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 Post subject: Problem
PostPosted: 08 Apr 2010, 00:27 
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08 Apr 2010, 00:10

Posts: 2

Hello. First of all, I would like to congratulate Ice-Pick Lodge on their creating a wonderful, macabre game. The artistic presentation here is without peer, in my humble opinion. However, I am having an "issue:" shortly after the beginning the game and after the Nameless Sister tasks me with destroying the Predators, I go about doing what she asks. I clean out the Fog Garden, but when I move on to the next Chamber, which I believe is the mine (it's the one where you have a handful of staircases and must go up them to reach the top), my game stutters for a moment and then crashes. I have the latest Direct X, 9.0c for Windows XP, and here are some stats:

Nvidia GT7100 Geforce graphics card (it plays the game with no problem up until that point; in the other Chambers, it works fine as well)
E11200 2.2 GHz dual-core processor
Windows XP SP3


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 Post subject: Re: Problem
PostPosted: 08 Apr 2010, 02:55 
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Старый Добрый Эль
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03 Apr 2005, 20:32

Posts: 4529

Location: Зараженная Москва

Can you post game.log and exception.txt from My Documents > My Games > The Void?
_________________
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Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;

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 Post subject: Re: Problem
PostPosted: 09 Apr 2010, 22:40 
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08 Apr 2010, 00:10

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Sure.

exception.txt

//=====================================================
Exception time: Wed Apr 07 18:01:01 2010
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 01A1E50D 01:0002D50D C:\Program Files\bitComposer\The Void\bin\win32\Video.dll

Modules:
Game: exported
ntdll: exported
kernel32: exported
USER32: exported
GDI32: exported
ADVAPI32: exported
RPCRT4: exported
Secur32: exported
SHELL32: exported
msvcrt: exported
SHLWAPI: exported
dbghelp: exported
IMM32: exported
guard32: exported
VERSION: exported
fltlib: exported
comctl32: exported
comctl32: exported
GameModule: exported
ole32: exported
uxtheme: exported
MSCTF: exported
msctfime: exported
Engine: exported
DINPUT8: exported
PhysXLoader: exported
iphlpapi: exported
WS2_32: exported
WS2HELP: exported
NxCharacter: exported
FS: exported
VFS: exported
Video: exported
WINMM: exported
RendererD3D: exported
d3d9: exported
d3d8thk: exported
d3dx9_36: exported
OLEAUT32: exported
Sound: exported
DSOUND: exported
PhysXCore: exported
physxcudart_20: exported
SETUPAPI: exported
nvapi: exported
WINTRUST: exported
CRYPT32: exported
MSASN1: exported
IMAGEHLP: exported
wdmaud: exported
msacm32: exported
MSACM32: exported
midimap: exported
KsUser: exported
HID: exported
mslbui: exported
dsound3d: exported
usp10: exported
PhysXCooking: exported
WSOCK32: exported

Registers:
EAX:E70E2040
EBX:00897B20
ECX:00000001
EDX:7FA8AE20
ESI:7FAE3998
EDI:01A604C0
CS:EIP:001B:01A1E50D
SS:ESP:0023:00129F58 EBP:7FAD1898
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210202

Call stack:
Address Frame Function SourceFile
01A1E50D 7FAD1898 0001:0002D50D C:\Program Files\bitComposer\The Void\bin\win32\Video.dll1E7
7B7B7B7B 7FAD189C

game.log

17:59:01 [0]: Log file created on Wed Apr 07 17:59:01 2010
17:59:01 [0]: Engine: Final, build: May 26 2009 17:50:12
17:59:01 [0]: Mounting filesystems...
17:59:01 [0]: Mounting filesystem "cache"
17:59:01 [0]: <Warning> virtual filesystem "cache" not mounted, reason: can't open file "C:\Documents and Settings\All Users\Documents\My Games\Void\Cache.vfs"
17:59:01 [0]: Mounting filesystem "strings"
17:59:01 [15]: Mounting filesystem "script"
17:59:01 [15]: Mounting filesystem "effect"
17:59:01 [15]: Mounting filesystem "tex"
17:59:01 [15]: Mounting filesystem "sound"
17:59:01 [31]: Mounting filesystem "video"
17:59:01 [31]: Mounting filesystem "prefab"
17:59:01 [31]: Mounting filesystem "psys"
17:59:01 [31]: Mounting filesystem "ragdoll"
17:59:01 [31]: Mounting filesystem "scene"
17:59:01 [31]: Mounting filesystem "anim"
17:59:01 [31]: Mounting filesystem "phys"
17:59:01 [31]: Mounting filesystem "schema"
17:59:01 [31]: Mounting filesystem "data"
17:59:01 [31]: Mounting filesystem "actor"
17:59:01 [31]: Mounting filesystem "world"
17:59:01 [31]: Mounting filesystem "ui"
17:59:01 [31]: Mounting filesystem "font"
17:59:01 [31]: Mounting filesystem "gesture"
17:59:01 [31]: Mounting filesystem "save"
17:59:01 [31]: <Warning> virtual filesystem "save" not mounted, reason: can't open file "C:\Documents and Settings\JAKE\My Documents\My Games\Void\Savegames.vfs"
17:59:01 [31]: Mounting filesystem "log"
17:59:01 [46]: <Warning> virtual filesystem "log" not mounted, reason: can't open file "C:\Documents and Settings\JAKE\My Documents\My Games\Void\LogFiles.vfs"
17:59:01 [46]: Filesystems mounted
17:59:01 [46]: Loaded strings database "voiceover.dat"
17:59:01 [46]: Loaded strings database "actions.txt"
17:59:01 [46]: Loaded strings database "credits.txt"
17:59:01 [46]: Loaded strings database "database.txt"
17:59:01 [46]: Loaded strings database "extra.txt"
17:59:01 [46]: Loaded strings database "gestures.txt"
17:59:01 [46]: Loaded strings database "girl.txt"
17:59:01 [46]: Loaded strings database "hunter.txt"
17:59:01 [46]: Loaded strings database "keys.txt"
17:59:01 [46]: Loaded strings database "map.txt"
17:59:01 [46]: Loaded strings database "menu.txt"
17:59:01 [46]: Loaded strings database "quest.txt"
17:59:01 [46]: Loaded strings database "quest_log_english.txt"
17:59:01 [46]: Loaded strings database "special.txt"
17:59:01 [62]: Loaded strings database "surface.txt"
17:59:01 [62]: Loaded strings database "tutorial.txt"
17:59:01 [62]: Loaded strings database "ui.txt"
17:59:02 [93]: Driver: nv4_disp.dll
17:59:02 [93]: Driver version: 6.14.11.8618
17:59:02 [93]: Vendor ID: 0x10de
17:59:02 [93]: Device ID: 0x7e1
17:59:02 [93]: SubSys ID: 0x2a65103c
17:59:02 [93]: Revision: 162
17:59:02 [312]: Vertex shader profile: vs_3_0
17:59:02 [312]: Pixel shader profile: ps_3_0
17:59:02 [312]: HDR is supported
17:59:02 [312]: Alpha palettes are supported
17:59:02 [312]: Two-sided stencil is disabled
17:59:02 [312]: Mipmap autogeneration is supported
17:59:02 [312]: Effects profile: fx_3_0hf
17:59:02 [312]: Shadows are supported
17:59:02 [312]: Soft shadows are supported
17:59:02 [312]: Anisotropic filtering: 2
17:59:02 [328]: 32-bit mipmap autogeneration is supported
17:59:02 [328]: Loading texture library...
17:59:02 [375]: Number of registered textures: 2715
17:59:02 [375]: Texture library loaded
17:59:02 [406]: Procedural cube texture info: 'normalize.prc' (64x1, X8R8G8B8)
17:59:02 [421]: Loading effects library...
17:59:02 [484]: Number of loaded effects: 129
17:59:02 [484]: Effects library loaded
17:59:02 [484]: Loading effect databases...
17:59:02 [500]: Opened existing database custom (7 dbs, 4735 entries)
17:59:02 [500]: Opened database vs1_1 (14 entries)
17:59:02 [531]: Opened database vs2_0 (8286 entries)
17:59:02 [562]: Opened database vs3_0 (5168 entries)
17:59:02 [625]: Opened database ps2_0 (19964 entries)
17:59:02 [656]: Opened database ps3_0 (7677 entries)
17:59:02 [781]: Opened existing database effects30h (30417 entries)
17:59:02 [781]: Effect databases loaded
17:59:02 [890]: Initializing physics engine
17:59:02 [968]: Initializing physical sounds library
17:59:02 [968]: Initializing schema manager
17:59:02 [968]: Initializing ragdoll manager
17:59:02 [968]: Initializing action mapper
17:59:02 [968]: Initializing script manager
17:59:02 [968]: Initializing UI manager
17:59:02 [968]: Initializing sound system
17:59:14 [12984]: Total speed scale = 1.7395
17:59:29 [27875]: ushan - inited
17:59:29 [27906]: ushan - inited
17:59:29 [27921]: Lemnamod music inited.
17:59:38 [36250]: active gestures: 3
17:59:38 [36250]: active gestures: 4
17:59:38 [36250]: active gestures: 5
17:59:38 [36250]: active gestures: 6
17:59:38 [36250]: active gestures: 7
17:59:38 [36250]: active gestures: 8
17:59:38 [36250]: active gestures: 9
17:59:38 [36250]: active gestures: 10
17:59:38 [36250]: active gestures: 11
17:59:38 [36250]: active gestures: 12
17:59:38 [36250]: active gestures: 13
17:59:38 [36250]: active gestures: 14
17:59:38 [36250]: active gestures: 15
17:59:38 [36250]: active gestures: 16
17:59:38 [36250]: active gestures: 17
17:59:38 [36250]: active gestures: 18
17:59:38 [36250]: active gestures: 19
17:59:38 [36250]: active gestures: 20
17:59:38 [36250]: active gestures: 21
17:59:38 [36250]: active gestures: 21
17:59:50 [48265]: active gestures: 21


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