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PostPosted: 13 Jul 2009, 23:39 
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13 Jul 2009, 22:12

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Hello.. i have a problem.. when i start a game, it says to me: error with creating of render.. what can i do? xD

please, help me.. i buy Pathologic today.. i wanna play it. :D


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PostPosted: 13 Jul 2009, 23:59 
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20 Jan 2007, 19:47

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Could you grab the engine.log file (from your main Pathologic folder) and post that here?


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PostPosted: 14 Jul 2009, 00:10 
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29 Aug 2004, 16:52

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Location: Россия, Москва

Your dxdiag may come in handy as well. Or, at least, write some short summary of your computer configuration. This game, despite its looks (maybe), requires a video card supporting Pixel Shaders 2.0.
You'll have much fun trying to launch it on something without this support (old cards or laptop chipsets). On the other hand, I definitely recall some people doing this. So it's up to you to decide whether follow their steps or not (just in case you really own an low-end video card).


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PostPosted: 15 Jul 2009, 11:19 
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Wed Jul 15 10:03:03 2009: Log file created
Wed Jul 15 10:03:03 2009: Build: "Airat" on Mon Sep 19 15:01:56 2005
Wed Jul 15 10:03:03 2009: Init: Reading 'config.ini'
Wed Jul 15 10:03:03 2009: Init: Initializing shell
Wed Jul 15 10:03:03 2009: FS: Mounting file system '3' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\scenes"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '0' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\actors"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '1' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\geometries"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '2' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\textures"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '4' from "FS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\sounds"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '5' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\fonts"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '6' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\strings"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '7' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\scripts"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '8' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\world"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '9' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\ui"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '102' from "VFS.dll" "C:\Program Files\Pathologic\bin\Final\../../data\video"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '100' from "FS.dll" "C:\Program Files\Pathologic\bin\Final\../../data"
Wed Jul 15 10:03:04 2009: FS: Mounting file system '101' from "FS.dll" "C:\Program Files\Pathologic\bin\Final\../../saves"
Wed Jul 15 10:03:04 2009: EyeCandy: disabled
Wed Jul 15 10:03:04 2009: Init: Loading "main.dat"
Wed Jul 15 10:03:05 2009: Init: Loading additional strings
Wed Jul 15 10:03:05 2009: Init: Creating window
Wed Jul 15 10:03:05 2009: Init: Initializing "LifeStudio: HEAD"
Wed Jul 15 10:03:05 2009: Init: "LifeStudio: HEAD" initialized successfully
Wed Jul 15 10:03:05 2009: Init: Initializing streamer
Wed Jul 15 10:03:05 2009: Init: SCFG: Sample Rate: 44100
Wed Jul 15 10:03:05 2009: Init: SCFG: Units in Meter: 100
Wed Jul 15 10:03:05 2009: Init: SCFG: Stream buffer size: 131072
Wed Jul 15 10:03:05 2009: Init: Creating sound system from 'sound.dll'
Wed Jul 15 10:03:06 2009: Init: Sound system was created successfully
Wed Jul 15 10:03:06 2009: Init: Initializing video system
Wed Jul 15 10:03:06 2009: Init: Video system initialized successfully
Wed Jul 15 10:03:06 2009: Init: RCFG: XRes: 800
Wed Jul 15 10:03:06 2009: Init: RCFG: YRes: 600
Wed Jul 15 10:03:06 2009: Init: RCFG: Refresh Rate: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: 32-bit: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: Antialiasing: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: Texture Anisotropy: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: Lightmap Quality: 2
Wed Jul 15 10:03:06 2009: Init: RCFG: Low Quality Textures: 1
Wed Jul 15 10:03:06 2009: Init: RCFG: Fullscreen: 1
Wed Jul 15 10:03:06 2009: Init: RCFG: VSync: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: FrameSync: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: NoBumpmapping: 1
Wed Jul 15 10:03:06 2009: Init: RCFG: NoPureDevice: 0
Wed Jul 15 10:03:06 2009: Init: RCFG: WaterReflections: 0
Wed Jul 15 10:03:06 2009: Init: Creating renderer from 'D3D.dll'
Wed Jul 15 10:03:13 2009: Renderer: DirectX 9.0c is installed
Wed Jul 15 10:03:13 2009: Renderer: Driver: ialmrnt5.dll (6.14.10.14) [Intel(R) 82865G Graphics Controller]
Wed Jul 15 10:03:13 2009: Renderer: VendorID: 32902
Wed Jul 15 10:03:13 2009: Renderer: DeviceID: 9586
Wed Jul 15 10:03:13 2009: Renderer: SubSysID: 270210868
Wed Jul 15 10:03:13 2009: Renderer: Revision: 2
Wed Jul 15 10:03:13 2009: Renderer: WHQL: 0
Wed Jul 15 10:03:14 2009: Renderer: Total video memory: 96.0 MB
Wed Jul 15 10:03:14 2009: Renderer: Creating device
Wed Jul 15 10:03:14 2009: Renderer: Trying HW/Pure
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 0
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 1
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 2
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 3
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying HW
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 0
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 1
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 2
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 3
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying Mixed/Pure
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 0
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 1
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 2
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 3
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying Mixed
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 0
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 1
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 2
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Trying depth format 3
Wed Jul 15 10:03:14 2009: Renderer: Can't create device, error: 0x8876086c (D3DERR_INVALIDCALL), description: "Invalid call"
Wed Jul 15 10:03:14 2009: Renderer: Failed to create device
Wed Jul 15 10:03:14 2009: Init: Error creating renderer
Wed Jul 15 10:03:17 2009: Log file closed


Halfgild Wynac: Intel 82865G Graphics Controller (96mb)
information:
Operating System: Windows NT* 5.1.2600 Service Pack 2
Default Language: Czech
DirectX* Version: 9.0
Physical Memory: 502 MB
Min. Graphics Memory: 8 MB
Max. Graphics Memory: 96 MB
Graphics Memory in use: 7 MB
Processor: x86
Processor Speed: 2660 MHZ
Vendor ID: 0x8086


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PostPosted: 15 Jul 2009, 13:43 
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Hi iNsiGht,
Unfortunately you have an integrated graphics card that isn't very powerful and doesn't have pixel shader support.

You can try to emulate your card's missing features, by using a program called 3D Analyze. But it's not guaranteed to work.

Your only other option is to buy a new graphics card that has pixel shader 2.0 support. You can pick up a GeForce 9400 GT for about $40.


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