 Tue Jan 23 20:05:42 2007: Engine: Loading screen shown, reason: Change of scene Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'blockpost01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'bochka01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'bochka03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'ca_fence_quay07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'downtown_mud.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_fence_quay01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_house3_01_ls.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_01_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_05.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_06.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_06_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_07_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_08.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_09_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_13.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_59.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_71.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_71_1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_72.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_73.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'dt_zabor_74.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'fence_ca2_12.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_h6_07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'leaves_street14.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'lestnitsa_street10.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'most_gd.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'path_station.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing17.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing18.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing19.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'railing20.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'rope.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sewage07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'shed1_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_05.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_06.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_1_10.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_2_05.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_3_04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_05.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_10.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'sklad_4_11.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'station.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'telega11.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'tree1_84.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'tree1_87.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'upor_most_gd_01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'upor_most_gd_02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'vagon06.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'vagon07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_gangster.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_gangster@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_grif.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_grif@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze02.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze03.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze04.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze05.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze06.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze07.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze08.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze09.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze10.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze11.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze12.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze13.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_maze14.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_rubin.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse1_guard2@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse1_guard3@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse3_guard1@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'water_tower01.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'zabor_terra_13.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'zabor_terra_14.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading static geometry 'warehouse_rubin@door1.mesh' Tue Jan 23 20:05:42 2007: Renderer: Loading land geometry 'terra.mesh' Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped-col' actor "pers_grabitel" Tue Jan 23 20:05:45 2007: Engine: Creating 'biped-col' actor "pers_rat" Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_grabitel.mesh' Tue Jan 23 20:05:46 2007: Renderer: Loading animated geometry 'pers_rat.mesh' Tue Jan 23 20:05:47 2007: Renderer: Shadow texture format: X1R5G5B5 Tue Jan 23 20:05:47 2007: Renderer: Creating Fresnel texture Tue Jan 23 20:05:47 2007: Renderer: Fresnel texture format: A8 Tue Jan 23 20:05:47 2007: Renderer: Fresnel texture was created Tue Jan 23 20:05:47 2007: Engine: Console: [music] Playing: 'mt_disease.ogg' from category: horror Tue Jan 23 20:05:47 2007: Engine: Console: [music] Chosen agressive: mt_agression.ogg Tue Jan 23 20:05:50 2007: Renderer: Loading static geometry 'dt_zabor_12.mesh' Tue Jan 23 20:05:50 2007: Renderer: Loading static geometry 'dt_zabor_16_1.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'dt_zabor_11.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'telega03.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'telega08.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading static geometry 'br_8.mesh' Tue Jan 23 20:05:51 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:51 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:51 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:51 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:52 2007: Renderer: Loading static geometry 'telega06.mesh' Tue Jan 23 20:05:52 2007: Renderer: Loading static geometry 'zabor_new04.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'dt_zabor_59.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'r4_house_2_04.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'dr_mark11_1.mesh' Tue Jan 23 20:05:53 2007: Engine: Console: [dr_mark11_1#86803] Blocking polygons: 152 Tue Jan 23 20:05:53 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:05:53 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'kotel.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'telega04.mesh' Tue Jan 23 20:05:53 2007: Renderer: Loading static geometry 'warehouse_shed.mesh' Tue Jan 23 20:05:54 2007: Renderer: Loading static geometry 'dt_zabor_18.mesh' Tue Jan 23 20:05:54 2007: Renderer: Loading static geometry 'tree1_31.mesh' Tue Jan 23 20:05:56 2007: Engine: Console: [music] Music time limit reached Tue Jan 23 20:06:01 2007: Renderer: Loading static geometry 'railing17.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'dt_zabor_13.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'leaves_street02.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'tree1_84.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'vagon06.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'dt_zabor_12.mesh' Tue Jan 23 20:06:02 2007: Renderer: Loading static geometry 'sklad_1_10.mesh' Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'dt_zabor_11.mesh' Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'dt_zabor_16_1.mesh' Tue Jan 23 20:06:04 2007: Renderer: Loading static geometry 'vagon05.mesh' Tue Jan 23 20:06:04 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:04 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:04 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:04 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:05 2007: Renderer: Loading static geometry 'sklad_2_08.mesh' Tue Jan 23 20:06:05 2007: Renderer: Loading static geometry 'warehouse_maze16.mesh' Tue Jan 23 20:06:05 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:05 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'sklad_2_07.mesh' Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'zabor_new03.mesh' Tue Jan 23 20:06:06 2007: Renderer: Loading static geometry 'zabor_new02.mesh' Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'railing16.mesh' Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'sklad_1_08.mesh' Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'sklad_1_09.mesh' Tue Jan 23 20:06:07 2007: Renderer: Loading static geometry 'warehouse_maze15.mesh' Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'warehouse1_guard5@door1.mesh' Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'vagon04.mesh' Tue Jan 23 20:06:08 2007: Renderer: Loading static geometry 'zabor_new04.mesh' Tue Jan 23 20:06:09 2007: Renderer: Loading static geometry 'house_2_02.mesh' Tue Jan 23 20:06:09 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:09 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'sklad_1_07.mesh' Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'warehouse1_guard4@door1.mesh' Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'dt_zabor_10.mesh' Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'house_2_02@door2.mesh' Tue Jan 23 20:06:10 2007: Renderer: Loading static geometry 'warehouse_maze10.mesh' Tue Jan 23 20:06:11 2007: Renderer: Loading static geometry 'dr_mark8_3.mesh' Tue Jan 23 20:06:11 2007: Engine: Creating 'biped-col' actor "pers_dohodyaga" Tue Jan 23 20:06:11 2007: Renderer: Loading animated geometry 'pers_dohodyaga.mesh' Tue Jan 23 20:06:11 2007: Engine: Console: [music] Music time limit reached Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'warehouse_maze18.mesh' Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'zabor_new01.mesh' Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'dt_zabor_05_1.mesh' Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'house_2_03.mesh' Tue Jan 23 20:06:12 2007: Renderer: Loading static geometry 'streetlamp_11.mesh' Tue Jan 23 20:06:12 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:12 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:13 2007: Renderer: Loading static geometry 'house_2_02@door1.mesh' Tue Jan 23 20:06:13 2007: Engine: Creating 'biped' actor "pers_patrool" Tue Jan 23 20:06:13 2007: Renderer: Loading animated geometry 'pers_patrool.mesh' Tue Jan 23 20:06:14 2007: Engine: Creating 'scripted' actor Tue Jan 23 20:06:14 2007: Engine: Console: ReputationUP Tue Jan 23 20:06:14 2007: Renderer: Creating attenuation texture Tue Jan 23 20:06:14 2007: Renderer: Attenuation texture format: A8L8 Tue Jan 23 20:06:14 2007: Renderer: Attenuation texture was created Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'house4_01.mesh' Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'sklad_4_08.mesh' Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'station_railing_beton.mesh' Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'zabor_new.mesh' Tue Jan 23 20:06:16 2007: Renderer: Loading static geometry 'house4_01@door2.mesh' Tue Jan 23 20:06:16 2007: Engine: Creating 'biped-col' actor "pers_alkash" Tue Jan 23 20:06:16 2007: Renderer: Loading animated geometry 'pers_alkash.mesh' Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'tree1_86.mesh' Tue Jan 23 20:06:22 2007: Engine: Loading screen shown, reason: Change of scene Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "icot_grif_stolsk" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'icot_grif_stolsk.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka01" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka01.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka03" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka03.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka04" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka04.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bochka05" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bochka05.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal01" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal01.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_bokal02" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_bokal02.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box03" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box03.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box04" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box04.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box05" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box05.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box09" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box09.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box10" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box10.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box11" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box11.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box14" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box14.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box16" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box16.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box17" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box17.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box18" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box18.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box19" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box19.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box20" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box20.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box21" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box21.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box22" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box22.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box25" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box25.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box26" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box26.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box27" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box27.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box29" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box29.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box30" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box30.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box31" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box31.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box33" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box33.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box39" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box39.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box41" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box41.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box49" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box49.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box69" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box69.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box70" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box70.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box71" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box71.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box72" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box72.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box74" Tue Jan 23 20:06:22 2007: Renderer: Loading static geometry 'iwarehouse_grif_box74.mesh' Tue Jan 23 20:06:22 2007: Engine: Creating 'static' actor "iwarehouse_grif_box77" Tue Jan 23 20:06:22 2007: Re |
|
| Author: | LeoS [ 24 Jan 2007, 08:35 ] |
| Post subject: | Re: Игра перестала сейфоваться |
Quote: [...То есть, это вообще глюк программы и другого решения не существует? Наоборот, упорядочивает прохождение, даёт возможность что-то вспомнить, сохранить "причёсанную" систему сейвов, в случае потери установленной игры. Сейвы ставлю перед каждым диалогом, внутри любого помещения. P.S.: Потерянные темы - больной вопрос. Мне один наставник всегда говорил: "Ты, не стесняйся - спрашивай!" |
|
| Author: | The LxR [ 24 Jan 2007, 10:58 ] |
| Post subject: | |
Это оно на этом обрывается? Тогда вообще непонятно. Никакого намека на сейв я в логе не увидел. |
|
| Author: | ЭтаМакс [ 24 Jan 2007, 20:19 ] |
| Post subject: | |
Quote: Это оно на этом обрывается? Тогда вообще непонятно. Никакого намека на сейв я в логе не увидел.
ой, там хвост лога не скопировался. вообщем, вот его конецTue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_unosha.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_vaxxabit.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_vaxxabitka.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_wasted_girl.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_wasted_male.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_whitemask.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_woman.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pers_worker.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'grenade.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'fire.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'smoke.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'blood.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'horror3_gray.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'fabrichny512x512_2_DXT1.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'unosha512x512_2_DXT1.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing texture 'devochka2_512x512_3_DXT1.tex' from cache Tue Jan 23 20:09:41 2007: Renderer: Removing geometry-water data 'water.dat' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'danko_d.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'baraban.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Bullet.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza1.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza2.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza3.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza4.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza5.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'gilza6.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Gun.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'kazennik.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'knife.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'kurok.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'lockpick.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Mesh.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Object01.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pCube18.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'poly1.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'poly2.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface36.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface37.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface38.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface39.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface48.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface49.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface51.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'polySurface52.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya1.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya2.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya3.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya4.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya5.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'pulya6.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'rukoyatka.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'scalpel.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'Shell.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'sheptalo.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'stvol.mesh' from cache Tue Jan 23 20:09:41 2007: Renderer: Releasing geometry 'zatvor.mesh' from cache Tue Jan 23 20:09:41 2007: Engine: Engine stopped Tue Jan 23 20:09:41 2007: Renderer: Releasing renderer Tue Jan 23 20:09:41 2007: Renderer: Stopping loading stream Tue Jan 23 20:09:41 2007: Renderer: Loading stream stopped Tue Jan 23 20:09:41 2007: Renderer: Freeing caches Tue Jan 23 20:09:41 2007: Renderer: Caches should be empty now Tue Jan 23 20:09:41 2007: Renderer: Renderer successfully released Tue Jan 23 20:09:41 2007: Releasing sound system Tue Jan 23 20:09:42 2007: Sound system was released Tue Jan 23 20:09:42 2007: Init: Releasing video system Tue Jan 23 20:09:42 2007: Init: Video system released successfully Tue Jan 23 20:09:42 2007: Log file closed то есть, в конце я сохранился обычным способом (когда сохранение не происходит), после сохранился F5. По прохождению - 6-ой день, ночевал у Ольгимских, после через Рубина прошел до младшего Влада и до Грифа, сохранялся там. |
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| Author: | The LxR [ 24 Jan 2007, 20:36 ] |
| Post subject: | |
Похоже зря я вас дергал - сейвы не логируются |
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| Author: | MASTER [ 24 Jan 2007, 20:38 ] |
| Post subject: | |
Юморист А еще как-нибудь можно решить сию проблему? |
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| Author: | LeoS [ 25 Jan 2007, 09:05 ] |
| Post subject: | |
Quote: А еще как-нибудь можно решить сию проблему? Здесь, похоже, частная "заморочка", отдельно взятого юзера.
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| Author: | ЭтаМакс [ 25 Jan 2007, 10:35 ] |
| Post subject: | |
Quote: Quote: А еще как-нибудь можно решить сию проблему? Здесь, похоже, частная "заморочка", отдельно взятого юзера. |
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| Author: | LeoS [ 25 Jan 2007, 11:36 ] |
| Post subject: | |
Quote: Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280 Мор не играется на таком разрешении, max - 1024x768. Может это и не связано с означенной проблемой, но...Дай игровой "config.ini" и "init.cfg" - текстуется любым редактором.
Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024 |
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| Author: | LeoS [ 25 Jan 2007, 11:47 ] |
| Post subject: | |
Содержание работающих конфигураций. init.cfg: bind a left bind left left bind d right bind right right bind w forward bind up forward bind s back bind down back bind e use bind space jump bind f12 screenshot bind f flashlight bind v visir bind lbutton shoot bind rbutton altshoot bind tab holster bind i inventory bind m map bind p stats bind q diary bind l message bind r reload bind t rescue bind escape gamemenu bind lshift sneak bind rctrl sneak bindcmd f5 qsave bindcmd f8 qload rd_wire off rd_shadows on rd_gamma 1.325 rd_stat 0 sshot_gamma 0 gt_speed 2 m_sensivity 1 m_invert off bind backspace handcombat config.ini: [General] ShowConsoleLog = 0 InitUI = game.xml GameMenuUI = ingame.xml [Video] XRes = 1024 YRes = 768 Fullscreen = 1 FrameSync = 0 NoCompressedTextures = -1 LightmapQuality = 0 TextureQuality = 0 EyeCandy = 1 Depth32 = 1 VSync = 1 RefreshRate = 0 Antialias = 0 TexAnisotropy = 8 NoBumpmapping = 0 DODrawDist = 0 WaterReflections = 1 [Audio] Enabled = 1 MasterVolume = 0.6 MusicVolume = 0.1 VoiceVolume = 0.2 SoundsVolume = 0.3 SampleRate = 44100 [Strings] ui = txt, 0 map = txt, 100000 keys = txt, 300000 [FS] ActorsType = VFS FontsType = VFS GeometriesType = VFS ScenesType = VFS ScriptsType = VFS SoundsType = VFS StringsType = VFS TexturesType = VFS UIType = VFS VideoType = VFS WorldType = VFS |
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| Author: | Fedorov [ 25 Jan 2007, 11:57 ] |
| Post subject: | |
Quote: Quote: Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280 Мор не играется на таком разрешении, max - 1024x768. Может это и не связано с означенной проблемой, но...Дай игровой "config.ini" и "init.cfg" - текстуется любым редактором.Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024 А про проблемы с сохранением - до этой темы за все время вроде никто не жаловался. |
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| Author: | MASTER [ 25 Jan 2007, 17:14 ] |
| Post subject: | |
Может нам дружно переустановить игру?! |
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| Author: | LeoS [ 26 Jan 2007, 05:13 ] |
| Post subject: | та же |
Проверял - 121+2Quick'a. Возможное число сейвов, ИМХО - 1000+2. Как насчёт места на HDD с программой, наличия свободного места (ИМХО, должно быть не менее 20%) и степени фрагментации файлов? |
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| Author: | MASTER [ 26 Jan 2007, 07:37 ] |
| Post subject: | |
У меня свободно 26 ГБ на диске с игрой, а насчет фрагментации посмотрим. |
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| Author: | ЭтаМакс [ 27 Jan 2007, 09:49 ] |
| Post subject: | Re: та же |
Quote: Проверял - 121+2Quick'a. Возможное число сейвов, ИМХО - 1000+2.
Места на диске полно. От фрагментации же файлов это зависеть не может вообще, это только глюк программно-системного рода. Но с учетом того, что за время игры новых любого рода приложений в систему не устанавливалось вообще, то таки программный сбой с вероятностью 95 процентов. Как насчёт места на HDD с программой, наличия свободного места (ИМХО, должно быть не менее 20%) и степени фрагментации файлов? Отсюда вопрос: если переустановить игру, ее придется снова пропатчивать, следовательно все хранящиеся сейвы слетят? По поводу Quote: Quote: Tue Jan 23 20:04:16 2007: Init: RCFG: XRes: 1280 Мор не играется на таком разрешении, max - 1024x768 Tue Jan 23 20:04:16 2007: Init: RCFG: YRes: 1024 |
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| Author: | LeoS [ 29 Jan 2007, 04:31 ] |
| Post subject: | Re: та же |
Quote: ...если переустановить игру, ее придется снова пропатчивать, следовательно все хранящиеся сейвы слетят?
"Проверено - мин нет!" Лично переустанавливал, постпатчевые сейвы работают.
Quote: 1280*1024 Мор не играется на таком разрешении, max - 1024x768 А, как это выглядет на "монике"? Как Mouse-курсор "таскаетя"? Текстик - читаемый?это вы немного ерунду говорите На мой взгляд, нет смысла увеличивать разрешение, более 1024x768. Даже в этом случае появляется "баг" в виде пустых ячеек при торговле/бартере, хотя "прокруткой" - невидимые "items" появляются. |
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