И вот лог.
Tue Sep 16 17:06:05 2008: Log file created
Tue Sep 16 17:06:05 2008: Build: "Airat" on Fri Sep 02 12:55:18 2005
Tue Sep 16 17:06:05 2008: Init: Reading 'config.ini'
Tue Sep 16 17:06:05 2008: Init: Initializing shell
Tue Sep 16 17:06:05 2008: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scenes"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\actors"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\geometries"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\textures"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '4' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\sounds"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\fonts"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\strings"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\scripts"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\world"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\ui"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data\video"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../data"
Tue Sep 16 17:06:05 2008: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Buka\Mor_Utopia\bin\Final\../../saves"
Tue Sep 16 17:06:05 2008: EyeCandy: disabled
Tue Sep 16 17:06:05 2008: Init: Loading "main.dat"
Tue Sep 16 17:06:05 2008: Init: Loading additional strings
Tue Sep 16 17:06:05 2008: Init: Creating window
Tue Sep 16 17:06:05 2008: Init: Initializing "LifeStudio: HEAD"
Tue Sep 16 17:06:05 2008: Init: "LifeStudio: HEAD" initialized successfully
Tue Sep 16 17:06:05 2008: Init: Initializing streamer
Tue Sep 16 17:06:05 2008: Init: SCFG: Sample Rate: 44100
Tue Sep 16 17:06:05 2008: Init: SCFG: Units in Meter: 100
Tue Sep 16 17:06:05 2008: Init: SCFG: Stream buffer size: 131072
Tue Sep 16 17:06:05 2008: Init: Creating sound system from 'sound.dll'
Tue Sep 16 17:06:05 2008: Init: Sound system was created successfully
Tue Sep 16 17:06:05 2008: Init: Initializing video system
Tue Sep 16 17:06:05 2008: Init: Video system initialized successfully
Tue Sep 16 17:06:05 2008: Init: RCFG: XRes: 800
Tue Sep 16 17:06:05 2008: Init: RCFG: YRes: 600
Tue Sep 16 17:06:05 2008: Init: RCFG: Refresh Rate: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: 32-bit: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: Antialiasing: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: Texture Anisotropy: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: Lightmap Quality: 2
Tue Sep 16 17:06:05 2008: Init: RCFG: Low Quality Textures: 1
Tue Sep 16 17:06:05 2008: Init: RCFG: Fullscreen: 1
Tue Sep 16 17:06:05 2008: Init: RCFG: VSync: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: FrameSync: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: NoBumpmapping: 1
Tue Sep 16 17:06:05 2008: Init: RCFG: NoPureDevice: 0
Tue Sep 16 17:06:05 2008: Init: RCFG: WaterReflections: 0
Tue Sep 16 17:06:05 2008: Init: Creating renderer from 'D3D.dll'
Tue Sep 16 17:06:05 2008: Renderer: DirectX 9.0c is installed
Tue Sep 16 17:06:05 2008: Renderer: Driver: nv4_disp.dll (6.14.11.14) [NVIDIA GeForce 8600 GTS]
Tue Sep 16 17:06:05 2008: Renderer: VendorID: 4318
Tue Sep 16 17:06:05 2008: Renderer: DeviceID: 1024
Tue Sep 16 17:06:05 2008: Renderer: SubSysID: 2185302083
Tue Sep 16 17:06:05 2008: Renderer: Revision: 161
Tue Sep 16 17:06:05 2008: Renderer: WHQL: 0
Tue Sep 16 17:06:05 2008: Renderer: Total video memory: 512.0 MB
Tue Sep 16 17:06:05 2008: Renderer: Creating device
Tue Sep 16 17:06:05 2008: Renderer: Trying HW/Pure
Tue Sep 16 17:06:05 2008: Renderer: Trying depth format 0
Tue Sep 16 17:06:05 2008: Renderer: Can't create device, error: 0x8876086a (D3DERR_NOTAVAILABLE), description: "Not available"
Tue Sep 16 17:06:05 2008: Renderer: Trying depth format 1
Tue Sep 16 17:06:05 2008: Renderer: All caps are ok
Tue Sep 16 17:06:05 2008: Renderer: Device created
Tue Sep 16 17:06:05 2008: Renderer: Vertex shaders are supported
Tue Sep 16 17:06:05 2008: Renderer: Bump mapping disabled
Tue Sep 16 17:06:05 2008: Renderer: Detailed object's draw distance: 0
Tue Sep 16 17:06:05 2008: Renderer: Compressed textures enabled
Tue Sep 16 17:06:05 2008: Renderer: Dynamic textures are supported
Tue Sep 16 17:06:05 2008: Renderer: FFP range-based fog enabled
Tue Sep 16 17:06:05 2008: Renderer: Pixel shaders are supported
Tue Sep 16 17:06:05 2008: Renderer: Setting texture filters
Tue Sep 16 17:06:05 2008: Renderer: MAG Filter: linear
Tue Sep 16 17:06:05 2008: Renderer: MIN Filter: linear
Tue Sep 16 17:06:05 2008: Renderer: MIP Filter: linear
Tue Sep 16 17:06:05 2008: Renderer: Texture filters are set
Tue Sep 16 17:06:05 2008: Renderer: Shadows textures created
Tue Sep 16 17:06:05 2008: Renderer: Creating shaders
Tue Sep 16 17:06:05 2008: Renderer: Shaders created
Tue Sep 16 17:06:05 2008: Renderer: INFO: Frame synchronization disabled
Tue Sep 16 17:06:05 2008: Renderer: Setting device initial state
Tue Sep 16 17:06:05 2008: Init: Renderer was created successfully
Tue Sep 16 17:06:05 2008: Engine: Runtime script compilation disabled
Tue Sep 16 17:06:05 2008: Engine: Engine started
Tue Sep 16 17:06:05 2008: Engine: CPU extension: MMX
Tue Sep 16 17:06:05 2008: Engine: CPU extension: SSE
Tue Sep 16 17:06:05 2008: Engine: Windows version: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Tue Sep 16 17:06:05 2008: Engine: Maximum virtual address: 7FFEFFFF
Tue Sep 16 17:06:05 2008: Engine: Number of processors: 2
Tue Sep 16 17:06:05 2008: Engine: Total physical memory: 2146545664
Tue Sep 16 17:06:05 2008: Engine: Available physical memory: 1551044608
Tue Sep 16 17:06:05 2008: Engine: Total virtual memory: 2147352576
Tue Sep 16 17:06:05 2008: Engine: Available virtual memory: 2037571584
Tue Sep 16 17:06:05 2008: Engine: Creating actor factories
Tue Sep 16 17:06:05 2008: Init: Creating user interface from 'UI.dll'
Tue Sep 16 17:06:05 2008: Init: User interface was created successfully
Tue Sep 16 17:06:05 2008: Engine: Console: exec "init.cfg"
Tue Sep 16 17:06:05 2008: Engine: Console: bind a left
Tue Sep 16 17:06:05 2008: Engine: Console: bind left left
Tue Sep 16 17:06:05 2008: Engine: Console: bind d right
Tue Sep 16 17:06:05 2008: Engine: Console: bind right right
Tue Sep 16 17:06:05 2008: Engine: Console: bind w forward
Tue Sep 16 17:06:05 2008: Engine: Console: bind up forward
Tue Sep 16 17:06:05 2008: Engine: Console: bind s back
Tue Sep 16 17:06:05 2008: Engine: Console: bind down back
Tue Sep 16 17:06:05 2008: Engine: Console: bind e use
Tue Sep 16 17:06:05 2008: Engine: Console: bind space jump
Tue Sep 16 17:06:05 2008: Engine: Console: bind f12 screenshot
Tue Sep 16 17:06:05 2008: Engine: Console: bind f flashlight
Tue Sep 16 17:06:05 2008: Engine: Console: bind v visir
Tue Sep 16 17:06:05 2008: Engine: Console: bind lbutton shoot
Tue Sep 16 17:06:05 2008: Engine: Console: bind rbutton altshoot
Tue Sep 16 17:06:05 2008: Engine: Console: bind i inventory
Tue Sep 16 17:06:05 2008: Engine: Console: bind m map
Tue Sep 16 17:06:05 2008: Engine: Console: bind p stats
Tue Sep 16 17:06:05 2008: Engine: Console: bind q diary
Tue Sep 16 17:06:05 2008: Engine: Console: bind l message
Tue Sep 16 17:06:05 2008: Engine: Console: bind r reload
Tue Sep 16 17:06:05 2008: Engine: Console: bind t rescue
Tue Sep 16 17:06:05 2008: Engine: Console: bind escape gamemenu
Tue Sep 16 17:06:05 2008: Engine: Console: bind lshift sneak
Tue Sep 16 17:06:05 2008: Engine: Console: bind rctrl sneak
Tue Sep 16 17:06:05 2008: Engine: Console: bindcmd f5 qsave
Tue Sep 16 17:06:05 2008: Engine: Console: bindcmd f8 qload
Tue Sep 16 17:06:05 2008: Engine: Console: rd_wire off
Tue Sep 16 17:06:05 2008: Engine: Console: rd_shadows on
Tue Sep 16 17:06:05 2008: Engine: Console: rd_gamma 1.325
Tue Sep 16 17:06:05 2008: Engine: Console: rd_stat 0
Tue Sep 16 17:06:05 2008: Engine: Console: sshot_gamma 0
Tue Sep 16 17:06:05 2008: Engine: Console: gt_speed 2
Tue Sep 16 17:06:05 2008: Engine: Console: m_sensivity 1
Tue Sep 16 17:06:05 2008: Engine: Console: m_invert off
Tue Sep 16 17:06:05 2008: Engine: Console: bind backspace handcombat
Tue Sep 16 17:06:05 2008: Engine: Console: bind 1 holster
Tue Sep 16 17:06:14 2008: Engine: Console: Loading : quicksave1.sav
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'danko_d.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "danko_d.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'baraban.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "baraban.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'Bullet.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "Bullet.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza1.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza1.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza2.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza2.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza3.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza3.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza4.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza4.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza5.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza5.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'gilza6.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "gilza6.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'Gun.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "Gun.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'kazennik.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "kazennik.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'knife.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "knife.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'kurok.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "kurok.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'lockpick.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "lockpick.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'Mesh.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "Mesh.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'Object01.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "Object01.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pCube18.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pCube18.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'poly1.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "poly1.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'poly2.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "poly2.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface36.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface36.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface37.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface37.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface38.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface38.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface39.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface39.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface48.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface48.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface49.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface49.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface51.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface51.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'polySurface52.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "polySurface52.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya1.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya1.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya2.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya2.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya3.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya3.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya4.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya4.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya5.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya5.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pulya6.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pulya6.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'rukoyatka.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "rukoyatka.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'scalpel.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "scalpel.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'Shell.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "Shell.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'sheptalo.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "sheptalo.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'stvol.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "stvol.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'zatvor.mesh' of type 'transformed-vlit'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "zatvor.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_worker.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_unosha.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_alkash.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_alkash.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Loading animated geometry 'pers_woman.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_woman.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'blockpost09.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'ca_fence_quay05.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'ca_fence_quay06.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
cot_Alexandr@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
cot_katerina@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'downtown_mud.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_fence_quay03.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_fence_quay04.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house_1_06.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house_1_06@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house_1_07.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house1_union2_05.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house1_union2_05l@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house1_union2_05r@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house2_02.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house2_03.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_03@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_03@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house2_04.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_04@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_04@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house2_05.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_05@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house2_05@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_01_ls.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_10.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_11.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door3.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_12.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door3.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_13.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_house3_14.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_14@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_14@door4.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_14_i2@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_house3_14_i2@door3.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_House6_01.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_House6_03.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
dt_House6_03@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_House6_04.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_streetlamp_01.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_streetlamp_10.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_37_1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_48.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_49.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_55.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_75.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'dt_zabor_76.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house_petr@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house_petr@door2.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'house1_arc_01.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house1_arc_01l@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house1_arc_01r@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house2_shop_dt05@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry '
house3_shop_dt06@door1.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'k_saburov.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'leaves_h6_07.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'leaves_street10.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'Most1_02.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'Oak_mud02.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'Oak_tree02.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'refuse_bin03.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'refuse_bin04.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'refuse_bin05.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "water.dat" into cache
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'scaffold.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'signboard_09.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'signboard_10.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'zabor_saburov_01.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'zabor_saburov_02.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'zabor_saburov_03.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Loading static geometry 'zabor_saburov_04.mesh'
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'fire.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'smoke.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'blood.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'horror3_gray.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'fabrichny512x512_2_DXT1.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'unosha512x512_2_DXT1.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache texture 'devochka2_512x512_3_DXT1.tex'
Tue Sep 16 17:06:15 2008: Renderer: Texture was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_alkash.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_birdmask.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_birdmask.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_bomber.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_bomber.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_boy.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_boy.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_bull.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_bull.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_butcher.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_butcher.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_dog.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_dog.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_dohodyaga.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_dohodyaga.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_girl.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_girl.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_gorbun.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_gorbun.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_grabitel.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_grabitel.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_littleboy2.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_littleboy2.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_littleboy.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_littleboy.mesh" into cache
Tue Sep 16 17:06:15 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:15 2008: Renderer: Attempt to cache geometry 'pers_littlegirl2.mesh' of type 'animated'
Tue Sep 16 17:06:15 2008: Renderer: Loading geometry "pers_littlegirl2.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_littlegirl.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_littlegirl.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_morlok.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_morlok.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_nudegirl.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_nudegirl.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_patrool.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_patrool.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_rat.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_rat.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_sanitar.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_sanitar.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_soldat.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_soldat.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_unosha.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_vaxxabit.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_vaxxabit.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_vaxxabitka.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_vaxxabitka.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_wasted_girl.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_wasted_girl.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_wasted_male.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_wasted_male.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_whitemask.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "pers_whitemask.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_woman.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'pers_worker.mesh' of type 'animated'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'player_grenade.mesh' of type 'transformed'
Tue Sep 16 17:06:16 2008: Renderer: Geometry 'player_grenade.mesh' was not found
Tue Sep 16 17:06:16 2008: Renderer: Attempt to cache geometry 'grenade.mesh' of type 'transformed'
Tue Sep 16 17:06:16 2008: Renderer: Loading geometry "grenade.mesh" into cache
Tue Sep 16 17:06:16 2008: Renderer: Geometry was cached successfully
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading land geometry 'terra.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Loading animated geometry 'danko_d.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'rukoyatka.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'stvol.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'sheptalo.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'poly1.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'poly2.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'kurok.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'baraban.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza1.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza2.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza3.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza4.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza5.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'gilza6.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya1.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya2.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya3.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya4.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya5.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Renderer: Loading transformed-vlit geometry 'pulya6.mesh'
Tue Sep 16 17:06:16 2008: Renderer: Using cached geometry data
Tue Sep 16 17:06:16 2008: Forcing load of sound 'drink.ogg'
Tue Sep 16 17:06:16 2008: Forcing load of sound 'eat.ogg'
Tue Sep 16 17:06:16 2008: Forcing load of sound 'flashlight_nofuel.ogg'
Tue Sep 16 17:06:17 2008: Forcing load of sound 'flashlight_off.ogg'
Tue Sep 16 17:06:17 2008: Forcing load of sound 'flashlight_on.ogg'
Tue Sep 16 17:06:17 2008: Forcing load of sound 'hit_bullet_1.ogg'
Tue Sep 16 17:06:17 2008: Forcing load of sound 'hit_bullet_2.ogg'
Tue Sep 16 17:06:18 2008: Forcing load of sound 'hit_physical1_1.ogg'
Tue Sep 16 17:06:18 2008: Forcing load of sound 'hit_physical1_2.ogg'
Tue Sep 16 17:06:18 2008: Forcing load of sound 'hit_physical2_1.ogg'
Tue Sep 16 17:06:18 2008: Forcing load of sound 'hit_physical2_2.ogg'
Tue Sep 16 17:06:18 2008: Forcing load of sound 'kryuk_skalpel_vozduhr.ogg'
Tue Sep 16 17:06:19 2008: Forcing load of sound 'kryuk_hit_vozduhL.ogg'
Tue Sep 16 17:06:19 2008: Forcing load of sound 'kryuk_skalpel_back.ogg'
Tue Sep 16 17:06:19 2008: Forcing load of sound 'kruk_hit_scalpel.ogg'
Tue Sep 16 17:06:19 2008: Forcing load of sound 'kruk_hit_scalpel1.ogg'
Tue Sep 16 17:06:19 2008: Forcing load of sound 'kryuk_hit_vozduhR.ogg'
Tue Sep 16 17:06:20 2008: Forcing load of sound 'kruk_hit_telo.ogg'
Tue Sep 16 17:06:20 2008: Forcing load of sound 'kruk_hit_telo1.ogg'
Tue Sep 16 17:06:20 2008: Forcing load of sound 'RevolverHolster.ogg'
Tue Sep 16 17:06:20 2008: Forcing load of sound 'RevolverNoAmmo.ogg'
Tue Sep 16 17:06:20 2008: Forcing load of sound 'RevolverReload.ogg'
Tue Sep 16 17:06:21 2008: Forcing load of sound 'RevolverAttack.ogg'
Tue Sep 16 17:06:21 2008: Forcing load of sound 'RevolverUnholster.ogg'
Tue Sep 16 17:06:21 2008: Forcing load of sound 'SamopalNoAmmo.ogg'
Tue Sep 16 17:06:22 2008: Forcing load of sound 'Rifle_recharge.ogg'
Tue Sep 16 17:06:22 2008: Forcing load of sound 'Rifle_shot.ogg'
Tue Sep 16 17:06:22 2008: Forcing load of sound 'SamopalReload.ogg'
Tue Sep 16 17:06:22 2008: Forcing load of sound 'SamopalAttack.ogg'
Tue Sep 16 17:06:23 2008: Forcing load of sound 'scream_bullet_1.ogg'
Tue Sep 16 17:06:23 2008: Forcing load of sound 'scream_bullet_2.ogg'
Tue Sep 16 17:06:23 2008: Forcing load of sound 'scream_oskoloc_1.ogg'
Tue Sep 16 17:06:23 2008: Forcing load of sound 'scream_physical1_1.ogg'
Tue Sep 16 17:06:23 2008: Forcing load of sound 'scream_physical1_2.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'scream_physical2_1.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'scream_physical2_2.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'sick.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'Step_ground1.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'Step_ground2.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'Step_ground3.ogg'
Tue Sep 16 17:06:24 2008: Forcing load of sound 'Step_ground4.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_metal1.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_metal2.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_metal3.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_metal4.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_stone1.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_stone2.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_stone3.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_stone4.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_water1.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_water2.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_water3.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_water4.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_wood1.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_wood2.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_wood3.ogg'
Tue Sep 16 17:06:25 2008: Forcing load of sound 'Step_wood4.ogg'
Tue Sep 16 17:06:25 2008: Engine: Console: World loaded. Total entities: 46514
Tue Sep 16 17:06:25 2008: Renderer: Shadow texture format: X1R5G5B5
Tue Sep 16 17:06:25 2008: Renderer: Creating Fresnel texture
Tue Sep 16 17:06:25 2008: Renderer: Fresnel texture format: A8
Tue Sep 16 17:06:25 2008: Renderer: Fresnel texture was created
Tue Sep 16 17:06:25 2008: Renderer: Creating specular texture
Tue Sep 16 17:06:25 2008: Renderer: Specular texture format: L8
Tue Sep 16 17:06:25 2008: Renderer: Specular texture was created
Tue Sep 16 17:06:43 2008: Engine: Console: 27
Tue Sep 16 17:06:43 2008: Engine: Console: [music] Playing: 'dt_main.ogg' from category: night
Tue Sep 16 17:06:43 2008: Engine: Console: [music] Chosen agressive: dt_agression.ogg
Tue Sep 16 17:06:44 2008: Engine: Loading screen shown, reason: Change of scene
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_stolb"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_stolb.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_svetilnik"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_svetilnik.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_svetilnik01"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_svetilnik01.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_tron"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_tron.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_stul"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_stul.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_stul01"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_stul01.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_stul02"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_stul02.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_FloorClock"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_FloorClock.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_svetilnik02"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_svetilnik02.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_lestnica"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_lestnica.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_plintus"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_plintus'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_carpetraz"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_carpetraz.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_carpetdva"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_carpetdva.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_lustra"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_lustra.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_svetilnik03"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_svetilnik03.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_svetilnik04"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_svetilnik04.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr.shirma"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr.shirma.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexandr_pic"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_pic.mesh'
Tue Sep 16 17:06:44 2008: Engine: Creating 'static' actor "icot_alexendr_taburetka"
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexendr_taburetka.mesh'
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry '
icot_alexandr@door1.mesh'
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_krovat.mesh'
Tue Sep 16 17:06:44 2008: Renderer: Loading static geometry 'icot_alexandr_tumbochka.mesh'
Tue Sep 16 17:06:44 2008: Renderer: Loading animated geometry 'NPC_Alexandr.mesh'
Tue Sep 16 17:06:44 2008: Renderer: Loading geometry "NPC_Alexandr.mesh" into cache
Tue Sep 16 17:06:45 2008: Renderer: Loading LSHead geometry 'saburov.lsh'
Tue Sep 16 17:06:45 2008: Renderer: Loading geometry "saburov.lsh" into cache
Tue Sep 16 17:06:45 2008: Renderer: Loading bsp geometry 'icot_alexandr.mesh'
Tue Sep 16 17:06:45 2008: Engine: Console: [music] Playing: 'IndoorMain.ogg' from category: general
Tue Sep 16 17:06:45 2008: Engine: Console: [music] Chosen agressive: IndoorAgress.ogg
Tue Sep 16 17:06:56 2008: Engine: Console: indoor map: pt_gmap_cot_alexandr
Tue Sep 16 17:06:56 2008: Forcing load of sound 'paper_open.ogg'
Tue Sep 16 17:06:57 2008: Engine: Console: HasDiary
Tue Sep 16 17:06:57 2008: Engine: Console: HasDiary
Tue Sep 16 17:06:57 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:06:59 2008: Engine: Console: [icot_alexandr@door1#6702] pt_cot_alexandr@door1
Tue Sep 16 17:06:59 2008: Engine: Loading screen shown, reason: Change of scene
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'blockpost09.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'ca_fence_quay05.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'ca_fence_quay06.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
cot_Alexandr@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
cot_katerina@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'downtown_mud.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_fence_quay03.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_fence_quay04.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house_1_06.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house_1_06@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house_1_07.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house1_union2_05.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house1_union2_05l@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house1_union2_05r@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house2_02.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house2_03.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_03@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_03@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house2_04.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_04@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_04@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house2_05.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_05@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house2_05@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_01_ls.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_10.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_11.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door3.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_12.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door3.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_13.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_house3_14.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_14@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_14@door4.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_14_i2@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_house3_14_i2@door3.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_House6_01.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_House6_03.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
dt_House6_03@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_House6_04.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_streetlamp_01.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_streetlamp_10.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_37_1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_48.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_49.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_55.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_75.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'dt_zabor_76.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house_petr@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house_petr@door2.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'house1_arc_01.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house1_arc_01l@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house1_arc_01r@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house2_shop_dt05@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry '
house3_shop_dt06@door1.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'k_saburov.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'leaves_h6_07.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'leaves_street10.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'Most1_02.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'Oak_mud02.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'Oak_tree02.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'refuse_bin03.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'refuse_bin04.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'refuse_bin05.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'scaffold.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'signboard_09.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'signboard_10.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'zabor_saburov_01.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'zabor_saburov_02.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'zabor_saburov_03.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading static geometry 'zabor_saburov_04.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading land geometry 'terra.mesh'
Tue Sep 16 17:06:59 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:06:59 2008: Engine: Creating 'biped-col' actor "pers_woman"
Tue Sep 16 17:06:59 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:06:59 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading animated geometry 'pers_woman.mesh'
Tue Sep 16 17:06:59 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:06:59 2008: Engine: Console: [music] Playing: 'dt_main.ogg' from category: night
Tue Sep 16 17:06:59 2008: Engine: Console: [music] Chosen agressive: dt_agression.ogg
Tue Sep 16 17:07:01 2008: Renderer: Loading static geometry 'dt_house2_01.mesh'
Tue Sep 16 17:07:01 2008: Renderer: Loading static geometry '
dt_house3_10_i2@door3.mesh'
Tue Sep 16 17:07:01 2008: Renderer: Loading static geometry '
dt_house2_02@door1.mesh'
Tue Sep 16 17:07:02 2008: Renderer: Loading static geometry '
dt_house2_02@door2.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry '
dt_house3_10_i2@door2.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry 'house1_kabak01.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry 'kabak_quay.mesh'
Tue Sep 16 17:07:03 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:07:03 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:07:03 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry '
dt_house2_01@door1.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry '
dt_house2_01@door2.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry 'house1_kabak01_Box01.mesh'
Tue Sep 16 17:07:03 2008: Renderer: Loading static geometry 'house1_kabak01_Box02.mesh'
Tue Sep 16 17:07:04 2008: Renderer: Loading static geometry 'rope.mesh'
Tue Sep 16 17:07:05 2008: Renderer: Loading static geometry 'leaves_street12.mesh'
Tue Sep 16 17:07:05 2008: Renderer: Loading static geometry 'refuse_bin02.mesh'
Tue Sep 16 17:07:07 2008: Renderer: Loading static geometry '
house_petr@door2.mesh'
Tue Sep 16 17:07:07 2008: Renderer: Loading static geometry 'r4_streetlamp_07.mesh'
Tue Sep 16 17:07:07 2008: Renderer: Loading static geometry 'tree3_08.mesh'
Tue Sep 16 17:07:08 2008: Renderer: Loading static geometry '
dt_house3_14_i2@door3.mesh'
Tue Sep 16 17:07:08 2008: Renderer: Loading static geometry 'lestnitsa_street08.mesh'
Tue Sep 16 17:07:09 2008: Renderer: Loading static geometry 'fence_grille_40.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'fence_grille_48.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'fence_grille_49.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'leaves_street09.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'sewage05.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'tree3_12.mesh'
Tue Sep 16 17:07:10 2008: Renderer: Loading static geometry 'sewage_booth03.mesh'
Tue Sep 16 17:07:11 2008: Renderer: Loading static geometry 'fence_grille_39.mesh'
Tue Sep 16 17:07:11 2008: Renderer: Loading static geometry 'fence_grille_47.mesh'
Tue Sep 16 17:07:11 2008: Renderer: Loading static geometry 'summerhouse01.mesh'
Tue Sep 16 17:07:11 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:07:11 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:07:12 2008: Renderer: Loading static geometry 'tree3_11.mesh'
Tue Sep 16 17:07:13 2008: Renderer: Loading static geometry 'ca_fence_quay04.mesh'
Tue Sep 16 17:07:13 2008: Renderer: Loading static geometry 'sewage_booth03.mesh'
Tue Sep 16 17:07:13 2008: Renderer: Loading static geometry 'barrel_of_beer_04.mesh'
Tue Sep 16 17:07:13 2008: Renderer: Loading static geometry 'r7_house2_01.mesh'
Tue Sep 16 17:07:13 2008: Renderer: Loading static geometry 'r7_house3_06.mesh'
Tue Sep 16 17:07:14 2008: Renderer: Loading static geometry 'leaves_street12.mesh'
Tue Sep 16 17:07:14 2008: Renderer: Loading static geometry '
r7_house3_06_i2@door3.mesh'
Tue Sep 16 17:07:14 2008: Renderer: Loading static geometry 'blockpost03.mesh'
Tue Sep 16 17:07:15 2008: Renderer: Loading static geometry 'house1_kabak01_Box01.mesh'
Tue Sep 16 17:07:15 2008: Renderer: Loading static geometry 'house1_kabak01_Box02.mesh'
Tue Sep 16 17:07:15 2008: Renderer: Loading static geometry '
r7_house2_01@door1.mesh'
Tue Sep 16 17:07:16 2008: Renderer: Loading static geometry 'dt_house2_01.mesh'
Tue Sep 16 17:07:17 2008: Renderer: Loading static geometry 'dt_house2_03.mesh'
Tue Sep 16 17:07:17 2008: Renderer: Loading static geometry 'fence_ca2_23.mesh'
Tue Sep 16 17:07:17 2008: Renderer: Loading static geometry 'fence_ca2_24.mesh'
Tue Sep 16 17:07:17 2008: Renderer: Loading static geometry '
r7_house2_01@door2.mesh'
Tue Sep 16 17:07:17 2008: Renderer: Loading static geometry 'r7_house2_02.mesh'
Tue Sep 16 17:07:18 2008: Renderer: Loading static geometry '
dt_house2_01@door1.mesh'
Tue Sep 16 17:07:18 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:07:19 2008: Renderer: Loading static geometry 'dt_house2_02.mesh'
Tue Sep 16 17:07:19 2008: Renderer: Loading static geometry '
dt_house2_03@door2.mesh'
Tue Sep 16 17:07:19 2008: Renderer: Loading static geometry 'fence_ca2_22.mesh'
Tue Sep 16 17:07:19 2008: Renderer: Loading static geometry '
shouse1_kabak@door1.mesh'
Tue Sep 16 17:07:20 2008: Renderer: Loading static geometry '
dt_house2_01@door2.mesh'
Tue Sep 16 17:07:20 2008: Renderer: Loading static geometry 'signboard_16.mesh'
Tue Sep 16 17:07:20 2008: Renderer: Loading static geometry '
dt_house2_02@door1.mesh'
Tue Sep 16 17:07:20 2008: Renderer: Loading static geometry 'dt_streetlamp_06.mesh'
Tue Sep 16 17:07:21 2008: Renderer: Loading static geometry 'tree1_98.mesh'
Tue Sep 16 17:07:22 2008: Renderer: Loading static geometry 'fence_ca2_21.mesh'
Tue Sep 16 17:07:22 2008: Renderer: Loading static geometry 'r7_house2_02.mesh'
Tue Sep 16 17:07:22 2008: Renderer: Loading static geometry 'barrel_of_beer_15.mesh'
Tue Sep 16 17:07:22 2008: Renderer: Loading static geometry 'gorka_03.mesh'
Tue Sep 16 17:07:22 2008: Renderer: Loading static geometry 'leaves_street08.mesh'
Tue Sep 16 17:07:23 2008: Renderer: Loading static geometry 'r5_House6_02.mesh'
Tue Sep 16 17:07:23 2008: Renderer: Loading static geometry 'r7_house2_02.mesh'
Tue Sep 16 17:07:24 2008: Renderer: Loading static geometry 'trash15.mesh'
Tue Sep 16 17:07:24 2008: Renderer: Loading static geometry 'bush04.mesh'
Tue Sep 16 17:07:24 2008: Renderer: Loading static geometry 'trash16.mesh'
Tue Sep 16 17:07:25 2008: Renderer: Loading static geometry 'k1_verba.mesh'
Tue Sep 16 17:07:26 2008: Renderer: Loading static geometry '
dt_house2_02@door2.mesh'
Tue Sep 16 17:07:26 2008: Renderer: Loading static geometry 'r5_house2_02.mesh'
Tue Sep 16 17:07:27 2008: Renderer: Loading static geometry 'bush03.mesh'
Tue Sep 16 17:07:27 2008: Renderer: Loading static geometry 'refuse_bin02.mesh'
Tue Sep 16 17:07:29 2008: Renderer: Loading static geometry '
cot_Verba@door2.mesh'
Tue Sep 16 17:07:29 2008: Renderer: Loading static geometry '
r5_house2_02@door2.mesh'
Tue Sep 16 17:07:30 2008: Engine: Creating 'biped-col' actor "pers_woman"
Tue Sep 16 17:07:30 2008: Renderer: Loading animated geometry 'pers_woman.mesh'
Tue Sep 16 17:07:30 2008: Renderer: Loading static geometry 'dt_fence_quay02.mesh'
Tue Sep 16 17:07:30 2008: Renderer: Loading static geometry 'r5_House6_01.mesh'
Tue Sep 16 17:07:30 2008: Renderer: Loading static geometry 'sewage06.mesh'
Tue Sep 16 17:07:31 2008: Renderer: Loading static geometry 'bush01.mesh'
Tue Sep 16 17:07:31 2008: Renderer: Loading static geometry 'sewage_booth02.mesh'
Tue Sep 16 17:07:32 2008: Renderer: Loading static geometry '
cot_anna@door1.mesh'
Tue Sep 16 17:07:32 2008: Renderer: Loading static geometry 'leaves_street13.mesh'
Tue Sep 16 17:07:32 2008: Renderer: Loading static geometry 'tree1_99.mesh'
Tue Sep 16 17:07:33 2008: Renderer: Loading static geometry 'ca_fence_quay07.mesh'
Tue Sep 16 17:07:33 2008: Renderer: Loading static geometry 'fence_ca2_18.mesh'
Tue Sep 16 17:07:33 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry 'refuse_bin.mesh'
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry 'dt_house3_03.mesh'
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry 'dt_house3_07.mesh'
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry 'fence_ca2_16.mesh'
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry '
r5_house2_02@door1.mesh'
Tue Sep 16 17:07:34 2008: Renderer: Loading static geometry 'refuse_bin01.mesh'
Tue Sep 16 17:07:35 2008: Renderer: Loading static geometry 'trash17.mesh'
Tue Sep 16 17:07:35 2008: Renderer: Loading static geometry 'tree1_36.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry 'trash18.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry 'bush02.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry '
dt_house3_03@door1.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry 'dt_streetlamp_09.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry 'rope.mesh'
Tue Sep 16 17:07:36 2008: Renderer: Loading static geometry 'tree1_35.mesh'
Tue Sep 16 17:07:36 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:07:36 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry '
dt_house3_07_i2@door2.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry 'dt_house3_10.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry 'dt_zabor_47.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry '
dt_house3_03@door4.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry '
dt_house3_03_i2@door2.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry '
dt_house3_07@door1.mesh'
Tue Sep 16 17:07:38 2008: Renderer: Loading static geometry 'house5_21.mesh'
Tue Sep 16 17:07:39 2008: Renderer: Loading static geometry '
dt_house2_03@door2.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry '
dt_house2_03@door1.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry 'dt_house3_02.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry '
dt_house3_07_i2@door3.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry '
dt_house3_10_i2@door2.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry 'dt_zabor_24.mesh'
Tue Sep 16 17:07:40 2008: Renderer: Loading static geometry '
house5_21@door1.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry '
dt_house3_07@door4.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry 'dt_zabor_54.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry '
house5_21@door2.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry '
dt_house3_03_i2@door3.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry 'dt_house3_04.mesh'
Tue Sep 16 17:07:41 2008: Renderer: Loading static geometry 'signboard_08.mesh'
Tue Sep 16 17:07:42 2008: Renderer: Loading static geometry 'dt_zabor_39.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry 'dt_house1_union2_01.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry '
dt_house3_10@door1.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry 'dt_zabor_33.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry '
house3_shop_dt03@door1.mesh'
Tue Sep 16 17:07:43 2008: Engine: Creating 'biped-col' actor "pers_woman"
Tue Sep 16 17:07:43 2008: Renderer: Loading animated geometry 'pers_woman.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry 'dt_house1_union2_03.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry '
dt_house3_02@door1.mesh'
Tue Sep 16 17:07:43 2008: Renderer: Loading static geometry 'house5_unoin.mesh'
Tue Sep 16 17:07:44 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:07:44 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:07:44 2008: Renderer: Loading static geometry '
dt_house1_union2_01l@door1.mesh'
Tue Sep 16 17:07:44 2008: Renderer: Loading static geometry '
dt_house3_02_i2@door2.mesh'
Tue Sep 16 17:07:45 2008: Renderer: Loading static geometry '
house5_unoinl@door1.mesh'
Tue Sep 16 17:07:45 2008: Renderer: Loading static geometry '
dt_house3_02@door4.mesh'
Tue Sep 16 17:07:46 2008: Renderer: Loading static geometry 'dt_house3_01.mesh'
Tue Sep 16 17:07:46 2008: Renderer: Loading static geometry '
dt_house3_02_i2@door3.mesh'
Tue Sep 16 17:07:47 2008: Renderer: Loading static geometry '
dt_house3_04_i2@door2.mesh'
Tue Sep 16 17:07:47 2008: Renderer: Loading static geometry '
dt_house3_04_i2@door3.mesh'
Tue Sep 16 17:07:47 2008: Renderer: Loading static geometry '
house5_unoinl@door2.mesh'
Tue Sep 16 17:07:48 2008: Renderer: Loading static geometry '
dt_house1_union2_03l@door1.mesh'
Tue Sep 16 17:07:48 2008: Renderer: Loading static geometry '
dt_house3_01_i2@door3.mesh'
Tue Sep 16 17:07:48 2008: Renderer: Loading static geometry '
house5_unoinr@door1.mesh'
Tue Sep 16 17:07:48 2008: Renderer: Loading static geometry 'Oak_tree04.mesh'
Tue Sep 16 17:07:48 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:07:49 2008: Renderer: Loading static geometry 'dt_zabor_33.mesh'
Tue Sep 16 17:07:49 2008: Renderer: Loading static geometry 'root04_05.mesh'
Tue Sep 16 17:07:50 2008: Renderer: Loading static geometry 'dt_house_1_01.mesh'
Tue Sep 16 17:07:50 2008: Renderer: Loading static geometry '
dt_house1_union2_01r@door1.mesh'
Tue Sep 16 17:07:50 2008: Renderer: Loading static geometry '
house5_unoinr@door2.mesh'
Tue Sep 16 17:07:51 2008: Renderer: Loading static geometry '
dt_house3_10@door1.mesh'
Tue Sep 16 17:07:51 2008: Renderer: Loading static geometry '
dt_house1_union2_03r@door1.mesh'
Tue Sep 16 17:07:51 2008: Renderer: Loading static geometry '
dt_house3_10_i2@door2.mesh'
Tue Sep 16 17:07:51 2008: Renderer: Loading static geometry 'house5_06.mesh'
Tue Sep 16 17:07:51 2008: Renderer: Loading static geometry 'root04_07.mesh'
Tue Sep 16 17:07:52 2008: Renderer: Loading static geometry '
dt_house_1_01@door1.mesh'
Tue Sep 16 17:07:52 2008: Renderer: Loading static geometry 'dt_house2_03.mesh'
Tue Sep 16 17:07:52 2008: Renderer: Loading static geometry 'root04_06.mesh'
Tue Sep 16 17:07:52 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:07:52 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:07:52 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:07:52 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:07:52 2008: Renderer: Loading static geometry 'valun3_04.mesh'
Tue Sep 16 17:07:53 2008: Renderer: Loading static geometry 'barrel_of_beer_14.mesh'
Tue Sep 16 17:07:53 2008: Renderer: Loading static geometry '
dt_house3_10@door4.mesh'
Tue Sep 16 17:07:53 2008: Renderer: Loading static geometry 'dt_zabor_33_2.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry 'avrox_stone.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry '
dt_house3_10_i2@door3.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry 'dt_zabor_36.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry 'house1_kabak.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry '
dt_house2_03@door1.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry 'dt_house2_04.mesh'
Tue Sep 16 17:07:54 2008: Renderer: Loading static geometry 'dt_house3_11.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry '
dt_house3_11@door1.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry 'valun2_06.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door2.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry 'root04_04.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry 'signboard_09.mesh'
Tue Sep 16 17:07:55 2008: Renderer: Loading static geometry 'Stolb01.mesh'
Tue Sep 16 17:07:56 2008: Engine: Creating 'biped-col' actor "pers_unosha"
Tue Sep 16 17:07:56 2008: Renderer: Loading animated geometry 'pers_unosha.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry '
dt_house2_03@door2.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry '
dt_house2_04@door2.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry 'dt_house2_05.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry 'dt_streetlamp_10.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry 'house1_kabak01_Box01.mesh'
Tue Sep 16 17:07:56 2008: Renderer: Loading static geometry '
house2_shop_dt05@door1.mesh'
Tue Sep 16 17:07:57 2008: Renderer: Loading static geometry 'house1_kabak01_Box02.mesh'
Tue Sep 16 17:07:57 2008: Renderer: Loading static geometry '
dt_house3_11@door4.mesh'
Tue Sep 16 17:07:57 2008: Renderer: Loading static geometry '
dt_house3_11_i2@door3.mesh'
Tue Sep 16 17:07:57 2008: Renderer: Loading static geometry 'dt_zabor_33_1.mesh'
Tue Sep 16 17:07:57 2008: Renderer: Loading static geometry 'zabor_saburov_04.mesh'
Tue Sep 16 17:07:57 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:07:57 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:07:58 2008: Renderer: Loading static geometry '
dt_house2_04@door1.mesh'
Tue Sep 16 17:07:58 2008: Renderer: Loading static geometry '
dt_house2_05@door2.mesh'
Tue Sep 16 17:07:58 2008: Renderer: Loading static geometry 'dt_house3_12.mesh'
Tue Sep 16 17:07:58 2008: Renderer: Loading static geometry 'refuse_bin03.mesh'
Tue Sep 16 17:07:59 2008: Renderer: Loading static geometry 'dt_house1_union2_05.mesh'
Tue Sep 16 17:07:59 2008: Renderer: Loading static geometry '
dt_house1_union2_05r@door1.mesh'
Tue Sep 16 17:08:00 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door2.mesh'
Tue Sep 16 17:08:00 2008: Renderer: Loading static geometry '
dt_house1_union2_05l@door1.mesh'
Tue Sep 16 17:08:00 2008: Renderer: Loading static geometry '
dt_house2_05@door1.mesh'
Tue Sep 16 17:08:00 2008: Renderer: Loading static geometry '
dt_house3_12@door1.mesh'
Tue Sep 16 17:08:00 2008: Renderer: Loading static geometry 'zabor_saburov_03.mesh'
Tue Sep 16 17:08:02 2008: Renderer: Loading static geometry '
dt_house3_12_i2@door3.mesh'
Tue Sep 16 17:08:03 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry '
dt_house3_03_i2@door2.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry 'dt_zabor_36.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry 'root04_03.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry '
dt_house1_union2_01r@door1.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry '
dt_house3_03@door1.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry '
dt_house3_04_i2@door3.mesh'
Tue Sep 16 17:08:05 2008: Renderer: Loading static geometry 'house5_unoin.mesh'
Tue Sep 16 17:08:07 2008: Renderer: Loading static geometry '
dt_house3_03_i2@door3.mesh'
Tue Sep 16 17:08:07 2008: Renderer: Loading static geometry '
dt_house3_04_i2@door2.mesh'
Tue Sep 16 17:08:07 2008: Renderer: Loading static geometry '
dt_house3_03@door4.mesh'
Tue Sep 16 17:08:08 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:08:08 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry 'dt_house_1_01.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry 'dt_house3_02.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry 'dt_zabor_47.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry '
house5_unoinl@door1.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry 'ca_fence_quay07.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry '
house5_unoinl@door2.mesh'
Tue Sep 16 17:08:08 2008: Renderer: Loading static geometry 'leaves_street13.mesh'
Tue Sep 16 17:08:09 2008: Renderer: Loading static geometry '
dt_house3_02_i2@door2.mesh'
Tue Sep 16 17:08:10 2008: Renderer: Loading static geometry '
dt_house_1_01@door1.mesh'
Tue Sep 16 17:08:10 2008: Renderer: Loading static geometry '
dt_house3_02@door1.mesh'
Tue Sep 16 17:08:10 2008: Engine: Creating 'biped-col' actor "pers_worker"
Tue Sep 16 17:08:10 2008: Renderer: Loading animated geometry 'pers_worker.mesh'
Tue Sep 16 17:08:10 2008: Renderer: Loading static geometry 'barrel_of_beer_14.mesh'
Tue Sep 16 17:08:11 2008: Engine: Loading screen shown, reason: Change of scene
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna@door2"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry '
icot_anna@door2.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_bokal"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_bokal.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_bokal01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_bokal01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_bumaga"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_bumaga.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_bumaga01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_bumaga01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_carpetd"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_carpetd.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_carpetm"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_carpetm.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_carpets"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_carpets.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_curtain"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_curtain.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_fikus"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_fikus.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_fikus01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_fikus01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_grafin"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_grafin.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_grafin01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_grafin01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_grebeshok"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_grebeshok.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_grebeshok01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_grebeshok01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kamin"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kamin.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kaminf"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kaminf.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kerosinka"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kerosinka.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kniga"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kniga.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kniga01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kniga01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kniga02"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kniga02.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_knigar"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_knigar.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kolpak"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kolpak.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_kolpak01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_kolpak01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_korobkadva"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_korobkadva.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_korobkadva01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_korobkadva01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_korobkar"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_korobkar.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_korobkar01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_korobkar01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_list"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_list.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_lustra"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_lustra.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_lustra01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_lustra01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_picdva"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_picdva.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_picraz"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_picraz.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_plintus"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_plintus.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_podnos"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_podnos.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shirma"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shirma.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shirma01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shirma01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkafdva"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkafdva.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkafp"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkafp.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkafraz"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkafraz.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkafsp"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkafsp.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkatulka"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkatulka.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_shkatulka01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_shkatulka01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stolm"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stolm.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stolsm"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stolsm.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stolsm01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stolsm01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stolsp"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stolsp.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stulm"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stulm.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_stulm01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_stulm01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svecha"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svecha.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svecha01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svecha01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svecha02"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svecha02.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svertok"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svertok.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svertok01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svertok01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svertok02"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svertok02.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svetilnik"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svetilnik.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svetilnik01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svetilnik01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_svetilnik02"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_svetilnik02.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_taburet"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_taburet.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_taburet01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_taburet01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka02"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka02.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka03"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka03.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka04"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka04.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tarelka05"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tarelka05.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_tumbochka"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_tumbochka.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_vilka"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_vilka.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_vilka01"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_vilka01.mesh'
Tue Sep 16 17:08:11 2008: Engine: Creating 'static' actor "icot_anna_zerkalo"
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_zerkalo.mesh'
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry '
icot_anna@door1.mesh'
Tue Sep 16 17:08:11 2008: Renderer: Loading static geometry 'icot_anna_krovat.mesh'
Tue Sep 16 17:08:11 2008: Renderer: Loading animated geometry 'NPC_Anna.mesh'
Tue Sep 16 17:08:11 2008: Renderer: Loading geometry "NPC_Anna.mesh" into cache
Tue Sep 16 17:08:11 2008: Renderer: Loading LSHead geometry 'angel.lsh'
Tue Sep 16 17:08:11 2008: Renderer: Loading geometry "angel.lsh" into cache
Tue Sep 16 17:08:11 2008: Renderer: Loading bsp geometry 'icot_anna.mesh'
Tue Sep 16 17:08:12 2008: Engine: Console: [music] Playing: 'IndoorMain.ogg' from category: general
Tue Sep 16 17:08:12 2008: Engine: Console: [music] Chosen agressive: IndoorAgress.ogg
Tue Sep 16 17:09:16 2008: Engine: Console: [music] Playing: 'IndoorMain.ogg' from category: general
Tue Sep 16 17:09:16 2008: Engine: Console: [music] Chosen agressive: IndoorAgress.ogg
Tue Sep 16 17:09:28 2008: Engine: Console: indoor map: pt_gmap_cot_anna
Tue Sep 16 17:09:28 2008: Forcing load of sound 'paper_open.ogg'
Tue Sep 16 17:09:29 2008: Engine: Console: HasDiary
Tue Sep 16 17:09:29 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:09:29 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:09:29 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:09:29 2008: Engine: Console: [music] Music time limit reached
Tue Sep 16 17:09:29 2008: Engine: Console: [music] Music time limit reached