Фени с коридорами не понял, по звукам точно так же - сколько ходил, помойму ориентироваться на них вообще не стоит... Вычитал тут про закрытые двери - после двух синих коридоров, на третьей двери:
Code:
1924 s : Run FEAR_EYE.
1924 s : CAMERA switched on RANDOM_WANDER.
1924 s : CAMERA switched on FLY.
1924 s : FOOTPRINTS_0 started to seek hero.
1924 s : CAMERA switched on CLOSE_UP.
1924 s : Play continuous sound 'snd_hum_searching_eye'.
1925 s : CAMERA switched on FLY.
1927 s : Stop FEAR_EYE.
1927 s : CAMERA switched on MOVE_BACK.
1927 s : FEAR EYE has stopped.
1927 s : Resume game.
1930 s : Play single sound 'snd_gui_hide_out_1'.
1931 s : Hero hid OUT in room 6.
1931 s : Event ENTER_ROOM has occured.
1931 s : There are no phrases to play.
1931 s : Event UNHIDE_AFTER_SEARCH has occured.
1931 s : There are no phrases to play.
1932 s : RANDOM_SOUND has occured.
1932 s : Play single sound 'snd_rus_text_spr_hey_4'.
1933 s : Play continuous so
Code:
Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.2723]
Renderer: NVIDIA GeForce 9800 GT
Vendor: NVIDIA
VRAM: 1136 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in 0.096 seconds
desktop: 1024x768 85Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\Steam\steamapps\common\Knock-knock\knock_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 259.
Total: 2.223536 ms (FindLiveObjects: 0.045955 ms CreateObjectMapping: 0.035688 ms MarkObjects: 0.917155 ms DeleteObjects: 0.021301 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 259.
Total: 3.440241 ms (FindLiveObjects: 0.048469 ms CreateObjectMapping: 0.056850 ms MarkObjects: 1.736463 ms DeleteObjects: 0.009149 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261.
Total: 2.783943 ms (FindLiveObjects: 0.032546 ms CreateObjectMapping: 0.029542 ms MarkObjects: 1.103911 ms DeleteObjects: 0.005517 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1101 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 5.651695 ms (FindLiveObjects: 0.489517 ms CreateObjectMapping: 0.369600 ms MarkObjects: 2.333257 ms DeleteObjects: 0.704139 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 563.
Total: 35.827599 ms (FindLiveObjects: 0.968628 ms CreateObjectMapping: 0.456761 ms MarkObjects: 1.522330 ms DeleteObjects: 31.648155 ms)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 400.
Total: 25.364677 ms (FindLiveObjects: 0.069003 ms CreateObjectMapping: 0.053428 ms MarkObjects: 2.148666 ms DeleteObjects: 21.899710 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 910 unused Assets to reduce memory usage. Loaded Objects now: 2517.
Total: 5.275670 ms (FindLiveObjects: 0.474292 ms CreateObjectMapping: 0.184730 ms MarkObjects: 2.504159 ms DeleteObjects: 0.915409 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 6084 unused Assets to reduce memory usage. Loaded Objects now: 583.
Total: 41.927605 ms (FindLiveObjects: 0.829784 ms CreateObjectMapping: 0.898228 ms MarkObjects: 2.140076 ms DeleteObjects: 36.556602 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 414.
Total: 16.878403 ms (FindLiveObjects: 0.125085 ms CreateObjectMapping: 0.035968 ms MarkObjects: 1.536927 ms DeleteObjects: 13.991163 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1103 unused Assets to reduce memory usage. Loaded Objects now: 2880.
Total: 5.474578 ms (FindLiveObjects: 0.375187 ms CreateObjectMapping: 0.115168 ms MarkObjects: 2.662628 ms DeleteObjects: 1.029530 ms)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 86871 unused Assets to reduce memory usage. Loaded Objects now: 583.
Total: 242.342957 ms (FindLiveObjects: 15.345874 ms CreateObjectMapping: 22.223354 ms MarkObjects: 1.691346 ms DeleteObjects: 201.860779 ms)
(спойлера нет/)
upd: сейчас повисло двери на 10 и уже без лога...