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Ice-Pick Lodge forums • Huge bug encountered
It is currently 22 Sep 2025, 14:19
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 Post subject: Huge bug encountered
PostPosted: 04 Aug 2010, 00:46 
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04 Aug 2010, 00:41

Posts: 10

Hello,

I recently downloaded The Void on Steam. Great game... However, one major bug is preventing me from going any further.

I experienced the color mine bug, and read that in order to make the color appear, I have to disable antialiasing. I did so, but now whenever I enter a mine, the game freezes and crashes, sending me back to desktop. I now have a serious problem... With antialiasing enabled, the game runs fine, but no color in the rocks appear. With antialiasing disabled, the color appears, but the game freezes and crashes to desktop.

I'm running all settings at max, and am using an ATI Radeon HD 5900.

Please help, I'd really love to play this game.


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 Post subject: Re: Huge bug encountered
PostPosted: 04 Aug 2010, 00:54 
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29 Aug 2004, 16:52

Posts: 2152

Location: Россия, Москва

1. You can use the following workaround. Veins have physical collision envelopes, so if you use the console command that allows for physics display, you can find the colour in the mines. Use
Code:
'show_physics 1
or
Code:
setvar show_physics 1
(they both mean exactly the same, only the version with the apostrophe is shorter)
to turn collision envelopes display on.

2. Whenever the game crashes, exception.txt is created in Documents/My Games/Void/ . It is not that anyone except our programmers can understand what is written inside, but you may post it here. If there are any errors in game.log, post them here as well.


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 Post subject: Re: Huge bug encountered
PostPosted: 04 Aug 2010, 01:38 
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04 Aug 2010, 00:41

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How can I activate the in-game console? Since I installed the game through Steam, I cannot access the "game\data" folder directly... I am unfamiliar with Steam's way of working :oops:

It's weird... I just tried playing again 2 minutes ago, and it worked mostly alright this time (the game froze, but did not crash). I didn't save, and tried replaying the same thing over again, and it crashed...

I haven't noticed any error messages in game.log, but here is exception.txt copy/pasted:

//=====================================================
Exception time: Tue Aug 03 17:49:24 2010
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 0533E593 01:0008D593 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll

Modules:
Game: exported
ntdll: exported
kernel32: exported
KERNELBASE: exported
USER32: exported
GDI32: exported
LPK: exported
USP10: exported
msvcrt: exported
ADVAPI32: exported
sechost: exported
RPCRT4: exported
SspiCli: exported
CRYPTBASE: exported
SHELL32: exported
SHLWAPI: exported
dbghelp: exported
IMM32: exported
MSCTF: exported
GameOverlayRenderer: exported
version: exported
CRYPTSP: exported
rsaenh: exported
GameModule: exported
ole32: exported
profapi: none
uxtheme: exported
saHook: exported
CLBCatQ: exported
OLEAUT32: exported
Engine: exported
DINPUT8: exported
PhysXLoader: exported
iphlpapi: exported
NSI: exported
WINNSI: exported
NxCharacter: exported
FS: exported
VFS: exported
Video: exported
WINMM: exported
RendererD3D: exported
d3d9: exported
d3d8thk: exported
dwmapi: exported
d3dx9_36: exported
atiumdag: exported
atiumdva: exported
Sound: exported
DSOUND: exported
POWRPROF: exported
SETUPAPI: exported
CFGMGR32: exported
DEVOBJ: exported
dhcpcsvc: exported
WS2_32: exported
PhysXCore: exported
physxcudart_20: exported
MMDevApi: exported
PROPSYS: exported
AUDIOSES: exported
HID: exported
WINTRUST: exported
CRYPT32: exported
MSASN1: exported
avrt: exported

Registers:
EAX:00000000
EBX:41C6A7F1
ECX:41897DB3
EDX:41AEA395
ESI:0C86D4D0
EDI:BDD60346
CS:EIP:0023:0533E593
SS:ESP:002B:0018A08C EBP:09204F70
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202

Call stack:
Address Frame Function SourceFile
0533E593 09204F70 0001:0008D593 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7
058321D0 09204F74 0000:00000000 7E
091EA400 09204F78 0000:00000000 7E
0C86D58C 09204F7C 0000:00000000 7E
091F82C0 0C86D58C 0000:00000000 7E
091C3AC4 0C86D590 0000:00000000 7E
05593E20 0C86D594 0002:00065E20 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7
05593E40 0C86D598 0002:00065E40 c:\program files (x86)\steam\steamapps\common\the void\bin\win32\RendererD3D.dll1E7
3E0A4292 0C86D59C


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 Post subject: Re: Huge bug encountered
PostPosted: 04 Aug 2010, 02:18 
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Posts: 2152

Location: Россия, Москва

To activate the in-game console first locate where the game's folder is. It is somewhere inside \Steam\SteamApps\common. Inside \Void\data there is config.xml. Add <Console /> near the beginning, right after <Fullscreen />:
Code:
<?xml version="1.0" ?>
<Config>
  <Fullscreen />
  <Console />
  <Settings Filename="settings.xml" />
  <Engine>
.......
........
Use ~ to access it.


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 Post subject: Re: Huge bug encountered
PostPosted: 04 Aug 2010, 02:35 
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04 Aug 2010, 00:41

Posts: 10

More problems...

I copy/pasted the <console /> into the .xml, but now when I start the game, I instead receive this error message:
"Error parsing config.xml: unknown encoding type 'UTF-8' at row: 1, column: 31"

This is how my config.xml file currently reads:

<Config>
<Fullscreen></Fullscreen>
<Console></Console>
<Settings Filename="settings.xml"></Settings>
<Engine>
<Alias String="'" Value="setvar"></Alias>
<Alias String="/" Value="broadcast"></Alias>
</Engine>
<Renderer>
<refer filename="rcfg.xml"></refer>
</Renderer>
<Sound>
<refer filename="scfg.xml"></refer>
</Sound>
<FS>
<refer filename="fsystems.xml"></refer>
</FS>
<Editor>
<Import MinSize="1e-8" MinArea="1e-8"></Import>
</Editor>
<Variables>
</Variables>
<Actions>
<refer filename="actions.xml"></refer>
</Actions>
<Script>
<Init name="game"></Init>
</Script>
</Config>


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 Post subject: Re: Huge bug encountered
PostPosted: 04 Aug 2010, 10:28 
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Posts: 2152

Location: Россия, Москва

My variant:
Code:
<?xml version="1.0" ?>
<Config>
  <Fullscreen />
  <Console />
  <Settings Filename="settings.xml" />
  <Engine>
    <Alias String="'" Value="setvar" />
    <Alias String="/" Value="broadcast" />
  </Engine>
  <Renderer>
    <refer filename="rcfg.xml" />
  </Renderer>
  <Sound>
    <refer filename="scfg.xml" />
  </Sound>
  <FS>
    <refer filename="fsystems.xml" />
  </FS>
  <Editor>
    <Import MinSize="1e-8" MinArea="1e-8" />
  </Editor>
  <Variables>
  <Var name ="Hunter_" value ="kolesnik" />
  <Var name ="fast_start" value ="2" />
  <VAr name = "log_gestures" value = "0" />
  </Variables>
  <Actions>
    <refer filename="actions.xml" />
  </Actions>
  <Script>
    <Init name="game" />
    <Defines>
      <Define name="DEBUG" />
      <Define name="TRACE" />
    </Defines>
    <AssertOnError_ />
  </Script>
</Config>
Install Programmer's Notepad, for example, to avoid different issues with editing xmls (http://www.pnotepad.org/)


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 Post subject: Re: Huge bug encountered
PostPosted: 05 Aug 2010, 10:47 
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04 Aug 2010, 00:41

Posts: 10

Finally, it looks like things are running smoothly.
The "'show_physics 1" command works fine, but is there a way to toggle the display on and off? I don't want to play the rest of the game in a wire frame...

Also out of curiosity, is there a reason why the game crashes when antialiasing is off? It would be great if the game was patched for ATI cards.


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 Post subject: Re: Huge bug encountered
PostPosted: 05 Aug 2010, 15:22 
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20 Feb 2010, 09:09

Posts: 40

'show_physics 0 will turn it back off again, but even after the mission is complete, you will probably want to keep using mines from time to time as you play the game, so you should expect to be toggling it on and of reasonably frequently.


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 Post subject: Re: Huge bug encountered
PostPosted: 09 Aug 2010, 08:37 
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04 Aug 2010, 00:41

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I've been playing The Void just fine for the past few days... Thanks for the help everyone :)

Also, I'm a bit embarrassed to admit it, but by updating my video card drivers, I can play with anti-aliasing off and no crashes :oops:


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